yea i think there might be synergy problems between the game systems &or mapping/pathfinding issues
Causing more possible problems to arise between starting engine at the parking where you depart,till shutting down engine at arrival. In IFR this bad synergy often causes flights to get a bad follow up/assistance at some point .Or in the worst case getting stuck in landing phase or so.Where it will not let you transition to taxiing to parking.
Maybe thats just it ,a pathfinding issue.
I also usually save a game before landing attempts & this flight they suggested I climbed to 12000ft again after loading that save where I was in landing phase & no such thing was suggested prior to reloading.
It was like the game was backtracking all the previous flightpoints 1 by 1 after I reloaded that save.So the pathfinding issues might be on multiple levels too.
In the air, I also often have an issue when I lower the flaps in landing phase…it of…
on a small airport in the desert in Africa called El Borma, I could announce “runway clear” as much as i wanted.It wouldnt let me proceed requesting taxiing to parking
There was a small parking though,but maybe the game doesn’t recognize it as parking
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This might be a relevant wishlist topic on it:
In my flight after that from El Borma to Quargla there was a rooftop floating in the air ,without a building.
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This airport allowed me to taxi to parking,…
Now the improved AI at airports is planned I saw in the announcement for road ahead
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Screenshot by SimFlight2020
What a week it’s been! Thank you to the entire community for supporting us during launch this past Tuesday, and welcome all new Xbox Series X|S players! We hope you are enjoying the sim. Our team has been collecting your feedback, first impressions, and more and we would like to share that a hotfix will be live tomorrow, July 30th, at 8 am PT (1500 UTC) to download on both PC and Xbox Series X|S consoles. Here are the release notes:
Stability/performance
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The improvement to that game system might improve the synergy between the others.
Some have requested to seperate some game systems.Like in this wishlist request:
I think its very buggy at the moment…I nearly always do IFR flights & it often goes wrong after departure.
Often it mentions not to exceed 110 kts airspeed.Even though the flight is super long & if you then put it on autopilot it exceeds that airspeed & the notifications stops popping after a while
but its very annoying to nearly constantly have the warning pop up.
Often the game does not tell you to descend when approaching destination either,so you arrive at destination at a way too high al…
I still like the idea of a BING VFR Map with BING filters, directions, searching…everything you can do in Bing you should be able to pull up in your VFR Map…BUT…
As we are basically flying; BING MAP WORLD, an option to display all BING Map data directly ON the in-flight world would be nice.
POIs are nice but I’d like to be able to find anything and then add it as my own custom POI.
To be able to build my own categories of POIs…and SHARE them with others.
Please consider working BING fully in…
When all these game systems are in sync,more lovely extra’s could be focused on that add more immersion/detail & distinction between zones:
Having every ATC in the world manned by Americans is immersion breaking and since Azure is supposed to be awesomely brilliant…not seen any evidence of this so far. Show me.
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