Please vote.
Only on a ground, WT CJ4, when I change view from FMS to the front - stutters come in. The Off Screen Cache is on Ultra.
Havenât seen such stutters since the cache has been introduced.
Yep same stutters here.
Just an FYI and may be completely coincidental but I was having really bad stutter issues as well as very low DL speeds with SU7. I have Google 2gig and usually have very good DL speeds.
Yesterday after looking into things I decided to reset my network devices and it SEEMS to have resolved a good deal of the issues on my system.
I also ran SFC/SCANNOW and CHKDSK from the control panel while I was at it. It did find some corrupt files and remove them.
Again, could just be coincidental but while I do still have the micro-stutters the major (Iâm going to call them) pauses seem to have gone away for the time being.
AMD Ryzen 9 5950 running at 4.6MHz.
GeForce RTX 3080Ti (Running at stock speeds)
32gig Corsair DDR3200
Win10
There are several possible causes for stutters but I believe the major reason is people are driving their hardware to hard, 30fps at 10,000 feet bears no relation to what they can achieve at a busy airport. Mainthread locked systems will stutter and there are basically three ways to reduce them (a) ease off on cpu heavy settings, (b) make your gpu work harder or (c) a mixture of both. B is the favourite option however if pushed too far then fps will seriously suffer.
Everyone should be aware of what their system is capable of so when an update changes cpu/gpu ratios they know what to adjust rather than just complain.
Massive stuttering here too with AMD Ryzen 5900X and GTX3090.
When I play with default high graphics (not ultra) I have perhaps 27 fps, its always stuttering when I move camera and than it goes down until 4-6 fps.
When I try DX12 same issue.
We need as soon as possible a fix from Asobo and Microsoft. I will not play the game any more until its fixed⊠i have no fun playing it with those problems.
Disable virtualisation in bios and turn up some graphics settings in MSFS, precache to ultra is a must. If itâs not that then your LODs are too high.
Limited by Mainthread should be eliminated as much as possible, raising renderscale might also help.
My LOD is on 280 and my virtualization mode is off⊠![]()
Lower terrain LOD to 200 and selectively raise graphics settings and possibly renderscale, once you have eliminated mainthread limited raise your LOD incrementally to fine tune. Assuming you have the drives and memory to match your specs you shouldnât have too many problems but youâll never get 4K all ultra plus high, out of limit LODs, even Alderlake would struggle. Make sure your drives are not too full and virtual memory is windows managed as poor data delivery can also cause stutters.
Iâve have a weaker setup than you, a 3800X and a rtx3060. With renderscale 100 I get a buttery 35fps in 4k on the ultra preset over the Isle of Man. Obviously this can drop in heavy scenery or weather however even at 25fps it is still smooth. Quite frankly I think you under estimate what your rig is capable of ⊠just give it some wings and let it fly
This one looks like the photogrammetry-induced bug. Does it get smooth when you are a few hundred feet in the air? If it does, turn off photogrammetry and see if it is smooth again on the ground when panning the camera (you do not have to be in any photogrammetry areas, works just anywhere, as weird as it sounds).
How your drives are set up is another factor, I have experimented a lot and have reached the conclusion that this is the best for me.
Fastest drive (PCIe4) - Windows, MSFS2020, Rolling and Manual caches.
2nd fastest drive (PCIe3) - Community and Official folders.
The reasoning is that data from the C&O files get loaded in at the start and sits in ram while you play but the Rolling cache is constantly in use and should have quick access. If your MB supports two PCIe4 NVmeâs there may be better solutions but be careful as one of the channels has to share lanes with other resources. I have also tried without a rolling cache but IMO the data is too easily interrupted by Windows or MSFS processes leaving it vulnerable to stutters and popping in.
How do I make my GPU work harder?
Gpu is constant on 60% while cpu is maxed out and I get stutters while panning in the cockpit.
Deleted rolling cache and started new one, pre-caching to Ultra - helped a lot to eliminate the stutters in beginning of the flight. But after 30min of flying, at FL290 for instance, stutters return
Try running the program windowed instead of fullscreen in DX11. Dont know if it works for everyone but it solved the problem for me
As a a general rule:
To make the gpu work harder run graphics at ultra and or increase resolution/renderscale
To make the cpu work less reduce LOD and traffic settings etc.
Somewhere in the middle should be something that works.
I donât have a stutter, just this white wheel turning in the lower right corner, Iâm also going crazy with this white wheel turning, does anyone have a solution?.
My system runs inverse to these general rules. My GPU runs harder when LOD is reduced and FPS increases. When LOD is increased, CPU runs harder and GPU decreases and FPS is lower. Same with increasing graphics settings. Ultra pushes the CPU higher and GPU lower decreasing FPS and increasing stutters. If graphic settings including LOD are maxed w/Ultra, the image quality is awesome at 4k but FPS is so low that it becomes unplayable. When decreasing graphics settings and LOD, image quality is very good and performance (FPS) is the highest Iâve seen (40+ FPS @ 4k) and very smooth. I donât mess around with changing resolution or rescaling keeping resolution at native 4k.
More fps does not mean your gpu is working harder but just the settings are easier ⊠if you are pushing your system gpu limited on the fps counter generally means itâs running at itâs limits just as mainthread limited means that the cpu is. Ideally you want to be close to both (but favouring gpu limited).
CPU runs heavier and use more ram if objects lod is increased
GPU runs heavier as terrain lod is increased
Also resolution and renderscale take their share of CPU and GPU usage
While secondaryscale set lower u can lift your renderscale and find balance in renderthread, mainthread, and gpu
I realized i am able to avoid these white wheel spinning/ stutters especially on landing/ takeoff etc by flying in dev mode.. not sure how the dev mode differs from the non- dev mode..maybe some options (stutter causing) are turnoff in dev mode by default?