Will you continue to use a game, with the constant fear of losing your progress?
- Certainly not.
However, this is exactly what is happening with the current version of MSFS on Xbox (1.18.15.0) and it makes the game simply unplayable, unflyable. This is a major problem and one that will happen to you sooner or later.
We all know that both the PC version and the XBOX version have many bugs, but this one exceeds them all,
- because it makes you lose all interest in the game.
Disastrous, yes, because it is literally killing the user experience with this game.
The situation is quite comparable to what happened with Cyberpunk 2077 at Sony, and if Microsoft had as much courage as its competitor, it should purely and simply temporarily withdraw this title from its store.
What exactly is going on?
For the third time in less than a month of use, my logbook has been completely erased (with loss of 10 hours, 25 hours and 40 hours of flight respectively). This is not acceptable, especially since it happens regularly and under clearly identified circumstances.
I myself, opened a zendesk ticket #118094 and a forum topic in the bugs section. This major issue has also been discussed here.
In what case does this happen?
Often times, Xbox Live servers are saturated evenings and weekends. This is a known issue, and it is very difficult to play on Xbox (not just MSFS) during these times. There, we easily understand that it is the influx of users that saturates the servers.
During the day, however, I never have any problems connecting to the Xbox live servers.
When this happens in the evening, there are several disconnections and reconnection attempts.
At that time, when you try to view your profile from the Xbox, it’s impossible, but on others PC, I can check that there is no problem with the internet link. If we try to access to the profile from Xbox application on the PC, this doesn’t work, of course because Xbox live servers are not accessible. This is proof that there is indeed a general problem with Xbox live servers and not a local network problem.
With MSFS, after several connection attempts and errors, the game eventually crashes and, in the end, displays a message in red (sorry, I have it only in French, but should be something like that): "
“A technical error prevents the software from verifying the license …”
Just a clarification: My Flight Simulator is a PREMIUM version purchased in the Microsoft Xbox store for pre-order, it is not a GAME PASS version. In this case, I’m wondering why, after installation / activation, does the software need to check the license again?
Well, it’s not a big deal to have to be logged in (my internet access is a fiber optical), but what is, however, is that it seems that in the event that MSFS cannot verify this license (due to unavailability of servers), it purely and simply erases certain elements of the configuration, and in particular the logbook.
And thus, you will get 0 hour of flying time.
It’s totally inconsistent, and totally out of step with what is kept in the profile on Xbox live, where the successes are present and fortunately not erased.
Sure, this way you will NEVER reach the 50 hours of flight time, and levels 100, 500, 1000 are pure utopia.
Is this game that bad and stupid?
I am an experienced simmer, I started with the version of Sublogic on TRS-80 and used all existing versions on PC. I also spent an incalculable time on IVAO in simulation on network.
I resolved to use the Xbox version, because I wanted to avoid investing in a high-end PC, only for MSFS, and I believe that in the end, it is certainly the best choice that I have made.
But this XBOX version, in the current state, no, sincerely, there is only the “famous word of Cambronne” to qualify it.
It is simply unusable in the long term. I’m not going to ask for a refund, that would be way too complicated and unproductive. However, don’t count on me to buy add-ons for a game that doesn’t work! I’ll wait and see if a fix ever comes out, but for now I’m going to stop using it, it’s just wasted time.
Fortunately, there are other games out there that work very well on Xbox that fully justify the investment.
But honestly, in almost 40 years of simulating on PC and console, this is definitely the worst experience I have ever had.