@TidalPopcorn618 This is a nice guide on how it at least works. Is also very good as a basis, or if you don’t feel like spending too many settings forever.
But you can only find the optimum for your own system himself and you also need knowledge of the principle.
There is no such thing as a “best everywhere” solution for VR.
Yes, and each system achieves this differently.
With my system, i had no big problems before. (Except for the lousy fact that the FS without PP after 6months VR is still not able to render FOV over 115 degrees without errors.)
But yes, I’m still happy that things are going even better now.
And I’m also happy for the others who can finally enjoy it.
But I am now waiting for the switch, which will at least bring “my” old optics back to me.
Running a 3090/ultra clouds look about the same or maybe slightly worse than when I was running a 5700 with mixed med/high. Unfortunately, I’m not a screenshot taker so I have no examples. But I can see banding and posterization in the clouds all the time. There is also granularity and noise in the clouds that has come and gone across a couple of updates but is very much present again now. I also feel like there’s far less variety in the types of clouds being rendered. I get plenty of puffy cumulus varieties and maybe some haze but not really anything else. The nimbus and cirrus types are basically missing. The lightning on the other hand… oh boy, plenty of that around.
Well I don’t see how VR will ever compare to TV clarity. You can see a disjoin in the centre. It’s like headphones, you can’t get headphones as good as a room, because the stereo is separated, and both ears are supposed to hear left, and right.
I’m sorry for the off-topic post here, but you’re raising a good question for which I believe I’m starting to see clearer now (I know, no joke ). I agree with you about you can only find the optimum for your own system yourself, after all, it is exactly what I’m trying to do.
But it also appears to me that with FS2020 in VR (unlike 3D), there is like an incompressible maximum frame time which is the same for everyone (I’m trying to keep it simple here) and even more so maybe in SU5 which is now using the GPU better and allows you to fill the GPU better as well.
In practice since SU5, with all the people exploring with me different angles and reporting their VR experience in both “My VR Settings” topics (Index and G2), it is becoming even more evident to me that in fact you can build a strategy drastically reducing the time spent to tailor the experience to your hardware, and I’ve best summed up (until I find otherwise) in this recent post for the G2:
NB: The settings suggestion in the OP of “My VR Setting G2” is old by now, but all the technical information about Windows, NVidia, etc… is still very relevant. Until I settle and update the 1st post with more recent suggestions, the ongoing experiments with the G2 comprises a number of posts in the topic, and you’ll find the direct links in this post: My 2070 SUPER VR settings and suggestion (Reverb G2 - WMR) - #2 by CptLucky8
The crazy thing for me since SU05 is that, although everything is running more smoothly, the actual frame times have worsened. (e.g. from previously 18ms to 25ms) I haven’t dealt with it any further this days, and for now I took it for ok. As long as it run, fire free. xD
Here are some I posted on the main clouds thread in the forum.
I too am seeing grainy clouds but only in some conditions. I have 3090 card and 10900 processor with 64Gb ram. Every setting is at max. Sometimes the clouds are amazing, i.e. soft, fluffy, mist are all great. Perhaps I am expecting a bit too much. here are some examples of where there is more grain. I am using a 2016 LG 55inch Oled as a monitor.