Top Mach Studios: Lockheed Martin F-22 Raptor

You can remove any unencrypted plane from your selection list by changing a value in the aircraft.cfg file. Only on PC of course.

I agree having a toggle in the game’s UI would be a nice thing to have.

Thanks! Something tells me it’s totally worth it. I really like the IFT F-35 so this should be a good experience.

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I bought a new HOTAS (a set of VKB), so I’m setting up keybindings.
Is manual trim operation necessary for this F22?
I can see it working, but it doesn’t help me drive straight.
I don’t know how to use it effectively.
In the case of this F22, should we leave everything to avionics?

I’m also a complete beginner when it comes to trimming.
I have never used trim on any aircraft before.
If there is a good tutorial in MSFS, please let me know.

I thoroughly enjoy flying as fast as possible over complex, narrow, and extremely low-altitude terrain with a trained familiar Stick.
However, it is not good at extremely stable flight such as formation.
There is an auto speed setting item in the MSFS key bindings, does this work?
If you can use it, it will be useful to keep catching AI planes.
Is operating the ICP the only way with this fighter?

(How do you stabilize not only the formation but also the speed and altitude during DCS aerial refueling, for example? I am considering whether this is the reason why trimming is necessary.
Are you busy manipulating your bike as if you were trying to stabilize a slow-moving bicycle? I often use this when flying at high speed through long, narrow tunnels, but I have never used it in formation. )
Ty

Re trim : if you wanted to maintain a level altitude of 3000 feet above sea level two things can happen.

  1. You are constantly watching the altimeter and moving the stick backwards and forewards to try to maintain 3000’. Tiring, and you are not watching around you.
  2. You use trim. When used properly this will hold that 3000’ altitude without even touching the stick (loosely speaking).
    The same idea is used to ascend/descend….
    Trim.

The trim moves the nose of the aircraft up/down.
Fly a slow plane, Cessna 152 is ideal, and move the trim in one direction, see what happens, try the other direction and see what happens. Experiment and observe.
At a constant speed, use trim try to maintain a set altitude without touching the stick.
Same idea can be applied to climb rate (use trim to maintain a 500’ climb rate) / or descent.

Experiment with that trim wheel, it is so very very useful.

I think the F22 has auto trim, so manual trim is irrelevant on that aircraft …… could be wrong though.

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thank you.
I’m getting used to the controls.
I visualize the minimum and shortest maneuver line in the air from a position 2000ft directly above the end of the runway, and am confident that I will be able to land without impact with a 3-degree pass.
Sometimes it’s fun to take advantage of stall conditions to change position.
I also enjoy using this airplane to make 360 ​​degree turns on the sea at an altitude of 100ft using the rudder pedals.
However, they are unable to maintain the formation.
With the new HOTAS, it is now possible to get closer to the AI ​​aircraft, close enough to see the aircraft number, and fly side by side for less than a minute.
But I can’t do it forever.
I suspect that maybe I’m missing something basic.
I haven’t driven a Cessna since my first training session.
(I was flying only helicopters)
Trim seems to be used on passenger planes (I feel like the trim wheel on the A320 also rotated automatically).
Maybe learning the primitive maneuvers for flying straight while maintaining a constant heading and turning while maintaining altitude with a primitive aircraft is more important than I think.
Judging by the current response to the F22’s trim, I have little faith that the F22 will be able to perform the same type of operations.
But it seems possible that I’m doing the trim operation incorrectly.
Will Cessna’s sense be needed somewhere?
Maybe that’s what you mean?

The F22 pilots etc all begin in something basic, learning the basics of flight first.
Re the F22 in the sim though, I suppose trim isn’t a lot of use as it appears to be automatic.
However, I personally bought the sim for Airliners, Airbus, Boeing, …. haven’t flown one yet (18 months). Just got absolutely fascinated with low and slow, then with the more basic instrument decks (steam gauge).
Maybe the sim will take you, eventually, to places you never thought you would, then you need trim.

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How good is the Top Mach F-22? Would you say it’s at the same level as DC/SC Designs, IFT, or better than IFT?

Thanks!

Very similar to the IFT F-35

Thank you, waiting on a sale. This should be good.

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I’ll second that. I’d put Top Mach in the same category as IFT as far as quality and value goes. The B-2 is even more impressive, I think.

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After riding for a while, you will realize the ultimate freedom that this vectoring nozzle and two F119-PW-100s provide.
Even the F35 cannot match the variety of curves and speeds of the ``feasible future aerial trajectory’’ that you can visualize in your head inside this cockpit.
Trajectories that you think are impossible now become possible.
You will notice that its ultimate performance does not depend solely on its climbing ability or stealth performance, making it perhaps the strongest fighter in melee combat.

I think I’ll go back to the Cessna and take a look.
I’m confident that I can do better than in the past, but I feel like I’m discovering something missing.

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This discussion is really getting me excited to try out the F-22. I was thinking the Eurofighter and Rafale from Codename Jack but I think I will give Top Mach a try first.

I am curious about the “Mach Tuck” that seems to be missing on the flight model of the F-22. Is that something that could be added or is the F-22 in real life immune to the mach tuck?

I love the flight model of this F-22 more than all other military jets, not trying to nitpick I just am not sure if anyone has ever addressed this before.

Just got the prompt to update. The link is ‘install’. How does it update?

I meant to also bring up that I noticed while flying the F-22 in cockpit point of view, if you look to the right, the camera defaults back to the default position, however when you look to the left, the camera stays looking left and you have to hit the button that goes to default view.

Sometimes developers have the camera views go back to default, sometimes they have it to where the camera view stays unless the user hits the button, but on the F-22 you guys have it one way for the right side and one way for the left side. It’s not a huge issue, but I doubt it was intended to be that way. Just an fyi.

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I don’t think the update actually installed an updated version. It seems that the update file from JustFlight that says 1.3.3 actually just reinstalls 1.2.8 - including when I uninstall, reboot, and clean install it. I don’t see any of the stuff in the update notes.

Could just be me though.

** Yep, joined their Discord and see that it should be fixed “within 24 hours”. Just Flight installer packages have been terrible lately. At least they are corrected quickly.

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I just downloaded/installed it, and the manifest on the installed folder has 1.3.3 as the version number… so maybe it’s been fixed?

Yep, good to go :+1:

Since the update the cockpit camera has gone a bit weird.
When I press the ‘reset cockpit camera’ it changes to a view behind the pilot looking backwards. It’s very annoying. This is on Xbox btw.