Is this how a grand caravan looks like from inside. My lord, more bugs than planes in this game.
I am not surprised. Seen this in a differnt forum from a Add-on developer.
He did state this is from the consol-log in dev mode with a the vanilla grand caravan on a default airport.
As a certain content creator would put it, we’re really cooked
3rd party EBBR, supposedly compatible with FS2024.
- Jetways all over the place
- Not scenery fault but funny to see Air New Zealand A320 and Alaska B738 in Europe
- And icing on the cake - a glider parked at the gate LOL
- This flight ended soon after take off when the game decided to CTD. Why do I even bother playing it?
I have solved the initial loading issue and now my sim start up in under 3 mins
Almost everything is working fine…only two problems:
- „Minecraft trees“: But only there, where i had a world update in FS2020! For example i dont have those ugly trees in brazil.
- City lights at night are blinking/shimmering in distance. I don‘t know if that is suppose to be like that.
I think with the upcoming updates the sim will get better and better…
Slightly better day today … went through the training and exam for the CPL which I got through even though the sim had it’s own ideas about which control profile to use. Obviously not the one I’ve set up so had to go and change control settings to get through that.
Tried the first flight post CPL but gave up when ATC didn’t give me option to load passengers as required by the mission.
Had a go at free flights, as usual, mostly uneventful with the C172, but the with the Baron, the controls stopped working every ten minutes and had to be refreshed in the X52 software for the sim to recognise it again. Apart from that, and the flight plan ending before I got to my destination, not too bad. Still far too many bugs to make it completely enjoyable though.
Good news is that I managed to get my FS2020 airport addons in FS2024 without issue so far.
Right now, the sim feels more like “Fantasy IT Tech” than anything else. It certainly doesn’t feel like it was ready for release. The non-functional aircraft (ex: Cessna 172 Basic), the bugs, the button mapping, etc., collectively have me feeling less than enchanted. This is NOT fun.
Why is everyone complaining about buttons mapping? It’s one of very few things I actually like in FS2024 :).
Some of the missing instruments appeared 5minutes after this screenshot:
This is how MS FS2024 is right now.
IMHO this is one of the many examples where a fundamental new “issue” of FS2024 shows up:
- delayed or out-of-sequence delivery of assets.
I guess that a lot of other “bugs” are a consequence of this condition, which is a result of the “streaming first” strategy. It is visible that Asobo still needs time to really make streaming as robust as pre-download … or even more robust.
Here is one of many examples that I did see … partially loaded aircraft (traffic):
Now while the above can be filed as “funny” … it is just another testament to the new problem category of unpredictable asset data availability.
I am pretty sure that a lot of WASM code for making objects “work” lacks the proper logic to protect against “using objects” that actually do not exist yet.
While the decision to “got full streaming” was the correct one, it triggered a new category of problems and makes understanding the bugs which we are seeing hard(er). This goose is guessing that partial asset download plays a big role here.
I have just purchased Game Pass and have tried MSFS2024 for the first time.
Running on fairly low bandwidth
Had to download twice
Got up and running quite quickly
After an hour or so of testing my idea is that it has potential but is very ‘gamey whoosh’ and only two aircraft behaved as they should. Very buggy. (CJ4 no avionics…)
Graphics were good (slightly better than msfs?)
Gameplay was fluid.
Would no pay good money yet for this ‘upgrade’. My 89pence worth (which is what I paid and is all it is worth at the moment) These are my first impressions.
That’s excellent! I’ve only seen screens of people shots in MS24 running it on both Series X and high end PCs. I’m not impressed, TBH. The clouds look great, and nature walks on foot look great but when you’re flying up close to the terrain, it looks rather flat and bland. Especially compared to 2020’s richly detailed ground terrain - well, when it is is working properly, that is.
No this was the worst decision they made, 90% of the issues are caused by this and as many people have said storage is relatively cheap and more reliable than an internet connection. IMHO partial or slow asset download will bug this game forever until they allow it to be downloaded entirely. There are still net drop outs happening on 2020, it is obvious that Network is simply not reliable enough for something this complex
I fully agree with almost all of your observations @secretfarmerGal
However, my point is that in FS2020 Asobo did not “fully accept” the reality that they have de-facto written a “streaming game”. As a consequence in FS2020 we did face a number of issues which have been considered “learn to live with it” … like:
- You need to delete the RollingCache prior to an upgrade
- … at least I was sticking to this recommendation to avoid a hanging sim
- The RollingCache may induce stutter
- … which is why I at some point decided to completely disable the RollingCache
- Degrading cache performance with larger size
- … means the more I cache the more it stutters
I had the feeling that the RollingCache in FS2020 was not a serious effort as the game worked perfectly without it.
In FS2024 Asobo finally embraced the true nature of their game, and that is a heavy dependency on gigantic datasets which need to be downloaded progressively (streamed, on demand) … where local caching provides a dramatic benefit and basically becomes mandatory.
I guess we all can see that Asobo still has a lot of updates to ship before they actually reach the point where the streaming nature will no longer we considered as a “negative” but rather a “positive” step. But ,as I wrote, IMHO this step was unavoidable … and necessary.
I would love to have a “high performance adaptive and customizable mega scale” RollingCache with say 2 + 4 TB of capacity on two of my dedicated caching drives. Compared to a backend dataset of a few Petabytes my local 6 TB cache would still just capture a tiny tiny portion of all the data.
In FS2020 the RollingCache felt like a quick hack … in FS2024 it will have to become a sophisticated piece of engineering. And I am confident that with all this pressure they will find a way to get there.
But then, I am just a goose … and maybe it is all just a dream.
The amount of people playing FS2024 on Steam is dropping day by day. Since Saturday more people are playing FS2020 than the new one. And Asobo call it a success.
For me the patch has made no difference with the consistency of the CTD’s so there is that.
From Saturday 23rd to Saturday 30th I had a handful of CTD’s which I was expecting but since the 30th the server issue were reported on Saturday the sim just CTD’s constantly. I’m very lucky if I get into the system at all without a CTD. Then if I click on ‘Career’ I then get a CTD and start all over again.
I’ve tried on both Windows 10 & 11, different install locations, 1 on an NVME and one on a SSD and still CTD’s. Really not sure what else I can try now, just find it strange that what ever happened on Saturday stops it from working
There should really be an option that allows you to store more data of MSFS2024 on your disk. Its not necessary that it streams car models and plane models, as it obviously does, because there is too much delay in my opinion. Downloading one time 1 tb of data may even reduce the total data amount downloaded by streaming over time. Fast SSD storage was never as cheap as now, so not giving us the oppurtunity to store data on our device and relieve server usage is a pity.
Funny. All of a sudden there are fighter jets on all of my small airports. This one has grass field.Happened after last update
I was thinking the same, but when I started looking into this in more detail, which I will try to document here …
… then I noticed that there is very often little to no “static content” downloaded over the network and lots of data read from the RollingCache … but it is nevertheless slow.
Lacking a really good way to confirm what I am suspecting, my current (educated) guess is that:
- The remote query API calls introduce (extreme) latency
- … even in cases where the bulk data (textures, 3D mesh) might already be cached.
It seems that the local cache (sadly) at this point does not help here.