Time to stop the world update until the sim is in a better place

All this controversy regarding the implementation or otherwise of DX12 is for me just another point in favour of the reprioritisation of resources away from world updates.
Make no mistake, DX12 is coming. The only question is how long we have to wait.

And to those DX12 detractors I say this:
What then is the alternative [rhetorical]. To stay with DX11 and waste time developing it further even in the face of it’s inability to utilise properly the power of all those threads. Perhaps instead you all would advocate a retrograde move back to DX10 or an even earlier version.

Technology is subject to the same kinds of evolutionary imperatives as exist in the real biological world.
And this - lets call it digital Darwinism - dictates that if the code doesn’t adapt and improve it ‘dies’ or is ‘swallowed up’ by better more capable code.
On this basis alone we need to embrace the coming of DX12 and hope that the coders at MS/Asobo do a good job of implimenting it.

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Yes i totally agree with you comment! There is no need to push world updates to be released on certain dates by knowing that other things within the sim will failed! Definitely the way to go is to test more the updates before releasing. I am pretty sure nobody is judging MSFS for not providing new content, so they should take is easy and slow down and improve the quality. We need quality instead of quantity as simple as that.

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Do we have like an expected time schedule for DX12?

Most common sense, level headed approach and logic right here🍻

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Unavoidable. I’ve also put it before… they will go DX-12 Ultimate for PC too, but the question is… how long is that going to take and what are the consequences for the PC-customers of MSFS. We will have different GPU boards. For XBox they won’t have to do all kinds of tests. So as a result, the XBox code will probably be a very nice, clean, fast version. I’m looking forward to it… but expect I’ll have to spend to follow…

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My point in raising the DX12 question was in support of pausing world updates - the subject of this thread.

However the points you raise are, in my opinion, valid and of legitimate concern.
I suppose, like so many elements of MSFS 2020 we shall have to wait and see.
Perhaps - post DX12 - we will have the opportunity to compare notes.

Regards.

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It is true i am also fed up of asking myself why this happens and game producers take so ridiculously long to fix and make the sim work smoother and faster and more better graphics and improvements like that, instead we beg for updates with new similar type of stuff.

I agree with you SO MUCH MORE attention and work should go to making the sim better and adding things like PRACTICE LANDINGS whilst waiting on long flights so it doesnt become like locked in one flight , one cockpit, instead you can leave your plane flying and start another new flight etc… but you cant even suggest ideas simple like this nobody reads or nobody does anything about it.

what can we do, if there is something i can do i am here to help anyone in whatever i can to my best ok
cheers and i hope somebody important reacts on this and crerates this swapping between airplanes possible , whils on flight you can in a separate window fly the same landing or another landing or another flight etc… everything is possible!

if the xbox version is better than the pc then we shall move to xbox, but again the game could be SO MUCH MORE DEVELOPED to the level of GTA online so rich in variety any player feels they can do so many thins ec… here the experience is so pooor we need that level of game in the msfs2020.

missions inside the passengers with interconections with other real sim games in other platforms where people need to travel etc… this has to be developed and they are not being focused or investing as much as they should in developing. they should hire me and i could give them my ideas free.

I feel this choice between world updates and sim updates is a matter of completely different people working together. You get both. To do DX-12 Asobo/MS needs an expert team in DX-12 Ultimate C++ , that is a different ball game.

They invest in it… you can be sure of that ! Holy grail… DX-12 could enable raytracing ! Imagine you get out to take a screenshot somewhere, you put the camera properly, wheather and time… then you press the “r” key. Ray tracing. See what happens. You got reflections on glass, colored shades… imagine a light house, shining over sea waves… far better metal, ceramics etc… in 10 years we’ll all have VR life raytracing. You won’t be sure if you’re out or not. Then you blink your eye and the helmet display comes up. Wanna go main menu ? nooooo

I keep hearing this. I still can’t understand why we don’t all run the same code. Mine doesn’t stutter.

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The way I look at what the OP is saying you pour all your resources and funding until it gets sorted, like any other industry.

Here we go again… another rant… :roll_eyes: it just doesnt add any valuable information, opinionated towards how others should work and waste space in the forum.

If you have a specific bug, just use zendesk as any other mortal, or if you are really into helping the sim do a proper analysis and propose something useful. There are several forum users that find bugs and explain how the team should potentially solve it. I even saw the community manager thanking for that and passing it to the teams. Collaboration adds, rants and moans just add nothing to the community or the sim.

Anyhow, bored of this stuff

When I was flying commercially, airlines were struggling to fill pilot positions. We didn’t start firing maintenance people or flight attendants in the hope that we could get more pilots.
Gutting one part of your operation to bolster another usually does not have the desired effect.

Not sure what “any other industry” describes but I am not aware of ANY industry that would back that strategy. While I agree with the “all available resources”, I would define those as excess resources. Not resources gained by scuttling other departments.

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You wanna exchange e.g. liveries with other sims. Nice idea :cat: I’ve a GTA scenario… Police is chasing me, I need an airplane urgently to get away… call someone in MSFS nearby etc. Or someone lets me escape from Alcatraz island with a helicopter.

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Why read and respond to this thread then???

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I am not agreeing with this strategy, believe me…too many skill mixes. I work in an industry where its big time ■■■■ up, due to whats recently happened. I agree with you 100%

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I say again. It’s not a question of this or that team of specialists, wherever or whoever they are. The fact is that all this disparate activity has to be paid for. So the question now becomes one of where best to spend the money.
And I would argue that pausing world updates and redirecting the finances to speeding up the improvements to core functionality would be money better spent.

Asobo’s mantra should be ‘fix the bugs first’. Because lets be honest we are not talking about a few minor glitches here.

So, an analogy:
Imagine buying a brand new car and finding that it has some faults. What would you do?
You would consult the supplier and complain, of course! And if that supplier suggests that rather than fix your car he instead offers you a respray, would you be happy with that? Of course not.
You would be outraged. And rightly so.

I see no difference between the above imaginary scenario and what MS /Asobo are doing in reality to all of us, here and now.
PRIORITIES!!!

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True, but you don’t hire pilots to fly your planes before you have a viable, reliable plane or fleet of planes to fly first!

At the risk of going a bit off topic;

A pilot shortage is NOT the result of NOT having “viable, reliable fleets of planes”.
A pilot shortage is when you have “viable, reliable fleets of planes”, but no-one to fly them.

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Ah. Your post history leads me to believe that you are a reasonable person, so perhaps we are just at cross purposes here.
I never mentioned a pilot shortage. I, in my perhaps clumsy way, was merely attempting to identify where best to allocate resources.

Regards.

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