Why is MSFS being released on Xbox?

good strategy. i believe it rocks , thats what i heard from someone who isnt supposed to talk about it. no more driver problems and all that stuff. and I will be able to take my beamer and series x in a backpack over to a friends place.

I have no problem with this being on Xbox, just don’t cripple it for PC please.

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If it looks like that everyone will sell their PC and get an X-Box :rofl:

seeing that the XBox series X is better than the PC’s the majority of people try to run the sim on, I don’t think you need to worry about this.

Asobo have also discussed a ‘better than ultra’ graphics mode in the future.

As Mathijs explained during the webinar Webinar: Aerosoft, A Tale of Twin Otters and Xboxes

The Xbox version will have only access to Marketplace, so no modding through community folder or flightsim.to

The biggest challenge for Xbox is the memory limitation, airplanes have to be greatly optimized for memory usage, especially textures and liveries

So the PC version still keeps an advantage over Xbox in that way

What about machines better than Xbox? What’s the point of having a top end machine when Ultra is downgraded optimized to meet the Xbox specs? Why a separate Super Duper Ultra mode for PC?

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Why would you assume that the XBox version has any impact on the PC? The XBox will just get 1 or 2 profiles to pick from, with settings to make sure it runs on that hardware. On PC you have all the sliders / settings to tweak yourself.

He also said his guess is that it’ll come to Xbox in September or October, based on the progress he’s seen. (Or August/September, I can’t remember exactly what his estimated guess was. (I want to emphasize that he was making a guess, not a prediction based on knowledge.)

to make more bucks !

I was about to say „money“ that’s why.

Hi mate,
I have checked the news of Honeycomb’s XBOX hub.
It only mentioned the support of Bravo and Charlie.
Can you confirm it supports all three controllers (including alpha, bravo, and charlie) ?
Thanks.

Nobody can confirm it right now. I read on a Facebook group that the alpha could have problems because of a missing chip required for Xbox detection? But to be honest I have no clue if this is correct.

That’s good news for us:

Maybe you need to do the research first?

Consoles are cheaper, you won’t have performance issues.

DLC will work as they work now. Maybe there will be more intention to release them on marketplace now. And maybe aerosoft will fix their CRJ.

MSFS can be a casual sim, perfectly playable with a controller and has plenty of difficulty options. Some people imagine that those who play flight sims only care about system depth, realism and fly in real life. But in reality there’s only a handful of people who do that. Most people are happy with vanilla game and see carenado as high quality dlc.

And if they would ever add a career mode, multiplayer activities this could be quite popular. I wish career for myself. I know there are mods but they’re all bad.

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That lacking chip is what the hub is for. Bravo and Charlie don’t have the chip either. The hub should accept all original Honeycomb products not specifically made for XBOX.

The new (yet to be released) Alpha will have said chip, and will have a built in hub to connect the original Bravo and Charlie to.

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Let’s wait for the hub. I tell you next year if it works :sweat_smile:

Barring manufacturing issues, I think these new XBOX compatible devices will be available - or at least announced - by July 27 or shortly thereafter.

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Well, even consoles have performance issues. they had in the past, and they will have in the future. If its true for MSFS, i dont know. But its a false claim.
But yes, the Graphic settings are already optimised to make it run on a console and the player has not to deal with settings, thats all.

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They have sometimes but usually on third party games. And the performance issues are nowhere as severe as on PC. In-house studios usually optimize the games much better that’s why first party games look so stunning.

There are no severe performance issues on PC. Its just the fact that they can optimise the software to run perfectly on one single configuration.

On PC, every user has another hardware-combination and some of the users dont understand where its limits are. But everyone has the option to crank all the settings up as far as he likes. This option does not exist on consoles. But its not that it is a “PC Problem” as there is no such thing as “the PC”. :slight_smile:

but i guess we kind of mean the same. :slight_smile: