Hi all,
Is it just me or everyone else is also finding scenery using VR very bright and over exposed? I don´t know if it´s related to winter lightning effect (which usually makes light more “blueish”) or that is normal.
How can I make colours and light look more natural? I Believe it´s a matter of light temperature, being very cold overall.
I noticed that it’s brighter ( more aggressive lights) in my Pimax 5k+ than Xplane 11
Reason why I wear sunglasses with headset ( don’t judge ) and decreased the brightness in Pytool
The problem in using FreeStyle (or any similar ReShade tool) is that it is working on the back buffer and you’ll be therefore compressing the output sRGB 8bits component values. In the end, you’ll turn already clipped white into clipped light gray, and loose colour component resolution which is creating banding. Unless of course FreeStyle is capable of intercepting the render buffer which I doubt though.
Such adjustment must be done at the FS2020 Tone Mapping Shader so that the high precision (or half precision) linear component value gets adjusted prior being converted to sRGB and clipped in the [0,1] range.
Well I don’t know the technical details of how it works but it improves things considerably in non VR mode.
It might be worth trying it to see what can be achieved in VR mode if it’s possible.
tried it myself, no go with freestyle in vr.
Recently posed the same question on here before finding this thread.
I would think its possible, i remember flyinside had a menu where you could adjust some of the settings.
I think it is the exaggerated “white out” effect especially at lower sun settings which gives this washed out color look mainly against the sun. I tried to cure it with disabling “Bloom” and in UserConfig.Opt setting ColorGrading to 0. No luck.
I think this is where people have over expectations of current VR optical hardware, especially with the cheaper headsets. Even the G2 isn’t going to give you the vivid colours and contrasts you’re used to on a flat screen. I suspect some of these bugs aren’t actually bugs but are characteristics of either a badly optimised set up or VR hardware shortcomings.
Nah, I’ve got the Rift, Pimax 5k, Pimax 8kx & a Reverb G1. Been using VR exclusively in XP11, iRacing, DCS, and now MSFS 2020 since 2017. I’ll take VR over my 4k triples any day, and in titles other than MSFS, I have no such issues with washout, even when sun glare is modeled such as in DCS. This is definitely an MSFS specific anomaly, not a headset specific issue, as I’ve tried all of the above with the same results.