C152X Realism Mod

Can you explain further this problem.

Pitch and roll sensitivity has been a problem for the C152 ever since the game came out, does not feel the same as the real A/C. I was just wondering if this mod helped that in any way, thats all.

I think he is referingto the same thing I did here:

Pitch authority is too strong

You got it!

I can see an awful lot of time and expertise has been put into this mod, however i have noticed when i place the mod in my community folder i can no longer gain access to flight training, its just greyed out.
when remove the mod, all is well again .

keep up the fantastic work, your achievement to date is nothing short of genius ..

cheers

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It was not you and not FSE. It was Navigraph, as it looks like. If I remove their navdata, it works. The problem was that the nav radio was not even receiving properly, strange that I could hear the Morse code , I think thats is a MSFS bug.

In the G36 improvement project I fixed this by lowering the delta_elevator due to propwash (can’t remember exact name, it’s in flight_model.cfg). However, one of the G36 pilots told that getting a low speed tailstrike at full thrust + large elevator deflection is actually possible (on the G36 at least).

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Ye I’m at idle thrust, so the elevator is just too effective.
There is a tuning constant default 1, that you can change without messing up the other parameters:
elevator_effectiveness

For the 172 someone said try 0,2 , and I did and it was much better, but I have no clue how realistic is that.

I completely agree, I wouldn’t waste any of your efforts on this. You are doing great work with the MOD !

Inefficient like you said, waste of your talents :wink:

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This can be resolved by renaming the title section in the Fltsim part of the aircraft.cfg to the default, as follows:

title = “Cessna 152 Asobo” ; Variation name

The training sessions look for that aircraft via the title section in the aircraft.cfg and so they will be restored and usable with the modded 152.

(Thus it also applies for similar scenarios with saved flights, missions etc. where any aircraft, default or add-on are used; i.e. title section is important)

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Awesome! I’ve confirmed that this works here as well. The modded C152X runs in the training lessons after the title change.

Tagging @DRF30q in case you want to apply the title = “Cessna 152 Asobo” ; Variation name in the next update to resolve this issue.

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Thanks for these observations, I will look to change this.

I just had a quick go at making a duplicate of the Asobo C152, copying it into a folder called “Asobo-aircraft-c152”, and renaming the folder inside that to “Flight Simulator\Official\OneStore\Asobo-aircraft-c152\SimObjects\Airplanes\Asobo_C152X”

All that did was break the representation of the, still, single C152 in the game. I think that approach might work, but all internal references to this duplicate would have to be changed so that it becomes a unique object, distinct from the default C152.

The aim here would be to point the mod at the duplicate, thereby giving you two C152’s to pick, the X variant, and the default.

Excluding the mod, the first step would be to perfect the method of creating a duplicate aircraft, that is identical in all ways except its name, and have both flyable in the sim.

Yeah, I had no luck with that. At best I made the default 152 disappear, so I have removed the X variant.

Now I don’t know whether this is as it was before, but even without the C152X mod in place, I can fly the 152, and I can see it in the hangar, but when you go to the “My Profile/My Content” list, I can see the 152 Aerobat, but I cannot see the default 152. Other Cessna aircraft are there, I just cannot see the default 152. Odd!

I never touched the default folder, I only made a copy of it.

I have played with lots of options, none worked satisfactorily. I decided not to waste any more time on it at the moment and continued on with fixing other things. Currently working on fixing the ADF in a similar way that I did with NAV/CDIs etc and adding some additional functionality to the ADF.

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Using Steam, base package
is there a way to turn on the lighting for the gauges in the 152. The rotary beside the starter is for increase/decrease glare shield.

There is no internal lighting in the gauges.

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Seems a necessary item to mod.

Only if the real aircraft has it.

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Is it possible to make a longer checklist for C152? or isn’t that in the files?

At least all of our testing should target the Community folder and not the OneStore folder, additionally there’s an approach which would requires a surcharge of original aircraft and not a replacement as same objects GUID are involved. The A32NX project should be a good starting point and source of inspiration