This looks absolutely amazing! Yes, exactly what I had in mind. I hope some of the highly tallented livery-makers out there create something like that
I wish the plane had a working autopilot, at least with altitude hold and heading hold function.
A tablet/clipboard ( I donāt know yet if Iāll stay on the clipboard or add a tabletā¦) with autopilot will be added, Iām noting all your feedback. Most of them will be added/corrected.
Yes, as soon as the limitation is lifted, I will add the 8 engines. Thanks for your feedbacks on the green navigation light and the ATC improvement, it will be fixed in the next update
Glad to help and I really appreciate the work already went into this magnificent aircraft - thank you for this
I thought this would be fun:
Herc006 by JanKees Blom, on Flickr
but I canāt get rid of the civil registration for some reason:
Herc005 by JanKees Blom, on Flickr
itās not in the textures, Iāve replaced the atc_id with a space and with a dot in the aircraft.cfg, but no luck. Thereās no decal with it either, or none that I could find, so where is this registration coming from? Any help would be appreciated!
in the texture folder, replace: ālivery_temp.pngā by a completly transparent one
@BlueMesh3192 were the engines on the H4 turning different on each wing?
I ask because I notice they do on your recreation on the left wing the props turn CW, on the right they rotate CCW.
Would be nice if they did irl to counteract the momentum.
Yep, looks like - so that might be a small issue caused by mirroring
@BlueMesh3192 is there a way to stop the plane from moving on the water in the trailer i saw buoys connected to the plane but i canāt seem to make it stop turning the left when sat idle on the water unless i go into slew mode no matter if i press my parking brake button on my yoke so i ask if there a way to park the plane so it doesnāt move on the water while iām starting it up?
This is actually a really interesting point. IRL the aircraft would move once engines were started. The H-4 manual details anchoring and mooring for engine start and run up then releasing once those were complete. In watching the movies take on the day of the flight the aircraft was towed out and the engines started well away from the dry dock on Terminal Island it was moored in. It appears that they taxied on four then six engines. So the experience in MSFS is correct. With APU power there is no need for engine start until we are ready to taxi. When you do start the engines I found starting 5-6, and 3-4 close together tends to balance out the tendency to yaw in one direction. Then the outboards can be started next. On four engines and low pitch the ship barely moves. Hope that helps.
Just to add, you should usually start the engines on the side closest to shore first so that when you do yaw, you yaw towards open water.
i shouldāve probably made it more clear in my last post but Iām not only talking about the engine start but mainly just sitting in the water cold and dark as the issue Iām having is my plane keeps turning the left and sometimes backwards when the engines arenāt on but when i get the engines started it just put the plane in a place that you canāt really taxi out as the H-4 doesnāt turn that quickly even with differential thrust unless you apply full throttle to one side but idk i just think it would be nice to have a option to have buoys so the plane doesnāt drift away but thanks for your input
Navy (0001) by JanKees Blom, on Flickr
Navy (0006) by JanKees Blom, on Flickr
Navy (0007) by JanKees Blom, on Flickr
Navy (0008) by JanKees Blom, on Flickr
The buoys were only for decoration. But Iām planning to add them with a real anchor system. I think that your problem is actually the wind. The physics of amphibious aircraft has remained the same since FS2002. I think that with a very low wind it should solve your problem while waiting for the anchor system.
Have a great week end