That taxiway does look much better. I guess we will have to go to door to get people out to vote. I think they should do a complete asset assessment and improve across the board. Starting with the runway lights.
My only personal problem is navigating taxiways. My brain, I suppose just does not want to read them properly. I am always missing turns, etc.
The thing I have wanted much more is MUCH brighter external lighting on the aircraft like the C172. It does not, for me do a sufficient job of front or side lighting to clearly help me see turning/taxi points.
I do wish in the real-world, airports would adopt the new ‘electric’ paints that illuminate so every strip was perfectly outlined. #FAA
Hi, yes, you can see PAPI lights from very far away at night. For this, I was specifically speaking to the approach lighting.
The visibility for approach lights and beacons is reversed.
I am surprised at how little attention Asobo gives this topic. Yes I understand the lights are hard coded into the sim but its a bit too much when the runway lighting is brighter than the sun visible miles away at any altitude and thru clouds etc (Asobo claims to have fixed the sun thru clouds issue in SU11).