It doesn’t happen as you say in the SimUpdate 3 development forum, where this same comment was hidden and banned.
No, that is not what happened in my previous post.
First of all, the discussion with the moderators was about a different topic: “the amount of players on msfs 2024 vs msfs 2020”.
Steam charts show 2020 consistently above 2024 for numbers of players. The moderators stated that according to their internal data (not available to us) msfs 2024 has more players than 2020.
My statement here is that reviews on all platforms are mostly negative, this is data available to anyone and the only additional data the devs have is the feedback left on the forum. Of course it would be amazing if they made it public.
There is not much to debate, it is a fact that most reviews are negative.
The problem with your metaphor is that the “husband” is not having a fantastic recovery and ready to be discharged (based on what would you state that?). He is having a very slow and painful recovery (or a mediocre one at best). And his relatives are very worried about his health and future.
Metaphors aside, let me explain why 60% positive reviews is not a particularly good sign:
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While recent reviews can be a decent representation of the current state of the game, to judge what the community thinks of the game you should look at all reviews (older ones + recent ones), which are currently at 47%. Don’t forget that there are only about 400 recent reviews, vs 14000 total ones (only on steam). Naturally, it would not be fair to only consider recent ones.
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Why is 60% not a good sign?
I agree with you that it is better than it was. And the game is better than it was at day one too. Now the question is, is the progress achieved in all of these months satisfying? In my opinion, it is far from optimal. According to reviews, the majority of overall users and a significant part of recent users agrees with me.
SU3 will be a very decisive moment, as it is taking a very long time, and if it doesn’t come with significant improvements it will be a huge disappointment.
We will need to wait and see (hopefully soon).
Unfortunately it’s not still a disappointment. Its actually getting worse from recent experience, both SU2 and SU3. Not looking good at the moment. Performance issues, stutters, missing runways when landing and then they half the texture resolution sign
I get where you are going, based on your response to the analogy, which proves my point, some users are fixated on the past and not what is right in front of them. If someone asks, “is the progress achieved in all of these months satisfying?” and I would say that really depends on whether they are looking at MSFS2024 as a one-time only release product or as a long-term evolving platform in which it is. It also depends on how you define “satisfying”. If their benchmark is flawless on day one, and not supporting the trajectory as it steadily climbs, then no amount of progress will ever feel satisfactory, and I don’t think the data support that kind of pessimism anymore. SU 3 is important, but so were SU1 and SU2 and so will SU4 and SU5 and beyond. which is all part of the continuing progress that is right in front of us. The question is, are users willing to admit 2024 is progressing in the present and getting better, which makes the past the past, because it is clearly represented that way by the latest progress and reviews?
This is actually a bit of double edged sword. More recent reviews are going to better reflect the current state of the sim, but that doesn’t invalidate older ones either. Those older reviews could be outdated, or still applicable if the complaints in those reviews are not yet fixed. As far as I’m aware, the only way to keep those old reviews relevant would be to edit them to say the same thing in different words. Are we to expect people to review their reviews every month or so to keep them applicable? That’s going to be a hard sell.
Absolutely, you’re right that older reviews can still hold some relevance, but only if the issues they raise remain unresolved and show no progress of moving forward. But the flip side of that is equally important, which is that they also become outdated when the product improves.
Basically waiting for fixes and updates is part of the excitement around here and something to look forward to and is a much loved part of this community.
It is the thrill of eventually getting a working game that keeps people coming back for more.
We are so lucky to have all this.
That is actually a great way to look at it… evolve and improve. But also remember that there are still many users experiencing problems that aren’t strictly due to 2024 bugs, but may come from individual system setups, which is actually a very big part of mistaken reported problems.
Here’s an example of a great post, and I’m sure there are countless users experiencing this sort of thing.
I hope XO2SB doesn’t mind me sharing (and please delete if not appropriate.) “Ok, so I was in here moaning massively about constant CTD’s last week. Having looked into everything a not getting anywhere I seemingly gave up. Until, I remembered maybe just maybe a Bios update for my motherboard will work? Now, don’t get me wrong I like keeping everything up to date but I hadn’t updated my MOBO Bios to the latest one which was released at the beginning of July. I now have NO issues whatsoever”.
Not fixated on the past, very much on the present.
I’m extremely dissatisfied with the current state of the game, even leaving aside how the game was on day 1 (shameful).
Being hopeful for the future is a nice thing, I’m happy to hear that you guys are very hopeful for what’s to come.
What I appreciate less is implying that the game made massive progress since release (I saw some minor improvements here and there, and a lot of regression in other aspects of the game), and implying that many people complain for issues that are ultimately their fault.
Even users struggling to get the game to work because of unoptimized settings (on their side), are victim of a game that is poorly optimized, in which you often spend hours trying to make it work rather than actually playing it.
As for the other comment, I mean, I really hope that was sarcastic. I’m so glad we got a broken game, so we get to experience this struggle for years until they fix it. ![]()
By the way, delivering an unfinished game and selling it as finished (and premium) is not cool in my opinion. What do you think about that?
I get the frustration, just remember these are my personal opinions. I’m not trying to suggest the user is always at fault, but we also can’t ignore that in a sim of this scale, many issues do happen. That’s not me blaming 2024 users, that’s just the reality of building complex software that has to run across thousands of unique PC configurations with many users not understanding complex PC issues, such as drivers and updates etc. I have personally delt with this stuff on my own PC.
You are correct in saying that MS/Asobo did market 2024 as a full standalone release in the sense that it included new features, updated systems and fresh content, but they also framed it as a long-term evolving simulator, so fixing bugs and updates has always been part of the long-term plan as it is with most software.
My opinion of the release was not very good at all, I had many issues trying to run it, so I felt it was not cool as well at the time, but my current opinions have evolved with the constant updates and continuous improvements. So going back to the lead post in this thread, calling 2024 still a disappointment, does not personally resonate with me anymore.
Presenting it as a long-term simulator must not mean that they will have to fix bugs over years.
Instead it should mean that new features will be implemented in the years to come.
Let’s see what SU 16 and SU 3 bring to us. I hope the best.
I don’t recall anyone saying they were excited about bug fixes. It’s nice when they happen, but I think more people would be excited about having a working game on release that doesn’t take a half year or more to get out of beta status. We were being sold a complete game, not an early access.
Not only that, don’t forget how long it takes some 3rd party devs to bring over their planes or add-ons to FS2024. If it was as simple as drag and drop as Jorg said a supported FS2020 version shouldn’t take that long.
It’s crazy that after 8 months, the game still has the vram bug which is a performance killer.
If it would have been easy, it would have been fixed in one day ![]()
It is still quite disconcerting that such an important issue is still present in the game, however, in this particular case I am willing to concede that the issue is probably very complex (maybe even impossible) to fully fix.
What is absolutely crazy to me, is that they do not fix much more easily fixable stuff with weekly hotfixes. Why do we have to wait months for a massive update that more often than not breaks more stuff than it fixes…
Stuff like the oxygen bug on the PC-12 was fixed by the community in 2 weeks, 8 months later we are still waiting on an official fix. This is absolutely unacceptable.
I have been on 2024 constantly for the past week reporting important bugs and trying to use the sim as intended.
When going back to 2020 to compare, the smoothness of the sim is a breath of fresh air and if this bloody new architecture bs is meant to make it easier for everyone then why on earth wasn’t this an add-on to the years of work 2020 took to get up to its current state, still ■■■■■■.
I’m hopeful many of the default planes will receive substancial updates with the full release of SU3.
I wouldn’t hold your breath. Plenty of bug fixes still be to had before any upgrades can be made
I don’t think the goal was ever easier. People wanted more features and realism - stuff the older code base was never meant to include. The technology just wasn’t there.
2024 probably still shares a lot with 2020 but it makes sense that it would take a major fork to fix the stuff in 2020 that was holding Asobo and 3rd party devs back.
