Valve Index frequency setting appears to affect CPU and GPU frametimes

There might be another root cause to the fluctuating fps in VR.

In effect, I’ve discovered what is most likely a bug where FS2020 is sucking up remaining CPU time sometimes and the cure is to either make it stop using a workaround with the mouse cursor, or if this fails, exit/enter VR a certain number of times until it cures itself.

I’ve commented on this here:
[Update 02JAN2021 - Settings for Motion Reprojection]

And I’m giving some more thoughts in this post:
My 2070 SUPER VR settings and suggestion (Reverb G2 - WMR)

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