An attempt at an Overview of MSFS 2024 Graphics Settings Defaults and Options

I recently moved from MSFS 2020 on Xbox X, to MSFS 2024 on new PC, and trying to understand the Graphics Settings was a challenge. The settings span BIOS, Windows, the GPU capabilities, drivers, brand and model, and then settings in MSFS 2024 itself.

Perhaps most overlooked are the wide range of capabilities (and limitations) of each user’s particular Monitor or TV screen: Settings for Refresh Rate, Variable Refresh Rate, G-Sync and V-Sync, HDMI or Displayport versions, and cable specs and data rate - all really must be aligned with your particular screen to get good results. THIS is where I think people with similar PCs might have much different experiences (I believe).

This is a summary / index of the various Graphics Settings defaults I encountered, as well as the options presented. It is just a list of settings that exist and the defaults that appear on my PC - not a recommendation on how to set them. Your system may be completely different that mine. Please feel free to correct anything I’ve posted!

Listing out all of the settings helped me to understand my own set up, as well as to understand what people were talking about in the many graphics threads. It can also be useful to have a list of defaults and choices when trying to find the cause of an issue. Hopefully the list can help serve as a casual reference for others too:

TL/DR

My own realization about MSFS is that Level of Detail (LOD) and Terrain Level of Detail (TLOD) are the Holy Grails to chase. I will settle for a lower FPS - as long as it’s mostly smooth - to get a higher TLOD which is what make MSFS so visually rewarding (for me).

The concepts that helped me most are:

  • Resizable BAR (CPU can access GPU VRAM more efficiently - there are some reports this is leading to very high VRAM usage in current builds of MSFS, so YMMV)
  • HAGS (Hardware Accelerated GPU Scheduling) in Windows
  • Anti-Aliasing choices and differences
  • Rendering scale (GPU renders smaller to reduce load, then upscales it)
  • Frame Rate and Frame Generation (for example one technique is to set a maximum frame rate of, say 30, then using Frame Gen x2 to target 60 FPS, gives the CPU and GPU more time to generate each raw frame, making room for higher LODs)
  • Refresh Rate and Screen tearing (G-Sync, VSync, VRR)
  • LOD is a combination of the quantity / quality of objects and the distance from your point of view that they are rendered or disappear. This is what accounts for terrain and objects popping in as you move around. I believe much of the work of MSFS 2024 up to now has been adding in progressive levels of LOD to all objects and terrain, so that if something is far away, a less detailed version loads to allow more objects to be visible and further away.

As I write this, MSFS 2024 is SU3 version 1.5.27.0 (September 2025)
I’m on Windows 11 24H2, with an AMD CPU and NVIDIA GPU (v581.15)

Resizable BAR

Most people recommend Resizable Bar (ReBar) be enabled and NVIDIA has it turned on in their profile for MSFS 2024. Quoting Google:

Resizable BAR (Base Address Register) is a PCI Express technology that allows the CPU to access the entire graphics card’s memory (VRAM) at once, instead of limited 256MB chunks. This increases efficiency by improving the transfer of assets like textures and shaders, which can boost performance and reduce loading times in supported games and applications.

For me it was all enabled and on by default with a new PC and new install of Windows 11. For ReBAR to work, CPU, GPU and Motherboard must support it:

  • In BIOS, Boot Mode should be UEFI
  • In BIOS, ReBAR and Above 4G Decoding must be enabled
  • In NVIDIA Control Panel, click System Information to see ReBAR Status
  • In AMD Adrenalin, look under Performance for “Smart Access Memory” (SAM is AMD’s flavor of ReBAR).

In my BIOS (on an MSI motherboard for an AMD CPU), it is under Advanced > PCIe Subsystems, looks like this, and was on by default:

The NVIDIA Control Panel > System Information shows Resizable BAR: Yes

Windows 11 Display and Graphics
  • In Settings > System >
  • Display > Display Resolution
  • Display > Advanced > Refresh Rate
  • Display > Graphics > Optimizations for Windowed Games (was on)
  • Display > Graphics > HAGS (was on)
  • Display > Graphics > Variable Refresh Rate (was off, I turned on)
  • Power > Power Mode > Balanced (was on)
  • Power> Screen, Sleep & hibernate timeouts > (I set to Never for all)
  • Settings > Gaming > Game Mode (was on)

Some notes:

  • Refresh Rate: By default, my Samsung 4K TV showed up as 60Hz. After tuning my MSFS settings, I increased this to 120Hz.

  • Don’t confuse “Dynamic Refresh Rate” with “Variable Refresh Rate”. DRR is a Windows feature that lowers refresh rate when you are looking at static or slow moving content to save battery on laptops. I don’t think you want this for gaming!

  • Variable Refresh Rate allows the screen to (try to) match the frame rate coming from the GPU. For me on my Samsung TV, VRR did not show up until enabled Game Mode on my TV, then enabled “G-Sync Compatible” in the NVIDIA Control Panel, and only then did VRR appear as an option in Settings > Display > Graphics

  • Hardware Accelerated GPU Scheduling, or HAGS moves some scheduling to the GPU from the CPU.

  • Optimizations for Windowed Games was on by default. I think it was developed as “a new presentation model” (flip model?) for DX10 and DX11 games a few years ago - but MSFS 2024 uses DX12 so I am not sure if this should be on or off. A Google search suggests if you have unusual stuttering to try turning this off… I would welcome any insight in to this one!

  • I left the default “Balanced” power plan, but turned off all the Sleep, Hibernate and Energy Saver options. Some people suggest changing Power Plan to Performance. I think that might keep the CPU running at full clock speed, instead of letting it drop down when idle.

  • Windows 11 has a Hibernate feature which, if I understand, constantly saves RAM to disk to avoid loss of data in case of a sudden power outage, and also allow faster boot times. I prefer fresh, cold boot, and not to have all the IO on the SSD, so I disabled Hibernation by running CMD as Administrator and entering: powercfg.exe /hibernate off per Microsoft’s instructions

  • Game Mode is supposed to reduce the activity of tasks running in the background when it detects your are playing a game. It was on by default. I’m also not sure if this benefits MSFS 2024 or not.

  • I also found it helpful to disable all of the various Notifications settings scattered in Settings.

NVIDIA Control Panel
  • NVIDIA Game Ready Driver 581.15 at time of writing
  • Defaults shown on my system with AMD CPU and RTX card, and Samsung TV (which is not G-Sync native, more about that below):
3D Setting Global Defaults MSFS 2024 Profile Defaults
Image Scaling Off Use global setting
Ambient Occlusion Off Not supported for this application
Anisotropic filtering Application-controlled Use global setting
Antialiasing - FXAA Off Not supported for this application\t
Antialiasing - Gamma correction On Use global setting
Antialiasing - Mode Application-controlled Use global setting
Antialiasing - Setting Application-controlled Use global setting
Antialiasing - Transparency Off Use global setting
Background Application Max Frame Rate Off Use global setting
CUDA - GPUs All Use global setting
CUDA - Sysmem Fallback Policy Driver Default Use global setting
DSR - Factors Off Use global setting
DSR - Smoothness Off Use global setting
Low Latency Mode Off Use global setting
Max Frame Rate Off Use global setting
Multi-Frame Sampled AA (MFAA) Off Not supported for this application
OpenGL GDI compatibility Auto Use global setting
OpenGL rendering GPU Auto-select Use global setting
Power management mode Normal Use global setting
Preferred refresh rate Application-controlled Use global setting
Shader Cache Size Driver Default Use global setting
Texture filtering - Anisotropic sample optimization Off Use global setting
Texture filtering - Negative LOD bias Allow Use global setting
Texture filtering - Quality Quality Use global setting
Texture filtering - Trilinear optimization On Use global setting
Threaded optimization Auto Use global setting
Triple buffering Off Use global setting
Vertical sync Use the 3D application setting Use global setting
Virtual Reality pre-rendered frames 1 Use global setting
Virtual Reality - Variable Rate Super Sampling Off Not supported for this application
Vulkan/OpenGL present method Auto Use global setting
  • Some people recommend changing Power Management Mode to “Prefer Maximum Performance” in the NVCP which is supposed to keep the GPU clock speed up even when it is idle. I have not tried this.
  • Max Frame Rate, if desired, is controlled in MSFS 2024 Graphics Settings
G-Sync, Vertical Sync, VRR - here be dragons

What is shown in the NVIDIA Control Panel defaults above is dynamic based on what it detects from your screen technology - and I think THIS is where a lot of differences in settings and user experience come from.

  • For example, my Samsung S90D is VRR capable up to 144Hz, but is not G-Sync native, so at first no V-Sync options appeared in the NVCP.
  • As a result, Windows detected the TV as 60Hz with a Fixed Refresh, and no VRR option was visible
  • So I first had to enable Game Mode on my TV itself so that the NVCP would detect the TV as VRR capable
  • Immediately, “Set up G-Sync” appeared in the NVIDIA Control Panel, allowing me to set the TV to “G-Sync Compatible”
  • Then these 2 new settings appeared in the NV CP:
3D Setting Global Defaults MSFS 2024 Profile Defaults
Monitor Technology G-Sync Compatible Use global setting
Vertical Sync Use the 3D application setting Use global setting

  • Finally with above, Windows recognized from the NVIDIA Control Panel the TV was VRR capable, and offered VRR as an option in Display > Graphics, which I enabled.
  • Now V-Sync worked for me in MSFS, and solved a screen tearing issue.
  • For a pretty thorough review of G-Sync, Free-Sync, Adaptive-Sync, VRR, by the Hardware Unboxed and Monitors Unboxed Youtube Channel: https://www.youtube-nocookie.com/embed/CQdo67SjIHk
NVIDIA Profile Inspector - MSFS 2024
  • Some people download and install a free utility called NVIDIA Profile Inspector, which is simple a GUI to see - and edit - the full list of settings in the NVIDIA Global profile, and for virtually every published Game.
  • Using this I can see that Resizable BAR is OFF Globally, but is ON by default in the MSFS 2024 Profile. So no need to change anything.
  • Some people reported that turning ReBAR off helped fix issues, others reported the opposite. I’ve left mine at defaults.

MSFS Initial Graphics Set Up Screen
  • When I first installed MSFS 2024, the set up screen suggests (and has you choose) 1 of 4 Graphics Presets: Low, Medium, High, and Ultra, based on what it can detect of your PC’s hardware.

Settings > Graphics Defaults and Options

These were the Defaults that showed up for me with a 4K display, yours may be different:

SU3 Graphics Setting Default Choices
Display mode Full screen Windowed
HDR10 Off Off, On
Exposure compensation EV 0 -2 to +2
Full screen resolution 3840 x 2160 640 x 480 up to 4096 x 2160
Anti-Aliasing TAA Off, TAA, DLSS Super Resolution, AMD FSR 3
Render scaling (shown when AA is Off, or TAA) 100 30 to 200
AMD FidelityFX Sharpening 100 0 to 200
Max Frame Rate Off Off, On, Range of 20 to 120
Frame Generation None None, NVIDIA DLSS, AMD FSR3
Framerate Multiplier x2 (x3, x4 for RTX 50 series)
V-Sync On Off, On
V-Sync interval Monitor refresh rate 1/3, 1/2, Monitor refresh rate
NVIDIA reflex low latency On Off, On
Dynamic Settings Frame Rate Target 30 10 to 120

Note: DLSS Frame Generation requires HAGS be on

Anti-Aliasing Options

Note: Rendering Scale values below are what show for my 4K screen, and may differ based on your screen resolution:

Anti-Aliasing Options Subsetting Rendering
TAA Render scaling 30 to 200 percent
DLSS Super Resolution Presets: Auto 1920 x 1080
Quality 67% or 2560 x 1440
Balanced 58% or 2227 x 1253
Performance 50% or 1920 x 1080
Ultra Performance 33% or 1280 x 720
DLAA Monitor resolution, no upscaling
AMD FSR3 Quality 67% or 2560 x 1440
Balanced 59% or 2250 x 1270
Performance 50% or 1920 x 1080
Ultra Performance 33% or 1280 x 720
DLSS Versions and Presets
MSFS Graphics Presets - Low, Medium, High, Ultra - sets all levels of detail
  • Everything up to this point is about the resolution and frame rate being generated. These are the settings that control how much detail is being rendered in the sim itself - how many objects, how much variety, how much detail, and at what distance each item is rendered or disappears.
Global Rendering Quality Low Medium High Ultra Note
Terrain Level of Detail (TLOD) 25 50 100 200 10 to 400
Off Screen Terrain Pre-caching Low Low Medium High
Displacement Mapping Off Off On On
Buildings Low Medium High Ultra
Trees Low Medium High Ultra
Plants Low Medium High Ultra
Rocks Low Medium High Ultra
Grass Low Medium High Ultra
Objects Level of Detail (LOD) 25 50 100 200 10 to 200
Volumetric Clouds Low Medium HIgh Ultra
Texture Resolution Low Medium High Ultra Restart Required
Anisotropic Filtering Off 4x 8x 16x 2, 4, 8, 16x
Water waves Low Medium High High No Ultra
Raytraced Shadows Off Off On On
Shadow maps 768 1024 1536 2048 128 to 2048
Terrain shadows Off 256 512 1024
Contact shadows Off Medium High Ultra
Windsheild Effects Medium High High High
Ambient Occlusion Off Medium High Ultra
Cubemap Reflections 128 192 256 384
Raymarched Reflections Off Medium High Ultra
Light Shafts Off Medium High Ultra
Depth of Field Off Medium High Ultra
Motion Blur Off Medium High Ultra
Glass Cockpit refresh rate Low Low Medium High
Characters Quantity Low Medium High Ultra
Characters Variety Low Medium High Ultra
Characters Quality Low Medium High Ultra
Airport Services Quantity Low Medium High Ultra
Airport Services Variety Low Medium High Ultra
Parked Aircraft Quantity Low Medium High Ultra
Parked Aircraft Variety Low Medium High Ultra
Aircraft Traffic Quantity Low Medium High Ultra
Arcraft Traffic Variety Low Medium High Ultra
Road Traffic Off Medium High Ultra
Sea Traffic Off Medium High Ultra
Fauna Low Medium High Ultra
Notes
  • Anti-Aliasing smooths out jagged lines and pixilation. TAA usually results in the best clarity for reading text in the cockpit. When TAA is selected, you can also choose to have MSFS render at a scale between 30 and 200 percent of your selected screen resolution, and then upscale it to fill the screen.. A lower rendering means less work for the GPU, at the expense of some detail.

  • FSR3 is AMD’s technology, for Anti-Aliasing and Frame Generation

  • DLSS is NVIDIA’s technology, and it also refers to both Anti-Aliasing, and Frame Generation.

  • FSR3 and DLSS Anti-Aliasing each have a few Presets that reduce the size of the rendering, and then scale it to fit your screen. Depending on the preset, this can reduce the GPU workload, at the expense of some blurriness, especially of text on glass cockpit screens. TAA was typically better at preserving text, However, newer versions of DLSS, depending on GPU, have improved. YMMV.

  • The DLSS Anti-Aliasing preset “DLAA” is NVIDIAs version of TAA, it is the only DLSS preset that does not scale down the rendering, it just does Anti-Aliasing at your current resolution.

  • Max Frame Rate value in MSFS refers to the GPUs real frames only, before any extra Frame Generation. So if you were to set Max Frames of 30 in MSFS, plus Frame Generation x2, the result should be 60 FPS. Some people set this to match the refresh rate of their monitor (eg, 60 or 50 Hz), to avoid MSFS using power to render frames that aren’t needed.

  • There is also a Max Frame Rate setting in the NVIDIA Control Panel, but (I’m pretty sure) this represents real frames + Frame Generated frames.

  • Frame Generation: Newer NVIDIA and AMD GPUs are capable of FG. The idea is that if your GPU is struggling to render at your screen’s refresh rate, you could set a Max Frame Rate, and then use Frame Generation x2 to target a higher FPS.

  • If you have multiple monitors, NVIDIA DLSS Frame Generation only works on the main monitor, and not on the addition monitors. AMD FSR3 Frame Generation does work on multiple monitors, luckily.

  • G-Sync, Free-Sync, Vertical Sync and Variable Refresh Rate (VRR) require Monitor, GPU, Windows, and MSFS all to be in alignment:

  1. Monitor or TV must have VRR technology, and it must be enabled.
  2. NVCP will detect if screen is VRR capable and offer “Set Up G-Sync”.
  3. Setting screen to “G-Sync”, or “G-Sync compatible” enables VRR.
  4. NVCP Setting appears: Monitor Technology, Fixed, or G-Sync Compatible.
  5. NVCP Setting appears: Vertical Sync, Use 3D Application setting, or On.
  6. Windows will now offer VRR in Settings > System > Display > Graphics
  7. Now MSFS can use V-Sync.
  • The Dynamic Setting > Frame Rate Target will dynamically reduce the LOD and other settings (below) when the GPU is overloaded, in order to target or maintain a minimum frame rate you set. With the Dev Mode FPS counter open, I would see the TLOD / LOD drop if I moved quickly around a busy airport in a big city with Photogrammetry and high TLOD / LOD settings.

  • The MSFS Graphics Presets of Low, Medium, High and Ultra are a long list of objects and effects like Terrain Level of Detail that control how much detail is shown in the sim. My personal preference is to set TLOD and LOD as high as I can, and to reduce things like Texture Resolution, Aircraft Traffic Quantity, Parked Aircraft, in order to keep LOD.

My Settings

Everyone’s system is different, which really is why it’s so hard to find what works individually.

The biggest stumbling block for me was my TV and navigating the VRR V-Sync settings. I bought a Samsung S90D TV which is VRR capable up to 144Hz, but not G-Sync compatible. In order for the NVIDIA Control Panel to detect VRR on the TV, I had to first turn on Game Mode on the TV itself. Then a G-Sync Compatible option appeared in the NVCP, which revealed the Vertical Sync option. Then and only then did VRR show up in Windows Display settings, and finally worked with MSFS.

With an AMD 9800X3D CPU, and RTX 5090 GPU, so far these settings below are working well for me - although I’m still experimenting.

Following the example of others, I used a combination of:

  • Reducing the render scale (DLSS Super Resolution with Quality preset)
  • Max Frame Rate of 30
  • Frame Generation (DLSS) x2 to target 60 FPS
  • This created some headroom to increase TLOD, which was my goal
  • I then reduced Texture Resolution, Airport vehicles, Parked aircraft and Aircraft Traffic to declutter big airports and reduce the workload.
  • VRR in Windows and G-Sync compatible/V-Sync in NVIDIA, allow MSFS to use VSync and got rid of tearing.
  • Thanks to @mjchernis in this post for the idea in a very informative thread: V-Sync vs Frame Limiter - #2 by mjchernis
Setting
Resizable BAR Enabled by default
Samsung TV Game Mode unlocks VRR!
Windows 11 HAGS Enabled by default
Windows 11 Refresh Rate 120 Hz
Windows 11 VRR Enabled
NVIDIA G-Sync Compatible Enabled
NVIDIA Vertical Sync Set to “ON”
- MSFS Settings
Full screen resolution 3840 x 2160
Anti-Aliasing DLSS Super Resolution
DLSS Super Resolution Presets Quality 2560 x 1440 (AI upscaling)
Max Frame Rate 30
Frame Generation NVIDIA DLSS
Framerate Multiplier x2 (targeting 60 fps)
NVIDIA reflex low latency On
Dynamic Settings Frame Rate Target 30
Global Rendering Quality Ultra (with some edits, below)
TLOD increased to 400!
Texture Resolution Reduced to High
Characters Quantity Reduced to Medium
Airport Services Quantity Reduced to High
Parked Aircraft Quantity Reduced to Medium
Aircraft Traffic Quantity Reduced to Medium
Road Traffic Reduced to Medium
Sea Traffic Reduced to Medium
My Settings - updated with triple monitors...

I finally reached my goal of setting up triple 4K TVs, at 120Hz, with VRR enabled in Windows.

  • 4K on main screen
  • 2K on side screens, in order to keep TLOD settings higher
  • TAA was just clearer cockpit text than DLSS for me
  • DLSS Frame Gen only works on 1 monitor, so using FSR3 instead
Setting
Resizable BAR Enabled by default
Samsung TVs Game Mode unlocks VRR!
Windows 11 HAGS Enabled by default
Windows 11 Refresh Rate 120 Hz
Windows 11 VRR Enabled
NVIDIA G-Sync Compatible Enabled
NVIDIA Vertical Sync Set to “ON”
- MSFS Settings
Full screen resolution 3840 x 2160
Anti-Aliasing TAA
TAA Render Scale 100
Max Frame Rate 31
Frame Generation FSR3
Framerate Multiplier x2 (targeting 62 fps)
NVIDIA reflex low latency On
Dynamic Settings Frame Rate Target 30
Global Rendering Quality High (with some edits, below)
TLOD increased to 400
Buildings Ultra
Volumetric Clouds Ultra
Texture Resolution Ultra
Parked Aircraft Quantity Off (using BATC)
Aircraft Traffic Quantity Off (using BATC)
Road Traffic Reduced to Medium
Sea Traffic Reduced to Medium

Edit Sept 6 - I finally retraced the steps to get my non-G-Sync Samsung TV to use the VRR and V-Sync it is capable of, and added the info above in “G-Sync, Vertical Sync, VRR - here be dragons”.

Edit 2 - Added some screenshots of DLSS options

Edit Jan 5, 2026:
  • Apparently, in MSFS Graphics Settings, Ramarched Reflections can cause or affect shimmering and flickering in some textures (ie, landscape or buildings)
  • Apparently, Light Shafts is what causes haze (too much haze) reflected by the exterior lights at night.
Edit Jan 13, 2026: detailed videos comparing settings

I keep going back to watch these 2 videos to understand what each of the MSFS Graphics settings does, and their individual impact on resources and performance:

Dwindling FPS: Microsoft Flight Simulator 2024 Graphics Optimization | All Graphics Settings Compared

AirNOTT: MSFS 2024 Graphics Settings - Optimising For FPS and Visuals

19 Likes

Quite a lot going on here but the one the sticks out to me, at first sight, is the ReBAR settings. For FS2024 most will recommend it be disabled because it leads to high VRAM usage.

For AMD GPU’s this needs to be done in the BIOS but I believe with Nvidia you can disable it in the settings.

Yes, I’ve tried to follow the discussion, but since I only set up my PC recently, I’m still experimenting. Since NVIDIA does specifically have ReBAR enabled in the custom MSFS 2024 profile that ships with the Game Ready Driver, I have to believe the intent is there for it to work eventually, even if there are bugs in the current builds… I have yet to really push my system on long flights to find out myself.

The list is meant to be a reference of settings that exist - without advocating they be on or off.

As ReBAR is a fairly simple setting to toggle, I would recommend you do some quick experimentation yourself. I personally (along with many others in the linked thread above) saw both my available VRAM increase and my VRAM usage decrease simultaneously giving me more overhead/breathing room on both ends of the spectrum.

So you had better VRAM utilization with ReBAR on, or off?

Sorry, with ReBAR off - though seeing that you’re on a 5090 I cannot imagine you running into situations where you’re VRAM-limited now that many of the glaring VRAM issues in the sim have been resolved. You’ll probably see no gains from changing it, I would imagine.

I also have it off. Less VRAM usage and better performance .

My goal is to get 3 monitors running - which is why I saved up for a looong time to buy the 5090, and why I’m so focused on understanding how to get the best efficiency out of the settings. MSFS may be pretty demanding on 3 screens… I have yet to find out.

Also, I did notice there are sub-settings for ReBAR in the NVIDIA Profile Inspector (screenshot in the section at top of this thread) … like “rBAR - Options” and “rBAR - Size Limit” … someone brave might experiment with that to see if it allows the benefit of ReBAR but limits whatever VRAM oversubscription issue is going on with MSFS

3 screens at what resolution per screen?

Right now I’m just trying to get 1 screen going with the best possible settings, to try to understand how it all works. I’m in the middle of building a table to accommodate the PC and 3 screens - so in a couple of weeks I’ll find out what it can handle.

They are 4K TVs, but for the sides - and even for all 3 - I don’t mind if they have to be limited to 2K (2K render and upscale, or just 2K). I am migrating from Xbox X on a 1080 Screen, so it’s all gravy!

I am running triple 4k 65” screens with a 5090 and 9950x3d. I use settings very similar to what you have landed at and it works well in most cases. I’m at 4k resolution (with DLSS quality on though) for all 3 screens (center and 2 sides). I did try having the 2 side screens at 2k and it’s noticeable in terms of not being as sharp given how large my screens are, but still playable of course. However, the sim is cpu limited for me with large airliners at busy airports so the 2k for side screens doesn’t actually help a whole lot. My goal is maintain 30fps native and 60fps after frame generation with smooth frametimes. Note that AMD FSR frame generation actually works across all 3 screens but NVidia frame generation is only the main screeen, so I use AMD FSR frame generation. When I used NVidia frame generation it was quite noticeable when taxiing for example that only the main screen was at say 60 fps and the side screens only at 30 fps. I do think NVidia frame generation is great and perhaps a bit better than AMD but having all screens at 60fps is what I prefer.

1 Like

I have a very similar triple monitor system - thanks for your comments. Aren’t you seeing some large serious “stutters” at times with SU3? Please try a “rejected takeoff” at KSEA 16L (reduce power at 120 knots) to see what I mean. Several of us are trying to run down the performance issues and trying to establish a repeatable test that most systems will experience.

I think I’ve read others reporting the same thing about AMD vs NVIDIA Frame Generation on 3 screens - that AMD works on all 3, but NVIDIA will only work on 2 at a time… I didn’t pay much attention because I wasn’t there yet, but I’m certainly making a note about this to see how it behaves once I get set up.

So far I’ve only had time to experiment with settings, because I’m in the middle of building a desk to hold the monitors (2 are still in their boxes). I did try the most intensive thing I could with default planes - with my settings (in the top post above) I loaded in to KJFK with live traffic and weather, Ultra settings and TLOD up to the 400 Max. I loaded in, and flew around in the drone camera to view the whole airport and NYC in the distance, with excessive traffic buzzing around.

I did have some jolts as things were loading in - I strongly believe high traffic is causing CPU spikes as it tries to navigate all the object and their LOD settings. However, it is mostly very smooth and I’m loving the amount of detail I can see, with almost no popping in of terrain. (I’m sure I’ll have to lower settings with 3 monitors though…)

I have also had issues if I open the EFB and use it to plan a flight, Sometimes, but not always, it starts to choke and doesn’t recover - this is only when I am in the 787 at a huge airport, city with PG, and live traffic.

I just used inexpensive desk furniture with my three Vizio Vseries ($214 at Walmart) 4KHDTVs. The 9800X3D+RTX5080 drives all three at 4K for Windows11 but I downscale to 2560x1600 for the side displays just to get a little performance back in MSFS2024. AMD FSR3 (x2) does a great job of providing a smooth 60FPS with Vsync - depending on complexity of scenery and settings. I can assure you that the wraparound effect and super clarity and near real size of the cockpit instruments is very real. The scenery gliding by in the side windows is very cool.

NOTE: Make sure you get high quality Display port to HDMI cables ($25USD):

DisplayPort 1.4 to HDMI 2.1 Cable (8K@60Hz,4K@120Hz,2K@144Hz) 10ft Uni-Directional DP (Source) to HDMI (Display) Braided Cord Supports HDCP 2.3 HDR10 Display Port

6 Likes

Wow, nice set up. I can’t wait.

Are your screens G-Sync or V-Sync or VRR? Where I get confused is about the refresh settings. I had some screen tearing on Samsung, so I had to figure out getting VRR on, and 120 Hz on the TV, with Max Frames of 30 + FG targeting 60 - somehow that is now very smooth for my single screen…

My desk will be similar, in the corner, with 3x 48" screens. I’m building some rolling carts that fit under the desk, which can be used as pedestals on either / both sides of the seat (for First Officer, or flying right seat in a helicopter)

3 Likes

Looks great - make sure you plan for mouse and keyboard! And desktop USB hub. I also have a wired Xbox controller for more buttons - needed for DCS.

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Yes, I found good 8K cables. My GPU (Asus TUF 5090) has 2 HDMI and 3 DP, so I have both 8K HDMI and 8K HDMI / DP cables. Hoping it works!

My Case (Lian Li O11D EVO XL) and Motherboard (MSI X870E Carbon) have many, many USB ports, and I’ve got an Xbox controller connected via USB-C at the moment. I’m used to sitting on the sofa with wireless keyboard, mouse and Xbox controller - my previous Xbox X setup - so I’ve got the ergonomics worked out pretty much. I plan on a Winwing MCDU and Virpil Collective, etc, when budget allow. I figured this layout with the low desk and rolling carts allowed most flexibility.

Well done! I will link to it from our forums.

Mathijs Kok
PMDG

1 Like

Thanks Mathijs! I am sure you know a LOT more about these settings than I do. Let me know if there are any errors or omissions, I’d be happy to amend the post so it can serve as a reference for people.