First, it’s a pleasure to meet you all! I’m James, part of Turtle Beach’s New Product Categories team. I’m very excited to join the sim community and more specifically the Microsoft Flight Simulator (MSFS) community. Having joined the company a week before they announced the VelocityOne Flight pre-orders, I’ve been spending every waking moment I can getting to know the controller. Although I haven’t been involved in the design process behind the VelocityOne Flight, I am excited to be involved in some more new developments coming soon… exciting times ahead! Hopefully this thread will help answer some FAQs – thank you all for being so patient thus far.
How did pre-order go?
We had an amazing reception from the community! Initial pre-order stock for US, UK and Germany was sold out within 15 mins. The stock for the Rest of World sold out within an hour. These are some of the best and quickest selling figures ever from Turtle Beach. If you were not able to reserve a unit via pre-order, there will be additional quantities available in waves following VelocityOne Flight’s 14 Nov ’21 launch
When can we expect to see reviews on YouTube?
The review samples are being shipped out to the YouTube and Influencer community very shortly, so I imagine there will be some unboxing and usage content coming in the near future. Who would you most like to see review our product?
What’s the compatibility like?
The VelocityOne Flight is compatible with Windows 10, 11, Xbox Series S, X and Xbox One.
PC: The controller is compatible and will work with Windows PC sim titles, like X-Plane. However, some features such as the aircraft profiles (which auto-map the controls) are only set up for MSFS. Currently, other simulators such as X-Plane and DCS World will require manual control mapping just like any other sim controller. We intend to work with developers soon to integrate other simulator programs to allow the same easy plug-and-play setup we have with Microsoft.
Xbox: For it to be compatible, the title must support the MS flight stick controller type. Examples of these are Star Wars: Squadrons, and Elite: Dangerous.
What are ‘profiles’?
The in-built aircraft profiles are designed for MSFS. It will ship with two profiles, the Single Engine Prop (based on C152/Bonanza) and Twin Engine Jet, based on the Airbus A320. These are designed to minimise the time needed to remap the entire controls set when you switch between single engine prop and passenger jet / airliner, so you can focus on the flying! They are customisable and the intention is to expand this collection and release more aircraft profiles along with software / firmware updates for the product in the coming months.
Does it have rudder controls?
The VelocityOne Flight does have integrated rudder controls in the form of triggers on the back of the yoke. The idea is that on a single unit, you’ve got everything you need to taxi out and get into the sky. If you’re new to flight sim I’d recommend making use of the ‘auto-rudder’ setting in MSFS until you get used the controls.
As teased by our CEO Juergen Stark at the FSExpo San Diego ‘21, if you’re looking for an additional peripheral and prefer using your feet for rudder, one of the exciting products we’ve got in the pipeline might be of interest! He also very rightly said that this is a rapidly growing market. “…our entrance with these first products is the start of an expanding portfolio into other adjacent PC simulation hardware categories” so there will be plenty more exciting news on the way.
Finally, congratulations to those of you who were successful in pre-ordering their VelocityOne Flight! Next available stock is expected to be 14 Nov 2021. Please let me know if you have any further questions about the VelocityOne Flight and I’ll do my best to answer and give you as much information as I can. There will also be a full FAQ channel with many more questions answered on our Turtle Beach sim-specific Discord server, due to be launched on 14 Nov. If you like how the company’s growing and you’d like to be a part of our community, you can find a wingman or hang out and chat to the Dev team there too. We love getting involved and will be hosting all sorts of activities for the sim community like group flights, giveaways and more. Links will be in my bio when they’re live.