There is no such thing as developments for console. Consoles just take a snapshot of mid-range PC tech at the time they launch.
Keep telling yourself that!
The issue is that consoles are staying the same for 5 to 10 years until there is a new model released. In that time the PC hardware can keep growing without any limits. Microsoft and Sony won’t release new consoles every year.
Another point is that consoles are actually not generating a lot of money. Sony and Microsoft are making the money with the games and software but the hardware itself is barely break even. There isn’t really a huge incentive to develop high end consoles hardware.
Isn’t there? A Bing search for “ps5 v xbox performance review” found 1,810,000 results like these:
https://www.tomsguide.com/news/ps5-vs-xbox-series-x
https://www.techradar.com/news/ps5-vs-xbox-series-x-which-next-gen-console-should-you-buy
https://vnexplorer.net/?#ps5-vs-xbox-series-x-which-console-is-better-er2021359229.html
You misunderstand the fundamental nature of the console war. If Sony or XBox wanted to make a console that beat the other performance wise they could do it in a heartbeat. Just slap in a top end PC.
But it would cost too much. They are fighting over mid-range tech in a fancy box at a low cost. More importantly they are fighting over market share because they make their money on the games, not the hardware.
Quote from paragraph 2 of the first article I linked above:
“While the specs are handy to know, they only tell part of the story when it comes to performance. As such, this section isn’t scored. However, we can say that the Xbox Series X has more powerful hardware, in terms of both GPU and SSD. Check out the performance section to see how this hardware performs in action.”
It would appear that hardware DOES matter after all.
Yes, in comparison to other new consoles for the same price. Not in absolute comparison to all available tech. As I say (again since you asked me to) - consoles are mid-range. That’s not in anyway surprising or controversial to be fair - to 99.99% of people at least.
At the moment they may be - we’re talking about ten years from now.
They will still be mid-range. 10 years from now. Consoles are PCs. They are targeted at a specific market, those wanting to pay mid-range prices.
If you want a cutting edge console, one with the very latest tech, one you can upgrade as new tech launches, one where cost doesn’t matter, I have great news for you - they exist today - they are called PCs.
PS5 vs. Xbox means that you only need to be a little better than the other console. That’s it. Why would you want to push the boundaries if you only need one more teraflop or a bit more GPU in order to be better than the other console. Consoles are not trying to be better than a PC. It’s only console vs. console.
Microsoft can sell their game pass on PC so why would they invest tons of money to create a superior console. Do you really believe a console for 499 will have the newest hardware?
A console doesn’t need the newest hardware to perform better than a top-spec gaming PC though, does it?
Er…
You are right, some people were calling it LOD popping including Microsoft themselves:
But i agree they mixed up the definitions.
Series X runs an AMD Zen 2/RDNA APU platform. That is an integrated CPU/GPU chip (which in PC terms is the budget, low-end option) and is also a platform originally released in July of 2019. The current Zen 3 platform dropped back in November of 2020, and benchmarks have shown it to be leaps and bounds ahead of Zen 2.
It doesn’t matter what hardware the consoles have as long as MS/Asobo still want to support budget hardware on the PC side.
So if you’re saying the XBox is blocking improvements, you have to say that budget PCs do as well.
There are a lot of people here using a GTX 10x0 graphics card which is far less capable than the RDNA2 GPU in the XBox.
The CPU usage shows that the sim isn’t even close to utilizing a 8C/16T CPU, so there’s still a lot of room even before maxing that one out.
Also please don’t compare regular desktop APUs to the architecture in the XBox, it’s simply superior due to its memory bandwidth and other optimizations/customizations.
And in what world is supporting weaker hardware a bad thing? Check out Crysis which was running on very weak systems and still was able to exhaust the power of highest end hardware.
It’s all just a matter of options.
Have some faith, the devs are flight simmers too, and I doubt they play on Xbox. I believe they are gonna fix it. All these problems we have right now is cause the promise of the July 27 xbox release date. There’s a hotfix coming Monday, then more fixes coming with world update sometime around the 26 of august.
There’s nothing wrong with supporting lesser hardware or making a game more accessible to those who can’t get the upper tier, more powerful stuff. But when it comes by holding back those that do have the more powerful gear (as is the case which is well documented in these forums) that tends to ruffle a few feathers.
Asobo have been developing console games for years, it’s their specialty - that’s why Xbox Game Studios gave them the contract to develop MSFS. They surely DO play on Xbox!
People here are arguing that MS is reducing quality for the sake of XBox players who allegedly are no simmers due to the platform.
But that argument is plain wrong if you do not want to discredit people with budget PCs.
That was the point of my post above.
The point is it had to run on 8GB RAM for the series S. So they changed the sim and now it’s using less than 8GB even if you have 64GB of RAM installed.
Virtually nobody has a PC with 8GB RAM nowadays, even budget PC’s.