Tom's Hardware MSFS2024 CPU, GPU, and Network Benchmarking

This article was mentioned in a separate bug thread, but I felt it might warrant its own discussion.

Tom’s Hardware did a rather extensive set of benchmarks with 23 GPU’s and several higher end CPU’s. They also tested streaming data usage.

MSFS 2024 is definitely harder on your system. One thing I found interesting is for 4K gamers, the top CPU’s are all about the same, meaning GPU limits make the delta between a 12900K and 9800X3D a lot smaller than I would have expected based on the previous version of the sim.

They also measured several hundred MB’s per hour in streaming on long flights, with quite a bit of variation.

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Thanks for the heads-up. :+1: Quite interesting article.

This is what annoys me, the developers clearly stated in the build up to release that with the performance optimisations they have completed that MSFS2024 will run “the same” as MSFS2020 “if not better”, this is simply and has been proven here and elsewhere to be a complete lie.

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With all respect: On my low-midrange system (x5800, 3060TI, 64 GB, 1GB fiber) MSFS24 not only uses memory, CPU + GPU MUCH (MUCH!) better than MSFS20, it definitely runs MUCH smoother also with comparable settings.

The smoothness is what keeps me running MSFS24, not MSFS20 anymore - despite the bugs.

Just my 2 €c

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I ran 2020 at 4K Ultra everything. With 2024 I have lowered a few things to High and it runs just as smoothly as 2020 did except that it looks much better. So yes, 2024 is a little harder on your PC but you can easily make it run as well as 2020 with better visuals.

i9-12900K, 3090, 64GB Ram

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What I found interesting is that the 3080 is scoring better across the board than 4070. This might be due to my lack of knowledge about the different architectures, though.

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On my system 2024 does run smoother and more consistently than 2020 in heavy scenery areas. 4K Ultra with TLOD 400 is actually reasonably pleasant in Los Angeles instead of a total stutterfest – vast improvement.

Of course, people encountering the “VRAM overcommitment bug causes total stutterfest” bug will not see these CPU-side improvements. :smiley:

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I have i9 11900k 4.8ghz. RTX 4090 64GB ram and stutters at lax and other airports. Landings and takeoffs stutter as well. What do you think is the issue?

The bug with VRAM allocation is the issue.

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And we have to wait for Asobo to update?

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I seem to get better numbers then them with a 7800X3D, and using TAA because DLSS still sucks on a big screen.

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“A game years in development couldn’t spare the week or two that it might have required to test and validate FSR3 and XeSS support? That seems ludicrous, but that’s the way of game development at times.”
But Asobo doubles down on “not” testing.

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I love TAA, looks like my optometrist finally got my prescription 100% for the first time ever, and that’s less than 30" away from a 55". DLSS looks like the instruments are underwater.

They need to sort out DLSS, it’s just fugly in a game where you’re staring at a wall of numbers, tick marks, and needles.

I have a RTX 4070 Ti and I actually can get upwards of 100 - 115 fps at 4K. Never seen framerates like that in MSFS 2020 where they would usually be 30 - 40 fps. In both versions I am using Ultra settings.

Cmon guys it’s Tom’s hardware.
Their tests as usual are randomic.

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Is this using upscaling or frame gen? I just got a 4080S and I’m nowhere near that, using TAA I’m at 45 fps at 4K. Hopefully my card isn’t defective!

I believe it all depends on the right balance of the hardware and carefully chosen settings. My personal test is to run COWS DA-42 above Phoenix, AZ in cloudy weather, and in 2020 I have 20-25 fps while in 2024 I get stable 30 fps while it looks at least as good.

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4080s/7800X3D/64GB TAA 120GB rolling cache, when it’s not in a bat-****-crazy runaway mode in 4K throwing ultra everything and 300-400/200 at it and the ground morphing setting anywhere from 48-78 ‘full view’ flying at GA altitudes in raw FPS(haven’t even gotten around to pressurized aircraft yet-haven’t gotten ‘serious’ with 2024 yet).

I’d say for GA/bush somewhere around 250/200 with the ground morphing on and go ultra everything and set it for 55fps dynamic, or more complex aircraft 200-300/200 LOD no ground morphing and using the 55fps dynamic cap. With FG on. A little trickier with 32GB.

I’m using all defaults on the Nvidia control panel because the thing keeps going berzerker when tinkering with settings and having runaway ram/vram episodes. I find if you tinker a bit too much you’re better off restarting then continuously flipping switches and trying to sort the results. Keep the developer FPS running to see if it starts going full pegged RAM when changing things.

Also the PG/Textures seem throttled, probably for stability through the holidays, so don’t fall in love with any settings yet. And some settings like trees/bush/grass can be a mixed bag if the PG in the area is just giving you green popcorn blobs for tress and not many autogen, then you leave the area and it’s going to draw a zillion of them. And I sure wish you could cull the worker density, I feel like a formula 1 driver coming to the pits on some remote airport and there’s 20 people standing around. Lot of idiotic little things right now, and 2020 I’d just go in and get rid of the three people perpetually loitering around my 152 that I’ll have to drive through, and fire the rest of them with a slider, slackers!

At some point they’re going to have to let us load these aircraft onto the HD or there will be no such thing as freeware/mods anywmore. I have a few dropped in there now and it makes all the settings different again. Definitely performs better with a ‘real’ aircraft loaded in the sim and not streamed.

Seems like I’ll have to play with some settings. I still have everything the way the game defaulted when I first downloaded it (ultra everything, 200 LOD), and I’m hovering around 40 using TAA. Then again, with VRR on I don’t actually notice any problems at all so I may leave well enough alone. I do wish though that there was some test I could run to see if my GPU is running properly.

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