The days are too dark

the days are too dark when it’s cloudy, in real life it’s not like that in the tropical zone

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The “darkness” presentation and perception is highly subjective and depends on:

  1. Your monitor settings.

  2. Your graphics card settings (like in the NVidia control panel).

  3. The in-game settings.

The scenery does not control the weather or lighting system, so this is either:

  1. An Asobo issue (in which there would probably be many more complaints).

  2. Something you can adjust in your sim, monitor, or video card control panel.

SUGGESTION #1 – Use a monitor reference image

Check out this web site. It has reference images that will help you verify that your monitor and graphics card settings are correct. If the reference images don’t look right on your monitor, it will tell you what to adjust.

SUGGESTION #2 – Take a screenshot and get feedback

  1. Take a screenshot that demonstrates the “too dark” scenario. Make sure it’s during the day and not morning or night when the ambient light is weak.

  2. Post it here and e-mail it to yourself.

  3. Look at it on other devices (your phone, iPad, another computer, etc.).

  4. Ask others in this forum if they think it’s too dark.

What you’ll probably find out is that it will look just fine on your phone, and that many on the forums think it looks fine, too. The reason? You may need to adjust your monitor and video card settings.

OTHER NOTES
Most people do not spend an arm and a leg (a lot of money) on reference monitors or the bests TVs. And even those that do – for work as a photographer or graphics artist, for example, know that you must pay for a calibration device to keep them accurate as the “burn in” and age.

Normal monitors and TVs often have trouble getting blacks to be black enough – they will appear dark gray, for example. Or they have trouble getting whites to look white – they’ll be kind of gray, pink, blue, or yellow, etc. Or the blacks and whites look okay, but tones in the middle will be too dark (I’m guessing this is your case) or too light.

That problem of too dark or too light is called “gamma” – the “gray” point. Gamma adjustments don’t affect the dark blacks or the bright whites, they affect the in between tones. For instance, if you can’t see enough detail in the shadows, gamma must be adjusted higher. If the shadows look “blown out” and you see too much noise, gamma must be adjust lower.

So hopefully, this post will help you identify the problem you’re seeing, and hopefully your hardware supports making the adjustments you need. I have pretty good stuff (I do a lot of graphics and photo manipulation in my job), but I’ve had to adjust the gamma on my flight computer, too.

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Hello everyone, with the real weather when it is cloudy and even more so when it rains it looks very dark when in reality here in the Canary Islands it does not look like this, maybe in Finland or Iceland if it will look dark but not Canary Islands and it’s no problem to give my PC- i7,2600 CPU 3400 GHz RAM 16GB, nor the Nvidia GTX1660 graphics card or my monitor that I have a Samsung TV 55 ´ of 4k and in the Prepard 3d V5.1 looks fantastic, some solution

Sometimes it’s the cloud thickness (min / max ceiling) and the layers being close to each others create this dark effect.

Light won’t go through these.

If you create manual overcast and play with the parameters I mentioned you will see how the land turns dark when layers are thick and close.

In real weather scenarios if such cloud settings are met, certainly it will be dark.

Overcast with a diffused bright light is usually the result of a thin overcast cloud layer and no other layer close to it on top.

i have also this problem, and i live in Finland. Here is now at least 6 hours of daylight and when its cloudy in sim, its far more darker than in real life.

Vote for this issue. Is this something that can be fixed with the SDK?
edit: doesn’t look like it can, for now.

I also noticed this during snow and reported it

This is what the game looks like:

IMHO it should be more like this:

Let’s try to get this issue on the list for the next dev Q&A. And report it here

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