Bummer. I appreciate the answer — still super excited for the release, will cross my fingers for float behavior improvements in the base game in the future.
tldr; need pitch control on the water so we can realistically simulate takeoffs, landings, and idle/plow/step taxi.
I recently got my real-world seaplane rating in a Cub so I thought I’d try the seaplanes in-game - namely the Cub Crafters X Cub at Renton Municipal Airport (KRNT) and the adjacent Will Rogers Wiley Post Meml. Seaplane Base (W36). The water physics in-game is a bit unrealistic and needs improvement in takeoff, landing, and taxiing.
Starting with takeoff, in-game it feels like the…