It’s unfortunate this mess has been created and is still being spread around and discussed.
The reality is different.
This is copied and pasted from the AVSIM forum by Simbol at FSReborn:
[Posted Saturday at 12:56 PM](https://www.avsim.com/forums/topic/613734-twin-otter-is-out-now/?do=findComment&comment=4709901)I think it is important to clarify something as I don’t like some comments I am reading.. and even when perhaps I should stay clear from these things since they consume too much energy, well it really upset me to read certain stuff to be frank, mostly because I always like people to be 100% informed.
So here it goes:
XBOX vs PC aircraft, scenery and any add-on SDK guidelines are the “SAME”. This means, if you build and aircraft in accordance with the SDK instructions and guidelines it will work the same both in PC and XBOX.
There is absolutely no need to cut ANY FEATURE of your aircraft in order to be able to support it on XBOX.
Animations are the less concern in terms of memory and system performance when developing airplanes for MSFS, the biggest concern for us as developers are numbers of vertices and proper LOD implementation so multiplayer experience remains optimal, but under no circumstances, ever we have been told to cut the number of animations to keep performance high… instead Asobo keeps reminding us of cutting “textures sizes” and numbers of vertices.. BUT NEVER ANIMATIONS.
Lastly, when people submit content to Microsoft so it gets approved for market place, you have the option to select to which market you wish the add-on to be available to, this includes PC and XBOX and they are not exclusive. What does this means? it means you can submit your product to work first on PC.. and then later on XBOX.. or even viceversa. However if it comes to it, you could separate your product in two, one for PC and one for Xbox (although it is not a requirement, since MSFS SDK and core is designed to support both with no code base changes).
There is currently an issue with WASM modules and Xbox, Microsoft is aware of the issue and working on it. This is the reason why PMDG DC-6 had to be pulled out from Xbox and why other aircraft might have not reached this market. However as soon as Microsoft address the issues products using WASM modules will be able to reach this market. This is the only current limitation between PC vs XBOX content.
Hope this helps to clarify certain things.. I wish people were more honest.. if something doesn’t work.. call it what it is.. address it, update and move on.. is never helpful to create lame excuses.
Best,
Simbol