Airport and general light sprites are not fixed yet. General night lighting thread as well

Description of the issue: Runway and taxi lights have a “halo” like appearance and contain sprites that are too large, even at a few meters away. The lights also miss direction. Even though the correct light structures are modeled, it doesn’t matter since the sprites are so big that they look like random blobs.

City lights also lack variety in color and are almost always a little too yellow. And if you zoom out, the sprites appear a little too large, as if every street light is a full-on beacon.

Clouds in rural areas without light are too bright.

We are really grateful that the team fixed the sepia mask, but there is still a lot of work to be done on night lighting. After all, the goal is to make the most realistic flight simulator, right?

Coordinate or location of issue: Any runway and taxiway—also, cities in general.

FREQUENCY OF ISSUE

Every time at night.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it?

No

[PC Only] What GPU (Graphics Card) do you use?

Nvidia RTX5090

[PC Only] What other relevant PC specs can you share?

MEDIA

The runway lights sprites are too big and have a “halo” effect even at such a close distance. One way to remedy it is to remove the sprite itself and just have a light source that carries.

How taxi way lights should be (note that the bloom is slightly high).

In Flytampa’s sceneries, they have bypassed the default taxiway light sprites and inserted their own (which are correct). They cannot do anything about the runway lights, though.

Clouds in the far areas where there is less light are over-illuminated. The city illumination is good, though.

Here you can see the apparent size of all the street lights. Also, the POI’s heaven-like brightness is still a bit of a problem.

A shot of San Francisco. You can see that the sprites are not that big and don’t have such a bloom look.

The street lights give off way too much light. The circle around them with the sudden cut-off is also unnatural. Light fades away in the real world.

Please take time to consider this feedback.

1 Like

Closed due to:

  • Multiple issues/requests are included
  • Some of those issues/requests have already been reported:

2024 Runway Lighting/PAPIs/Threshold FAR TOO BRIGHT (and fx too large)

Runway approach lights - should be directional

If no existing wish, feel free to create a new one

Clouds are bright at night as in day

Prior creating a new report/request please search for any existing one. Thank you !