What has your VR experience been like in Microsoft 2024 so far?

No, not yet. I’ll be trying a couple other alternatives first.

Been trying to play on and off with Apple Vision Pro and ALVR. It works… kinda. Only thing worse than the stability is the performance. But for the 10% of the time that it works properly it’s truly amazing. I’m sure a lot of my issues are due to the AVP/ALVR setup, but I genuinely hope the devs are able to address some of the other issues and that helps make it amazing in the long run.

I recently turned HAGS off based on other users experiences. I always had a random stutter in iRacing. It didn’t seem to be a consistent stutter, but typically at least once a lap I would get a big stutter and on some faster cars if it happened on corner entry or while battling someone it could be enough to end my race with a crash. Since turning hags off I have not had this in the last 3 races.

Last night I did some flying. Right off the bat I was disappointed to see not difference. I had settled on DLSS Quality even though I ran 2020 on TAA. After cruising for a bit I decided to try TAA again. To my surprise the game ran better than before with TAA. So I played around a bit and at least for that flight I was able to drop from high to medium then upscale from 100 to 120 (can’t remember exact resolutions) in the graphics settings. I had just as smooth of performance as DLSS Quality, but much better visuals. However this was just one flight and my experience in 2024 tells me next time I load the game it might run like ■■■■.

The way I understand HAGS is it offloads some CPU load to the GPU. If this is they case you would think using HAGS should only show an improvement in a CPU bottlenecked scenario. I think most of us using VR are in a GPU bottleneck scenario.

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I’ve tried everything I could find, and spent 3-4 days on it, I finally have it consistently very good in airliners in recent days on an 11900k, 64GB, 4090, Varjo. After everything I’ve tried and trashing windows twice, it looks to me like ‘all of the above’ type issues. One thing that made a big difference to me was getting all my cores always full on, no power efficiency at all. Then VR sotfware on P-cores, FS on all cores. Hags on. I gave up on TAA. But am relying on DLSS upscaling as much as possible.

I completed a three hour flight (CYYZ-KTPA) in the Fenix A321 last night and everything worked. It was very smooth. The only issue was with lights where internal lights are too bright and then dim, etc. Lost the cursor a couple of times. I was running DLSS Auto for the first time which may have been the difference. Going to retry the A330.

My experience with Quest 3 and cable link is I have gone from 45fps in 2020 to 33fps in 2024.

Disappointing as I at least hoped for parity. Also cannot use half headset frequency rate for fps, so continual micro stutters in 2024.

I hope a VR update with efficiency benefits comes sooner rather than later.

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I am using XMP II in my bios on an ASUS Tuf x670e mb with Corsair 6000 DDR5 - stable, works perfectly no hiccups. XMPII provides for tighter timings.

Hello, the only solution to this problem is to report it and vote for it to be a priority for solving. If not it will never be solved.

MSFS pilot since 1983. This is the first time I felt like I have been scammed. VR was not perfect in 2020 but compared to 2024 it is. I have completely abandoned 2024 for the time being. There is nothing to keep me using 2024. Very disappointed to say the least. I’m back in 2020 and how sweet it is. In 6 months, I will try 2024 again. This version shouldn’t have been released until it was bata tested by VR volunteers. 2024 is going to need several rewrites to get it near 2020. Just for the record, I never had a flawless flight with 2024 and 95%+ flights are in 2020 and it keeps getting better!

MSFS 2020 Rates a 9-9.5
MSFS 2024 Rates a 5 at best in VR

I9 14th 14900KF Water cooled
RTX 4090 Water cooled
64g DDR5
No OC
Win 11 Developer
PICO 4 Ultra

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Agree, been flying 2020 VR so much recently and it’s just great. Now with the 9800x3D it’s smoother than ever and you can run resolutions so crisp at 45fps locked that 2024 can only dream of.

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HTC Vive Focus Vision:

Since my bad experiences with the HTC Vive Pro 2 (tracking problems), I’ve bought a HTC Vive Focus Vision.
Installation: took some time, but went OK, updates installed OK.

First experience: no more tracking problems!
Running with Vive VR Streaming Kit (displayport mode), in Ultra setting.
FS2024: most items on High.

Visual experience: stutterfree (FPS limited to 45).

Procedure:

  1. Start up HTC Vive Focus Vision, until I see SteamVR room
  2. Switch to passthrough
  3. Start up FS2024 until Main Menu is active
  4. Stop passthrough
  5. Switch to FS2024 (Ctrl-Tab)
  6. Smooth and no problems!

I did update the Vive Hub to beta, since I had some streaming issues. Now running very nice!

In contrast to my other VR headset, which took a long time of messing around with settings, rebooting, etc. etc., I now start everything and can fly without wasting hours of getting things to work!

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Maybe a bit off topic, lol! Might be better to move this to a previous VFV thread;

I preordered a Vive Focus Vision a few months ago. I really liked it for comfort and it was very easy to setup. Also, the DisplayPort streaming kit worked great. Unfortunately, I ended up returning it for a refund because of its poor fresnel lens and low vertical FOV. Ended up going back to my +2yo Quest Pro with Link cable. Anyway, glad to hear you’re happy with it mate.

Did a fresh install of windows 11 23 h2 and use the reverb g2 with both 2020 (50 fps) and 2024 (33) fps on ultra 100% resolution 200 lod with 64gb ram, 9800x3d and the 4090. Issue isnt so much performance its disjointed input controls. The sim constantly switches my preferred controller inputs to the default even if i set mine as the default. Also flips between 2020 and 2024 keyboard controls. The toolbar also doesnt work in vr. I stopped using vr for a while prior to the 2024 launch because the tobii eye trackers was good enough for my instrument training. But tobii support is also broken and the work around experience is also subpar on 2024.

Consider external controls manage like Axis and Ohs or Spad.neXt.

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My experience seems to be better than for many other users - with the sim and with VR.
MAG X670E Tomahawk, 7950x3d, 4090, 64GB, PBO and EXPO enabled. Win11, HAGS and Game Mode ON, XBOX Game bar enabled. Latest nVidia driver. Latest AMD chipset drivers.
Quest3 with prescription lenses, 2400Mbps WiFi connection, Virtual Desktop, running at 90Hz with SSW, god-like graphics, 200Mbps fixed Video bitrate. AV1 codec.
No extra tweaks like VRSecondaryScaling or tools like process lasso or OpenXR Toolkit.
Sim VR graphics to TAA, High Perf preset with some settings reduced to my liking.

Details and smoothness are feeling totally good for me, very stable. I don’t need to zoom into the cockpit to read numbers, it’s sharp enough with TAA (for me).
Switching into and out of VR is very stable.
I am also seeing the glitches with cursor and toolbar, but in most cases, the mouse starts working after some time in the cockpit. Have not found the magic click to make it work from the beginning.
I share all the other complains about career mode and other bugs, of course.

What I decided for me: I trust the BIOS and OS to get the best out of my system. I trust it more than 1000 youtubers hunting for clicks. And I want a simple, reproducable setup. In VR, it does not hurt to reduce some detail settings. Cockpit clarity is my proof point for all settings, smoothness (achieving 90Hz or close) is second criteria.

cheers, Sailando

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trying that one again now bud. :wink:

hmm… beg to differ - as your stats indicate very clearly, the issue is very much performance. about 40% worse in fact.

Really sorry but anyone not running VR at an exact multiple of their headsets refresh rate, locked, is experiencing stutters continuously. Some people may be lucky enough not to notice or care, but, factually, the human eye picks up on these stutters and they break immersion. So, frame rates jumping around are bad.

But frame rates that are 40% lower are also very bad because they throw almost anyone on any tuned setup from neatly being set up for, say, 1/4, 1/3, 1/2 or if you have a RTX 6090 and are from the future (congrats) 1/1 of the headsets refresh rate, at a decent, clear, resolution (1.5-2x the native resolution of the headset), down a notch to something that is not a multiple or a lower multiple. So… actually, worse frame rates in 2024 are basically the killer for VR. Unless you lower resolution which is also worse for clarity.

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While I consider MSFS2024 as unoptimized beta product, I can’t perceive significant stutters in 2024 at even ~30 FPS, while I was having more of them (a couple per minute) in 2020 with 45 FPS (1/2 of 90 Hz).
VR depends on individual perception, and there is no advice which works for everyone.
My perception mechanism works the way in which I prefer Lord of the Rings at 24Hz vs. The Hobbit at 50Hz :wink:

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Same for me - waaaaayyy more stutters and micro stutter problems in 2020. Almost none in 2024 VR for me on dedicated access point, Quest 3, 4080/7970x3D.

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Not good. I may open 2024 once in two weeks now simply to see if it updates. If it doesn’t, I close it. But I am doing a flight on 2020 every night.