I wondered since release of 2024 why it was needed to remove the Hangar while at the same time make a career mode and a walk around feature? (And replace it with a awful airplane selection menu btw).
This could have been used as a way to have 3rd party hangars included for your career or just enjoy your plane walking around in a hangar doing maintenance or whatever…
It must have something to do with optimizing the UI for Xbox overall. Huge elements taking up tons of screen space, operating under the assumption that the user’s setup is on a couch, across the room from a giant TV.
PC users obviously have a very different relationship with their displays.
Disclaimer: I say this not to disparage Xbox players, but I believe it’s simply realistic that Asobo designed one UI that works for both use cases.
I would love to have an official response on this. Why take this useful element away. What was the reasoning to make things more difficult.
IIRC the very first thing I did in FS2020 was to go into the hangar and just marvel at how everything looked. I still use it on a regular basis to check new liveries or just sit in a plane and check the cockpit or seating configuration.
It’s a good question. My guess is that it’s something they wanted to have for 2024, but was one of the many things they just couldn’t get done in time. Bush trips and Marketplace are other big 2020 features off the top of my head that didn’t make it due to development time constraints. Even the aircraft selection UI. There’s no way that was somebody’s grand vision, where after selecting each livery you have to wait for the entire 3D model to stream over the internet, only then to see a tiny view from the front that you can’t move to see what the actual livery is. Somebody threw that together as fast as they could to try to make a deadline. And the hangar probably just didn’t make it. You can actually see 3D hangars with your aircraft in the Career Mode, but the interactivity with them is nonexistent. That was probably planned to be much further fleshed out.
I just wish I could rotate the livery like we could in 2020, so I can actually/better see the livery I’d like to use. The informative part of the descriptions is restrictive, as it takes too long for the UI to scroll to the part that tells me what I want to know - since many times I can’t tell from the default viewing angle.
I also wish the game wouldn’t 100% guarantee CTD (PC user) when I look at more than a few aircraft and liveries in the 2024 “hanger”. (At least on my system with no 3rd party sceneries and only streamed aircraft addons at the moment)
I disagree. MSFS was built for PC and ported to Xbox later. Remember the infamous SU5 downgrades we got with the Xbox launch?
FS24, meanwhile, was built for both at the same time. The needs of Xbox users dictated the UI this time.
I don’t really like it either, but it’s probably much simpler than building a framework that adapts the UI based on the platform, or however that would work.
Having the 3d view in the aircraft selection screen makes sense as you only need to go to one place to select or view an aircraft. But like many things in 2024, was poorly executed. Why do this then lose the swing around external view and the internal view. I use both of these all the time in 2020 in the hanger view.
Asobo still haven’t fixed the hanger view in 2020. On larger aircraft the swing around view of the hanger got disabled some time ago. The 2024 hanger view is also broken in Update 1 beta, as aircraft with retractable gear often appear without the gear. Combining the hanger view with aircraft selection screen has also introduced new bugs as 2024 often forgets your last aircraft livery used, or displays a different livery to that selected. This hasn’t been fixed in update 1.
It could have had a native Windows UI then, which would have been an absolute blessing for things like controller and settings configuration, and listing flights in the career mode, or managing your library, browsing your logbook… etc. But since it had to run on the console, they had to use a compatible Direct3D interface :\
I still wish the game had the option to boot straight into a hangar or FBO in first person. Opening the door and seeing your plane sitting there exactly as you left it from the last session. Open the hangar door and you’re off. No UI at all if you don’t want it. Would have been awesome.