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Are you using Developer Mode or made changes in it?
No
Brief description of the issue:
See my YouTube link and look at the reflections and weird, dithered ghosting along the edges of the plane. Itâs also like thereâs an invisible mirrored image of the plane covering other shadows/reflections. Happens outside the hanger too. Iâve tried changing every graphic setting and Nvidia setting I can think off.
Provide Screenshot(s)/video(s) of the issue encountered:
Wow, @SteadyScopeEric, thatâs tough to see with such an excellent graphics adapter. Are you certain there are no heat issues?
I hope others chime in here if they have experienced a similar phenomenon.
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GPU is undervolted and peaks around 80C. Iâve done tons of searching already but have not found any similar cases.
One thing I have not tried is deleting my Nvidia shader cache, then setting it to unlimited. I am doubtful this will help but this almost seems like more of a file corruption, rather than a graphic setting or performance issue.
undervolted and then 80C ? ⌠I dont know why so many users have to play with such âtricksââŚ
To be sure: you can see that only
in hangar
only in maximal zoom level
only in special backlight situation as in your video
Or ?
I think this hangar, as useless this thing is, has a apochromatic setting âthat it looks goodâ. And I assume this can cause in some situations strange effect.
You get this nowhere else in the game , or ? ( just to relativate âhorribleâ at bit )
Otherwise⌠I think it was the Fringe settingâŚ
I see similar âcoronaâ effects and others while moving aroundâŚ
I think your main complaint are against whats known as SSR (Screen Space Reflection).
Its how MSFS uses reflection in this game. Its a horrible implementation.
Basically it only reflects what is visible(rendered) on screen, instead of whats actually there.
Example, in your video it doesnt reflect parts of the hangar that your aircraft is blocking.
The other thing that was mentioned is the chromatic abberation effect they use in the hangar view.
âChromatic aberration, also known as color fringing, is a color distortion that creates an outline of unwanted color along the edges of objects in a photograph.â
can be turned off manually in the config file I think.
That was my experience too, so I was always a little confused regarding those lines in the config file.
I dont mind those effects in the hangar.
The poor implementation of the SSR in the game on the other hand is sub par.
Not really sure what the performance cost of raytracing is compared, but they really need to do something about that eventually.
@MichaMMA I already have sharpening, fringe, film grain, and vignette turned off. It also appears outside the hangar.
@talgmar Whatâs weird is the delay on the shadows/reflections (not even sure what Iâm seeing) when moving the camera. Itâs like it lags behind movement. Then thereâs the invisible mirrored image of the plane and other 3D models. It looks as if itâs supposed to be the path for its own reflection but you canât see it, and itâs blocking the reflection of anything else.
I know that sounds very confusing but Iâm having a hard time describing what Iâm seeing. Does your game look the same? Iâm trying to narrow down if itâs like this for everyone or if Iâm having a hardware/software issue.
ok, these movement shadows ( ghosting ). We had this very noticable long ago for e.g. these âelectric windmillsâ and special noticable in backlit situations or just also the example I depict with the âgrass movement in windâ , also backlit situation. I think an nvidia driver reduced the effect a lot, or it was game update, canât remember. I assume it comes from somekind of AA (TAA) , but there are some topics about.
Users give it different names and discuss it in some topics, some examples :
Thanks for the links. I guess this is the same thing I am seeing but much less extreme? Every time I search for âshimmeringâ I just find screenshots of buildings 2 miles away with a red circle around them, so I am not even sure what shimmering is.
âshimmeringâ is not that âmovement ghostingâ, thats what I mention in some of the linked posts. But may all of these is just AA related.
Its also not 100% cleared for each user what exactly they mean with âshimmeringâ . I assume most users just mean normal artifacts comming from AA as âshimmerâ ( e.g. the edges of the small building far far in front are sometimes not âsteadyâ ). This AA effect comes more on top where many tiny details exist, but are simple everywhere present, not only in MSFS.
âHard ghostingâ I not noticed since a while. Of course, I exactly know how I can reproduce the hard cases ( like the grass images ), but mostly it is âokaaaayâ. May be with new technics like DLSS ( etc ) some of these artifacts will go away.