The tree issue; a FS2020 flaw now, lamentably, repeated in FS2024

I despair. I really do.

Having read the hype, digested the showcase demo, paid my cutter and effortlessly installed the 2024 simulation, I already knew I might be taking a gamble in attempting to run FS2024 on a 30mbs cellular Wi-Fi hotspot but, impressively, without fuss or drama, I was soon aloft and experiencing the spectacular vistas and landscapes of my beloved Lyme bay coast and West Dorset scenery as it unfurled before me.

And I was impressed.

My first task was to fly along the UK coast between West Bay, (Bridport harbour), and Seatown before turning around and landing atop Thorncombe Beacon where I expected to jump out, look eastwards and be rewarded with an iconic view of Chesil Beach running in an arc for 17 miles along the coast till it was punctuated by the isle of Portland jutting out into the English channel at its far end.

And yes, FS2024 would have delivered exactly that expectation had I not noticed the … I mean, what are those things I see right at the end of the twin piers of Bridport harbour’s marina entrance?

Are they cranes? Are they diggers or excavators?

(Pause)

I look closer … and my heart sinks because … at the very end of both piers, in utter dismay, I note that MS2024 has placed a couple of large oak like trees growing up through the concrete.

Thus … instead of seeing a welcome, familiar and entirely believable landscape, the spell is broken and the so called digital twin of my real world collapses like a quantum wave function except, as the observer, I am not delivered my own bespoken authentic version of reality but, instead, delivered a fake, unbelievable and unreal vision of my world.

And then I notice the golf course above the cliffs at East beach. Now a golf course festooned with hundreds of alien fir trees or similar.

And this disappointment repeats when I ‘virtually’ visit several of the Iron Age hill forts and Anglo-Romano villa sites that are an intimate components of my fascination with West Dorset’s unique and treasured ancient heritage because, instead of being able to document and share my knowledge of these remarkable sites by using FS2024 as a fabulous tool to record such visits, (via OBS Studio or similar), to my chagrin and vexation, in the Microsoft flight simulator world, phantom simulated trees now grow and inhabit the man made flint and soil of the ramparts, ditches and dykes of these ancient citadels and their branches and limbs entirely block the line of sight that normally, in real life, allows an observer to view other iron age hill forts nearby or on the horizon.

This has been a tremendous blow to my vision of using MSFS2024 to aid me in contributing useful visual content to supplement my 3d photography, 3d drone footage and general drone and camera photography and videography.

So … just like MSFS2020, this latest embodiment of the MS franchise superficially appeals to a “gaming style” mentality where the graphics appear realistic to an untrained eye but, I have to ask, is the flight sim’s environment really an accurate ‘digital twin’ of the real world?

Answer. NO. Certainly not.

Especially if a phantom tree can infect the digital twin and, like a virus or a browser hijacker, just steal the scene or break the magical bubble of immersion by negatively controlling the user experience.

Is there a solution to this massive, unhelpful and unwelcome flaw? Or must we … should we … regard the product as little more than a game rather than an accurate flight simulator, specially as Asobo has removed the “SAVE” function?

And yes. I have ‘turned down’ the tree, (and related), settings to ‘Low’ but, unless you have a tip, a tweak or knowledge of some hack or third party solution to this issue, I’m resigned to the fact that I may have to seek out some graphical A.I based solution to edit out or erase these unwelcome objects.

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The new trees look nice but they are in a mess all over the world.

Luckily we have Bijan to help us.

He’s only one guy but he’s worth 10 others…

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Thanks, RW. I’ll investigate Bijan’s input!

Meanwhile, if other members have any enlighting solution to the tree issue, please feel free to contribute.

Thanks.

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I agree the trees are terrible at the moment - I’ve reported this in the Bug Reporting Hub. Sorry but I’m not supposed to post links to it according to forum rules.

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yeah the trees were are big let down for me
from the air the 2020 trees looked much better in general
i find that it is quite different in areas that are apparently somewhat curated and the rest of the world,where they are all over the place and in absurd locations, roof of a high rise building, middle of a lake, etc, its like a tree zombie invation
in the (apparently) curated areas, there’s fewer of them, better placed, better sized, and of better varieties
the rest of the world, its just tree mayhem

Thanks for reporting the issue, F99. (I understand and appreciate your comment re forum rules)

Agree, TLT, that we might expect curated areas to get something more akin to the human touch as far as scale, placement and authenticity are concerned AND, I suppose we should be appreciative that Asobo have delivered us a complete working planet to fly, (and now trek), around … which is no small achievement, I guess.

But … what’s that phrase or sentiment about spoiling stuff?

“The ship was lost for a ha’p’orth of tar.”

Meaning:

A small oversight, (or a failure to address a minor detail), can lead to significant consequences.

In our case, a fantastic and impressive flight sim delivering everything … except the immersion and suspension of disbelief that must and has to lie at the very core of such an ambitious flight simulator project.

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I never appreciated the feature until I used it but, for example, using the “Free Camera” option, I envisage being able to set a scene where, (as a virtual human), I stand atop Pilsdon Pen, (Dorset’s tallest ancient iron age hillfort), and I look South or point at, say, Abbotsbury ancient hillfort, (on the horizon approx 13 miles South) and … thanks to the wonder of the Free Camera option, record a “shot” of the camera gliding 13 miles across an ancient West Dorset landscape until the distinctive features and shape of Abbotsbury hill fort fills the screen. (and vice versa - by sharing a similar view from Abbotbury castle looking or travelling back the other way).

Such a video clip would be brilliant to add to my personal website discussing the topic of hill forts or Abbotsbury ‘castle’ itself. (It isn’t really a castle but is often referred to as such … although … Hang on, let me check)

Well. As a ‘fortified place’, maybe it is a castle after all … :slight_smile:

I digress!

The point is; from any one ancient location in Dorset, I have the ability to ‘set the scene’ by taking my viewer or website visitor on an amazing visual journey where, perhaps from a central point just outside town, I would be able to create several ‘radiating’ visual video clips, (or journeys), that could deliver the viewer to several of the ancient sites that surround my home town.

And sure. I could cheat … by just gliding past the offending trees before creating such a scene … but it would be nice if I didn’t have to.

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I’ve examined Bijan’s thread and acknowledge that he (or she) has made a contribution to the tree issue for various specific locations and may have tinkered with settings to reduce size of trees either locally or globally, (which is all very well), but, unless someone can confirm the addition of said hack or add on can resolve the issues, I see no specific answer to my own concerns buried in the contributions and comments, eg, a simple means for an individual to edit or resize any offending trees they may discover in their own back yard, so to speak.

Also, and I think this is a very pertinent point, mere days after investing between £69 and £199 in purchasing the software, why would a brand new customer, (or a customer upgrading from FS2020), even have to consider what appears to me as resorting to an 'unofficial ’ hack to finnesse or improve a brand new product that really shouldn’t have this frustrating kind of an issue?

I mean, yes, sure, the concept of allowing “the community” to create innovative add ons and hacks is cool, but should Asobo be permitted to just sit on their hands and rely on members to clear up or make work arounds for their own failings?

The tree thing initially spoiled my enjoyment of FS2020 until I found ways of working around the issue(s) and it really grinds my gears that I’m facing what seems to be an even bigger failing in this offering, especially considering all the hype and bull about this version enjoying the benefits of a ‘digital twin’ of planet earth.

Members. If you are saying Bijan’s add on will resolve the issue I have highlighted, please reassure me that adding such a DIY fix isn’t going to compromise the officicial installation. (I’m assuming Bijan is a regular punter and not a paid up member of Asobo or MS but, again, sure, enlighten me if I’m wrong about that).

And Microsoft / Asobo; please add a basic switch or button or setting to enable a user to edit the size and siting of trees or, in a more radical way, at least give us the opportunity to turn trees off entirely.

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Here is everything I noticed that is wrong with trees:

Too big in general

In places where there are none (in the middle of roads, highways, fields, etc.)

Palm trees in the heart of Aude in France… and not only that… palm trees are on the coast and still not everywhere here…

The seasons… so for asobo autumn only lasts one month… September or October, I have just tested a pau everywhere in the world (Canada, USA, Alps in France…) in October we have the colors of autumn, and it is the only time of the year where the vegetation is modified… there are, it seems to me, 4 seasons in a year… it’s supposed to be in FS2024, I ask… or ???

What goes well:

Much more diverse

A season of coded autumn (but poorly coded…), it’s already not bad…

The rendering on the coniferous mountains, very cool (but as the ground textures are still too blurry… not yet perfect!).

And that’s it for me… so yes, there is still work to finally release a Final version…

There have always been trees on the seashore at Tywyn, Wales.
I just ignore them.
If there is vegetation in a place you really don’t want.
Using SDK, you can draw a Polygon and configure it to have no vegetation.

The same can be done with water and bulidings.
If there are buildings where there shouldn’t be, specify No buildings and draw the correct surface texture with a Polygon.

It took me a day with Patriot Six’s videos on YT to get the necessary skills to change landscape.

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Bijan is the real deal, his Seasons pack for FS 2020 was a must have. If you have problems with trees in your local area, I suggest gathering some photos from google search or wherever so that Bijan can adjust them for you on the next release (he’s currently releasing new updates frequently). His Seasons Enhanced pack for MS2024 does not overwrite anything in the sim files, it gets read from your community folder when the game loads and does not impact performance.

Your only other alternative is to watch the many YouTube videos on how to use the sim’s SDK to manual adjust trees, buildings etc in your local area. I haven’t tried it yet for FS2024.

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There is another annoying detail with the trees on the landscapes, and this kills the realism with the textures in particular, the color of the trees in the foreground is identical to those of the horizon… it does not exist in real life life, trees lose their color with the depth of field, all painters and photographers know this… a filter is needed to reduce this green color fading with distance…

The photo opposite clearly shows the attenuation of the green color with depth…

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Wow !! … I never knew this existed in Toronto… I think I will take a drive to this place on the weekend. Not far from where I live. Man it’s got to be an amazing tree… lovely ! The things I find in MSFS2024 that I never knew existed is amazing. I will be exploring the Toronto GTA area in MSFS2024 and then go see them in real life.


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Yes. I have a screen shot of the same thing. A bit of an immersion killer having a 1200 foot tall tree in the city. But that’s just some of the nonsense with this update.

When we get the power to disable our add-ons, you might want to try that and see what happens. Although, my understanding is that all scenery add-ons are already disabled, so I’m not sure that’ll help. But worth a shot.

Anybody not see those trees? I can check later today.

@N316TS I have no Marketplace nor Community addons, and I see the tree …every time I fly past pass that spot. So, it is not likely to be an addon or a cache issue. The Toronto waterfront has at least one more: along Lakeshore Blvd, just across from Billy Bishop Airport. I have also found one just like it in Halifax, NS, and a more modest one in Boston, MA. Other users have posted pictures of monster sized trees in Vancouver and Tokyo.

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They are in many places and apparently may even move around. Bijan was trying to play whakamole with them on his seasons thread.

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Are you a frustrated author perchance? :stuck_out_tongue_winking_eye:

Er, no I don’t think so! Compulsive reader, probably.

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