What did you do in MSFS today? (Part 1)

Good flight from NJ to MVY. Cancelled IFR over northern tip of LI as my 5000 Enroute became FL18, then 24 after handoff to PVD APPR. Requested following up until feet dry over the island. Flew a good pattern into RWY 24 but missed the turnoff and had to recross the active. That ramp is dark. I almost creamed two other parked A/C getting into the right angle to face the Marshaller.

Have you seen the V22 to download?

Hey can you tell me where to find this please?


Trying to avoid the mountains at 26k feet. Guess where I am or was.

That’s exactly what I will do next. In FSX I can at least finish a flight and the OOM is predictable…

@PiperDriver0624 Ah yes, the old OOM crashes. Sadly, they don’t seem so bad now…

To my surprise I did have a pretty good flight in the DA62 last night. I did have an odd engine start issue, the throttle would move but the engine wouldn’t increase. I shutdown the left engine and re-started and it was fine. (another ghost in the machine i guess) Couple times my FPS would drop to 7-12FPS and I could see the bad stutter but it passed. Was odd, as it wasn’t a really populated area. Mostly 40-45FPS for the whole flight which was passable. Just don’t know why I’m down from 50-60+ FPS from the last update.

Lost in the forest…

@FlippinFlow: right? I’m installing FSX:SE as I‘m typing.

I‘m also experiencing different flights. Some go super smooth with no problem. And then I have flights that just keep ending in CTD’s. Super frustrating. And I don’t know why and how…

I did another test flight over London to see if it works better on a Monday, it does a bit, less data throttling. I still have to pause every 10 seconds to let the sim catch up, only flying 110 knots. (Following the Thames at 60ft altitude).

It’s downloading faster on a Monday but still some throttling which it then blames on me (low bandwidth warning while it was only using 40% of my bandwidth, speed test confirmed it and used all my bandwidth, 100mbps) My ping times to the servers used along the way were 16, 20 and 17 ms. It did frequently max out my bandwidth (yesterday 20 to 40 mbps) but also got throttled down to 40 mbps for some stretches.

Long slow flight later, 6.12 GiB downloaded from London City to Heathrow following the Thames at 60ft altitude. At Heathrow I drove to the other end, turned around to fly back over London on AP (straight line) at 500ft, to see how much more data it would suck in.

Along the way I decided to snap a picture of London Bridge from around Tanner St, lined it up, decided to switch to a higher rendering scale for a cleaner picture and the game promptly disappeared, no error message, just poof gone.

The straight line to Tanner st at 500 ft consumed an additional 1.7 GiB of data (rest was in the rolling cache now)

Anyway, amazing technology, but still a bit early for the state the internet is in. The data could use a lot of refining / cleaning up as well. Some UFOs along the way

And a nice waterfall in the Thames

A hot air balloon ride would look amazing, slow enough for the sim / internet to keep up! With the data in the rolling cache the experience is improved but I still have to pause to let the sim catch up, reading it from SSD is not the bottleneck, processing the data is. (My CPU is only 2.2 Ghz, and FS2020 only uses 40% of it)

Nothing due to the new Bug!

Wow really? 40% with a 2.2Ghz?! Guess it might depend on your settings. With a quad-core i5 @ 3Ghz my CPU was pegged (95%+) with the first couple updates. My new rig is running between 4-5GHz with 8 cores on an i7 and I’m at 20-30% utilization in most areas. M2 drives also made a huge difference, they are many times faster then a traditional single channel SSD. Odd thing when I get stutters it’s not spiking the CPU… Now if I just didn’t CTD…

I have an i7, FS2020 doesn’t use the extra cores so it gets reported as only half in use at most by task manager. Hence you see that huge drop going from an i5 to an i7.

I have a 2.8 GB/s SSD, plenty fast. RAM is my biggest bottleneck (16GB, 2667 mhz). I ordered new faster more RAM almost a month ago, still hasn’t even shipped ugh. When it stutters it’s spiking the pagefile use in my case.

Did a training VFR flight in Belgium as I could do IRL with the ultralight. Started at EBZH, did a circuit and full stop landing. Then departed again for a flight over EBZW, via Diepenbeek and Hasselt to EBST (not in the sim). From there, passed over my house and then did a practiced forced landing (succesfully). Then returned to EBZH.

I didn’t have my map so it was pure visual navigation. It was very immersive if I’m honest and very easy to recognize where I was. The forced landings, where you need to find a good field fast, especially.

Can’t wait to finally go flying for real again (blast, you winds)! But hopefully I will not do a forced landing …

Photo book

I live here!

Sint-Truiden:

Forced landing, nice brown field.

Still alive:

Departing:

And back home (try to spot the airfield):

An hour, just like a real flight lesson:

Love to know where to get this please?

This is what I got up to today; NZQN - YSSY - YBBN.


chasing the sun…

Bench marking data usage in London

London City airport to Heathrow, 500ft altitude, Autopilot, noon, clear skies
Slowing down to give the game ample time to keep up (25% sim rate at max terrain with PG data)
8 test flights, identical conditions, checking data usage before and after the flight

         No PG Data   vs   PG Data            

Terrain 200 0.32 GiB 6.2 mbps / 4.38 GiB 85 mbps
Terrain 150 0.29 GiB 5.7 mbps / 3.49 GiB 68 mbps
Terrain 100 0.19 GiB 3.7 mbps / 2.73 GiB 53 mbps
Terrain 50 0.13 GiB 2.5 mbps / 1.58 GiB 31 mbps

Total data usage and converted to average mbps needed for a full speed 7 minute flight (In a Beechcraft Bonanza). The avg is just an avg though The PG area stops a ways before Heathrow and the initial load already downloads the data around London City Airport. You likely need well over 100 mbps for the dense middle part over London at max terrain detail, regular speed.

Anyway, slowing down the sim rate allows the sim to keep up, traffic and water still animate at normal speed, you just fly slower, giving you more time to take in the details!

Thanks for that benchmarking.
Seems anybody under 31mbps won’t get the proper effect. I normally run at Terrain 100 so my max 35mbps isn’t going to keep up. Looks like PG is getting the heave-ho!

Perhaps your results would be better in one of the other threads though, one of the UK Update ones.

You can still enjoy it with the rolling cache. Unfortunately the manual cache is broken atm, but if you do a slow fly over (quarter sim rate) first, all that data will be downloaded to the rolling cache.

However note that getting the data is only one part of the chain. Even when I have all the data in the rolling cache on nmve ssd I still get ugly data as the sim still falls behind. Network traffic is idle, and reading from SSD is plenty fast (mostly idle) however my CPU (2.2 GHZ) is too slow to process all that data fast enough. With rolling cache I can maybe fly at half sim rate at that detail level without everything slowly turning into blobs.

Of course with lower terrain detail and using rolling cache, after a while you should find a balance where it will stay looking good.