Is there athread for this aircraft which focuses on it and does not contain all the moaning and bickering by old men yelling at clouds because of this aircraft they don’t understand ?
A 3d model for a movie/series would not work in MSFS.
Such models are likely being created using “splines” (bezier curves and NURBS) not “polygons/quads/triangles” which cannot be easily converted (it would mess up the geometry) so you better build it from scratch.
In general these models are way too detailed and not optimized. VFX scenes render hours to days even on large rendering farms (many computers spread across the net just rendering images) so the level of detail on the model doesn’t play the largest role (raytracing and particle effects are the real hogs there). Basically these models already got screws with hundreds to thousands of polygons (if it’s a polygon based thing). This would render never close to real time on a single consumer computer
Also, likely, these two models (series vs. sim) were created by all different people. Movie production companies normally work with freelancers who provide the models for this single purpose. The movie production companies on the other hand are not part of Xbox or Microsoft - they are also just hired to create the episodes. 343 Industries basically doesn’t have access or to the files used for this TV series
I worked with Newtek Lightwave for almost 12 years starting in the mid 90’s. I’m aware of certain differences. Nevertheless, other modules in the FS show that higher details are still possible.
(quite apart from other competitors in the gaming sector)
Regarding access to the raw data, it is difficult to assess since 343 Industries is officially named as a partner.
Even MS as the licensor shouldn’t really have any worries there, but yes, everything or nothing is possible.
To you point 1.
In general, you are wrong. Most 3D-models for VFX/CGI in movies are done with polygons, not Nurbs.
Nurbs are more used in CAD for production, like for designing cars or all sorts of products.
But in VFX CGI, the vast majority is of course poly-meshs.
Sure, depending on the model and task, NURBS modelling might be used too. Of course. But not that much. Depends on the model.
To your 2. point:
Sometimes these models are super detailed, sometimes not. But in general, movie VFX and games get closer and closer. Especially now with Unreal Engine 5 that can render millions of polygones.
So it’s total nonsense to say that would not render on a consumer computer. It does.
It all depends on the engine.
I don’t want to be rude, but please do a bit of research before you confuse people here with wrong or outdated information.
I’ve been flying the sim since February and I just did my first multiplayer. I was surprised by how much normal all the airplanes were behaving!
I was blown away. People were taking off, taxing around, landing, doing pushbacks and parking. Nothing too crazy going on like spinning in circles and vanishing. It felt way more immersive. Imagine seeing another airplane take off! Imagine seeing an airplane land and then park!
However, I was in St. Louis for one specific, very illegal, purpose in mind and it seemed like everyone else had the same idea. All while flying way better than the AI.
I’ve seen the disappear a split second after landing, but that’s kind of cheating. Yet at other airports I’ve seen them taxiing around the airport, back to their gate.
I just had to take it through the Mach Loop,The mach loop flight was hilarious with it, with its turning ability I had to actually slow down at some points of it but I highly recommend trying the mach loop with it
What if you want to buy it and use it on certain days but not on others?
Uninstalling it on the “don’t want to see it days” isn’t really going to be a solution, as then it would just get substituted for something else, as others have said.
There just needs to be a better way for the user to select what aircraft types they see when flying in multiplayer. “For the user to select” being the key phrase here.
No problem. The comment was meant a joke. I love the jump ship and its fun to fly. I mean who wouldn’t like landing on their local mall or on the roof of you neighbor’s house. Great fun.
Learn to be patient with those other folks that use this product how they see fit
I fly fully planned flights all over the place in pressure tubes, or sometimes buzz departures at LAX in an X-cub for one of the greatest reasons that any sim exists. . .because one can!
Lastly, both my boys were pretty non-interested in simming, but after hooking them with the pelican (and taking them to see TGM), now they almost exclusively fly F-18s (and one is even messing around with the warrior mod). Even my little daughter got hooked and wants to only fly the icon around because “it’s a cool boat–that can fly!” Now she insists she wants to be a pilot when she grows up. Music to my ears, as a MEI comm pilot.
To everyone else, have fun and fly all you can! And when the opportunity to fly the real thing arises, take it! And most of all, have fun!
I’d actually like to see in cockpit audio supported along with SMS messages. I think the NXi in real life has SiriusXM support. That would be much of an ask for WT. The Aux may work.
Yes, it can be just done through the computer and the sim has enough audio bugs. But flying in VR makes interaction outside the virtual world tough.
I have mine very low because there is an audio bug if you launch the sim before starting up a WMR based VR headset. With the menu music I catch it. But I did change it to the other option.