TERRIBLE LOD is destroying a potentially great sim! (DISCUSSION)

Possibly true. What you should see in that case if you just sit in one place, and wait, no matter how long it takes it should eventually load the higher LOD scenery. If it never does, then it’s not just a broadband speed/latency issue.

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Yes, exactly, like sitting in one place with a helicopter.

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Even live pause would do.

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I am having worst MSFS experience.
The terrain at distance look pathetic like old FS, this is despite maximium T.LOD Settings .

My problem is discussed here as well.
Asobo /MS Are you monitoring our threads?

@GAD16DK I created 2 topics relavent to the situation above but they did not fix anything . PLEASE CHECK , Not alone T.LOD is effected but the resolution itself! I remember when MSFS was released I could identify even my village local buildings but now they appear like old graphical image.

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I completely agree with you, but i think we’ve seen the best this game has to offer a looong time ago.

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I would like the terrain quality to be what it used to be, but apparently now they will focus on 2024. This is annoying, especially now that we have new great quality planes. And we have to wait for FS 2024 to experience the quality of the terrain from the beginning of fs 2020. Msfs 2020 lost the most important asset, which was the quality of the terrain, just to increase the sales of 2024. Modders should do something about it.

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Xbox Series X, first picture on top is from the Anniversary update, as you can see the LOD is terrible.

Second picture is from the latest World Update Oceania and as you can see the LOD has actually been tremendously improved at least as far as the Xbox Series X console is concerned.

Both screenshots were taken over Brisbane City in Australia from above kallangur and the LOD objects in the second picture are visible as far as about the suburb of Mt Gravatt which is a distance of around 45km give or take.

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Maybe, but terrain photos has still lower resolution than before SU10.

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Absolutely!

This I think unfortunately wont be adressed until msfs 2024.

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If we’re lucky it will be adressed in 2024. Although i fear that it might be fine, and that game will also just get worse over time, and there is nothing we can do about it.

I am very hesitant to purchase the next game.

This is relative. If you look through the forums (this one and others) there are multiple scenarios, not everyone fits into the same one. Mine got much much worse with WU Oceania. Minutes before the mandatory update that was coupled with WU Oceania, I was simming having the time of my life with fantastic graphics on XSX. As soon as the mandatory update took hold, it has been terrible ever since. I know it was the mandatory update that affected me because I was simming immediate before and after it. I did not download the WU initially.

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Interesting, I will try switching off live traffic today on Xbox Series X

I believe it is being addressed by Asobo, just not for FS2020.

But the solution probably requires something deeper than they can deliver for FS2020.
I’m holding out for FS2024 for some of these things to be addressed. They may have been already…

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That’s a shame, they should be ashamed if that’s the case. It would be one thing if the game was never good. But to take it from good to bad (LOD/Rendering) and not try to fix it to the best of your ability is failing at your job, no matter what industry.

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Hey, did you hear the news? Microsoft just released DirectStorage 1.2 and nVidia finally came out with its RTX IO for PC! This is huge for gamers, especially for us enthusiasts of Microsoft Flight Simulator!

Why is that? Well, MSFS is CPU limited due to a bunch of demanding stuff being done by just a few CPU cores - things like loading scenery data, decompressing textures, managing AI traffic, calculating physics and so on. These tasks are not very parallelizable, meaning they can’t be easily split among many cores.

That’s where DirectStorage and RTX IO come in!
NVIDIA RTX IO GPU-Accelerated Storage Technology Debuts This Month

These technologies allow the GPU to directly access and process data from the SSD, bypassing the CPU and the system memory. This means that the GPU can do a lot of the work that the CPU used to do, such as decompressing textures and loading scenery data. And the GPU can do it much faster and more efficiently, because it has thousands of cores that can work in parallel.

What does this mean for MSFS?
Well, it means that a lot of the CPU bottleneck could be eliminated or reduced, allowing the game to run smoother and faster. It also means that the game could load more detailed and realistic scenery, because it wouldn’t be limited by the CPU or the system memory.

Imagine flying over New York or Paris with photorealistic graphics and no stuttering or pop-in!
Sounds awesome, right?

Well, there’s a catch.
MSFS doesn’t support DirectStorage or RTX IO on PC yet.
It’s up to Asobo and Microsoft to implement these technologies in the MSFS engine. I hope they make it a priority now and do it, because it would make a huge difference for the performance and the quality of the game. I’m sure many of you MSFS fans would agree with me on this.:grinning_face:

So, what are you waiting for, Asobo and Microsoft?
Please bring DirectStorage and RTX IO to MSFS!

We’re counting on you! :yellow_heart:
NVIDIA Developer | RTX IO Open Source Technology

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At a minimum, this needs to be supported in MSFS 2024.

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This will no doubt make a big difference when loading things off local disk, but I’m not sure it will make a huge difference for streamed data as that has to be downloaded at a much slower speed than SSD access speeds, orders of magnitude difference.

So if you were running offline, those textures will be pulled in from local disk faster. But if online, the difference may be minimal.

My max download is ~550Mbps. In reality, due to ongoing issues, the actual download speed from MS servers is much lower then that, sometimes down to 2-5Mbps, assuming for a moment that MP purchases come from the same servers as the terrain data.

I can pull data from local disk at, from memory, 3500MB/s.

According to Wolfram Alpha, that would be 28,000Mbps, meaning my download rate is about 50.9 times slower.

I can see it making a difference getting your plane loaded into memory, but since 2024 is going to be heavily focused on streaming as much data as possible to make the base install smaller, the so-called “thin client” philosophy, I don’t see it making much difference when the sim is loaded, and you are flying around streaming everything else.

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I would stay conservative and assume random read speed only, which maxes out at about 1.2 MB/s for a 2TB Samsung 990. Your point still stands though.

I am also assuming that Asobo will use an improved cache system in 2024 if they go heavier on CDN usage.

might check that number again. 1.2MB/s feels kinda slow. Not at home but i’m pretty sure my 980 Pro reads faster than that and i’m running it at PCIe 4.0.

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