VR Users are getting a bad deal as they see everything under the Microscope

Complete opposite for me. I’ve been enjoying MSFS with all AMD hardware for the first time in 3 months with the quest 2 since SU5. Most of us using amd has bave struggled with CTD’s and amd cards and this sim since it came out. To me it’s OK the way it looks and runs.

Give @OSOBO time and they will get you and your issues ironed out!

HP reverb G2…never had this before update…

I agree 100% with @Cpscomuterman.

I think the reason there are some VR users who feel that SU5 was an upgrade, vs. others like myself who feel it was a definite downgrade, probably has a lot to do with what hardware you have and how optimized your settings were before the update.

I took a lot of time early on to follow the advice of @CptLucky8 and others (see My 2070 SUPER VR settings and suggestions (Index - SteamVR) 🟢), along with much personal experimentation, to get to the best possible VR experience. I had a great blend of visual quality and performance. The sim looked great and was generally smooth as butter. Sure, there were places like large cities and airports that would tax my config and cause stuttering and lower framerate, but overall It was certainly good enough to be immersive and a true “wow” experience for me.

Then came SU5 and subsequent patches, and those who had not previously maxed out their visuals are reporting an upgrade, whereas those of us who already had optimized visuals are seeing a definite downgrade. It is a real thing, we aren’t making it up. I am sure that there are folks who had lower end hardware, lower initial settings, etc. who have seen an improvement, but for the rest of us this is a real downgrade and is extremely worrisome.

My biggest concern here as that we’re all in this together and want the best experience possible, yet there are always posts that say something like, “Everything is great for me, so the people complaining must not know what they are talking about”. To me this is as counter productive if not more so than the posts that rant about how terrible the sim is without any additional context. Even if you think your experience now is better than before, I think most would agree it could still be significantly better.

Those of us for whom it is worse are not making things up. Trust me when I say it was a much better experience for me before, and has the potential to be mindbogglingly good, but ONLY if Asobo recognizes the need for improvements and puts in the effort. I wish our VR community could band together on this and acknowledge the fact that VR needs some serious love. Improving the experience for some of us should logically improve the experience for ALL of us.

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+1
Those of you following “My VR Settings” topics and their revisions over time (and all the comments and discussion), know that I’ve been exploring how to push the limit to the max for a given hardware setup, with a primary goal of achieving the best clarity for a given HMD (Index and G2) with an emphasis on what is most important from a piloting visual experience, not from an eye candy experience (well at least to me but I believe the success of these topics show we’re a lot pursuing the same goals: piloting instead of taking screenshots).

When you’re already pushing the hardware to the limit, maximizing the experience to the fullest of the hardware capability, you can more easily see how much more, or not, SU5 is really offering to the experience. SU5 to me is not much of a lesser visual experience per se, but it is nowhere near a change in VR than it is in 2D, for both performance and visuals. While I can significantly increase my FPS with same visuals in 2D, I can hardly push more in VR, and the most annoying VR visual problems are still there since day 1 like this one:
[BUG] Shader code 'viewdir' and shadow/light rendering are inconsistent on right eye

This and the long list Q&A VR Wishlist + Bugs topics all marked as “later” for the last 6 months isn’t showing much love for VR yet.

I understand they’ve been busy with the Xbox release and there is so much you can do in 1 day, so let’s see how it goes for the next few Q&As…

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Hi @CptLucky8, thanks for the reply! I think maybe why I am seeing a lesser visual experience is because I pushed some settings from your baseline for additional eye candy. I was able to find a good personal balance, possibly because of my 2080S vs. your 2070S.

Since the update I cannot get the same visual quality as before at an acceptable framerate. The only thing I’ve been able to do to come close is increase render scale, but when I increase to a level that gives me similar visual fidelity the framerate and stability is no longer there. I basically spoiled myself with my previous experience.

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I second that too. Even on a 3090 with a 10900k with G2, it’s definitely not looking as good. It feels fuzzy and dull. Clarity took a really bad hit. What was confortable at 70OXR/100RS is now looking really bad. Anything below 90OXR/100RS is just a mess.

I’m just taking a break on flying and develloping for the moment, I simply don’t enjoy it, and I am a daily user from day 1.

Something is broken, and it’s ok, I just hope Asobo and MS recognize it and will work on a fix.

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I have the same setup as you. My performance wasn’t great but last night I copied Yotuber Pie in the Skies Tours settings. He has the same setup but a 3080 and 64Gb of ram rather than my 32GB.

His settings have got my headset looking awesome, last night was literally the best its ever looked. I made a thread about, its worth checking out, I’m super happy with the visuals I’m getting now.

By far the worst thing for me is the pop in on head move, of buildings on the horizon and of nearby trees increasing their LOD. It’s completely destroyed the immersion of VFR flying which was the real beauty of this sim and especially in VR, and the reason I spent over 3k to enjoy it to its fullest. I am feeling pretty bad about this investment at the moment.

I have been trying to make the best of it and tweak it to try to improve it but am quite rapidly losing enthusiasm, it is almost impossible to debug especially now with reports of settings not actually loading as displayed in the menu, items in the cfg not loading, etc. And no matter what I do I cannot get rid of the pop in of course.

I fully agree that we have it worst in VR as we are deepest into the world. It could really trick your brain at times, but it is immediately jarred back to reality when a tree magically grows in front of your eyes. Unfortunately we are probably also the ones who are most invested, financially and emotionally ! Flying the sim in VR had been the best way for me to relax and escape this year.

I knew that VR was a lower priority and they needed to improve general performance first, and it is of course great that they can open up the sim to a wider audience on lower spec hardware. I knew we would have to wait a while for them to have time to improve the VR experience, but what I wasn’t expecting or prepared for, was to lose what we already had :frowning:

I am really hoping the culling fix in 2 weeks allows us to get back to the levels of SU4. I am also optimistic that the aliasing/shimmer is a quick fix, once someone focusses on it. I know that at some point the sim will be even better than it was at SU4 - please just don’t leave us like this too long !!

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I’ve been getting this too since the SU5 update (and the hot fixes haven’t resolved it). A patterned square in my top left eye that won’t go away (most noticeable in the cockpit) and also sometimes accompanied by white flickering.

Really immersion breaking!

RTX 3070, i7 10700K, 32GB RAM

That is an unusual question, but okay, if you have a lower spec setup, then probably not. If you have high end, then maybe yes.

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I copied my Graphics over to GraphicsVR settings in UserCfg.opt file and the results were amazing. Pretty clear with detail as far as the eye could see. Still graphical glitches with reflections and photgrammetry can be rough still but for the most part the sim looks great.

Frames were higher than expected but I did end up lowering LODs for buildings and textures and turning some details down to High so places like London were ok but I am now astonished what I can get away with in a G2 on a Nvidia RTX 2080Ti and 9900K Intel system.

I have the exact same system. Would you mind posting a screenshot of your VR graphics settings) i’m not comfortable editing the config file…)

Sure would be delighted. Please let me know how you get on! Please don’t rip apart my settings :slight_smile: I did literally just copy the Desktop settings to VR and move some sliders down to high.

I understand what @CptLucky8 said and I agree mostly but I am seeing a graphical performance boost in VR, I can use high settings now instead of medium, I can have AI traffic enabled whereas before it cost me frames so I’m happy.

The issues for me are bugs with the graphical rendering and autogen disappearing (specifically buildings) which needs fixing but being in VR is still every bit as pleasant for me graphical glitches aside as it was before the SU5 update but with the performance boost.

My current settings are very similar to yours. VR settings are very much personal preference. For me render scale 100/100 is a must (otherwise I can’t read cockpit screens and labels, etc). But I can live with 30 fps (can’t tell the difference between 30 and anything more than that, others get motion sickness from what I understand)

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I did a whole bunch of testing on my Rift S today. I already had a decent quality/performance balance and very few issues since SU5, but it can be interesting to try different things to see what happens. I decided to try something which can lead to a performance boost in Assetto Corsa Competizione… massively reduce in-game render scale while massively increasing supersampling in Oculus Tray Tools.

Using 100 RS / 1.0 SS as the baseline, I tested a bunch of combinations from 30 RS / 2.0 SS up to 200 RS / 0.7 SS. To my surprise, the baseline was neither the best looking or the best performing… nor was it even the best compromise between the two.

In the end I settled for 50 RS / 1.7 SS. Sound crazy? Well, it looks better than 100 / 1.0 in terms of visual quality, gives me a 3-5fps boost, and knocks 5-10ms off my render time. As an added bonus, all the in-flight menus are now crisp and easy to read in my HMD thanks to the SS, rather than being aliased blobs.

But please, don’t just chuck my numbers in and call it a day. Do your own testing! Your mileage will vary based on your headset, your PC, and your own preferences. I’m just sharing something which worked for me, which you might want to try yourself. :+1:

Intel i9 10850k
RTX 2060
32GB RAM
Rift S

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Does SU5 + HF2 look better than SU4?

Not for me, no. Whilst I did get a small increase in performance and have been able to raise some settings, the overall experience has degraded. Sure I’m still having fun, still getting those “wow” moments but there’s no denying SU5 in general was a step backwards for VR across the board.

Have to disagree there I’m afraid. SU5 + HF2 is much much better for me in VR. By miles.

Not even close. I have upped my settings so they now have much better visuals and performance than I ever got in SU4. I do have more CTD than I used to for sure, but in terms of visuals and performance in my Vive Pro… Its a lot better. This is with an 11900K/3080.

I am running RS 100 / SS 140, LODS 3 and 3.5 with most things on High, clouds on Ultra. I never get melted photogammetry and even poppin seems minimal. Just lucky I guess, but to say SU5 was a step backwards for VR “across the board”? No. For you, sure unfortunately. For me, definately not and plenty of others have also said they have better performance and visuals in VR in SU5 than they have ever had.

I wonder why such disparity. I seriously think its server connect related. Never had update issues or melted photogammetry, blurred textures etc.

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Well there are facts;

  • We’ve all suffered with worse AA in menus and in flight toolbars.
  • We’ve all suffered from poor scenery pop in (albeit partially better with increased in LOD at the expense of performance).
  • We’ve all suffered a decrease in cloud rendering close up (slightly improved in HF2).
  • Amongst other smaller areas.

Even if you don’t notice these things (which is great for you!) they are there and as a result a degradation in VR compared to SU4, for sure you and others may find it better in certain aspects compared to previous updates and that’s fine, but there’s no denying the backwards steps this update brought.

Regardless it matters not, if you find it good then as above that’s great and I’m happy for you and others. I’m still having fun learning how to fly properly and stuff, but I’m definitely one of those that notices even the small things that change for the worse and this is where Asobo need to improve in the future - fingers crossed they stick to their word and revisit VR sooner rather than later, ultimately their initial naivety towards VR is why we’re at where we are today with it in its stagnant state :slightly_smiling_face:

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BTW, I edited my response as you were typing as my opening sentence was a bit “harsh” :slight_smile: However, this one might be even harsher :wink:

How on earth can you say with categoric fact that my visuals are worse, I just don’t notice. I’m not a bloody idiot. Pretty arrogant really.

it seems you only see reports that match your experience and ignore all others. I am not alone by any stretch. Those are some more facts for your list.

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Do you have worse AA in menus and the toolbar in flight compared to pre-SU5?