It is whatever you want it to be my friend… either you fly the Halo thing and have fun, or you get the FENIX A320, PMDG 737, BAe 146 or any of the high fidelity Ga planes like JustFlights Piper series, MilViz PC6 or C310 and more… and fly the “serious way”, or you just have fun in whatever way you prefer.
Why should it be only one or the other, when it can be both?
Honestly, you could have used an existing thread for this question that pops up over and over… i guess my answer is basically obsolet, as you probably would have known this already… so, i dont get your post at all.
Im flying the FENIX A320 right now on VATSIM with “real” traffic and “real” ATC and simulate a realworld route from LIEO to LOWW. Right now, im inbound MALUG waypoint, which is an Austraian Airspace entry point, so i have to change my Flightlevel from even to odd, as it is done in Italian vs Austrian RVSM airspace on VATSIM. Also, i have added as much as fuel as possible within MTOW/mas LAW, as there is only limited fuel available in LOWW, and our virtual airline, that operates “as real as it gets”, is respecting the real world NOTAM, to fuel wherever possible to reduce refueling at LOWW.
You can call it a game, i call it a serious simulator.
Calm down. I understand that someone fear MSFS is going more and more towards a game. But if you read ‘Homo Ludens: Study of the Play’ by the great Dutch scholar Huizinga, you will know all human culture products are games, and they are more and more so. Of course a flight simulator is a game.This is not a bad thing. Serious study and game are not incompatible. A simulator can be both realistic and fun. They don’t contradict each other. I am a game researcher, and I am very happy Microsoft is going on the right road. If you can make MSFS both a flight simulator and a game, you will make it flourishing and everlasting, and benefit both the simulation and game market. If you only try to make it a ‘simulator’, you probably will lose both.
Simulations are a subdivision of games. It’s both as it makes use of advanced models and techniques to simulate flying.
An arcade game is something like Ace Combat which does ignore everything but crashes, basically just using vectors to move the aircraft around.
Games also are not CPU intense, they are always on the GPU side as no complex calculations are needed - it’s only about effects and frames.
MSFS is clearly a simulation which tries to be still open for other groups of players, something other simulators lack completely. It takes many aspects into account technically like real weather data, laminar flow (CFD), temperature when it comes to turbulences, volume and weight of clouds, electrical and hydraulic systems and much more.
MSFS is even bigger than a game or a simulator. There is something far bigger growing. I see it as big as the Metaverse, or Earth online, whatever you call it. It might even be a mistake to call it “Microsoft Flight Simulator”, even though “Flight Simulator” is a part of it. And a very good part of it, too. The best flight simulator ever, IMHO. I know my opinion might infuriate some people, the hardcore simmers. Yet the world is changing. The boundary is breaking. We have to see bigger, and think bigger. The best days of “Earth Simulation” is coming, along with the best days for flight simulator as a good part of it. We will all be winners, if we can broaden our visions just a little bit.