They’re not “neglecting" bugs, that’s plain from the bug reporting process and structure of the forums as well as zendesk. Regular development updates also communicate what’s happening as well as status. Even if the progress is not to your speed taste, at least you have some insight into where things are. eg: https://www.flightsimulator.com/may-11th-2023-development-update/
Not to mention, Beta releases. They just launched a new one, AAU02 Beta. That’s all about new features and bug fixing.
Look how many job openings for MSFS Asobo have: Careers | Asobo Studio
I count 21. That’s hardly neglecting anything, that’s a serious recruitment effort.
Bugs are hard, take time to fix, and time to test. Complex software with complex user setups make it harder. Sometimes they need to be sequenced as they rely on other parts to be fixed first. Above all, they rely on people knowing the codebase & the area of issue well enough to be able to investigate them and fix them. These people don’t grow on trees, especially for the gnarly hard to replicate issues.
Even the so called “simple, should be an easy fix bug” rarely are when you put it in the context of a complex application and development pipeline with multiple workstreams, testing, QA, and cross platform deployment.
ATC issues
This has been well discussed. The WT FMS revamp is a dependency (among others) that needs to be completed and working before the overall ATC & AI system. It’s in progress.
No, we’re not. Obviously.
Join the queue with the VR people? The Asobo/Microsoft VR TEAM - #274 by Sonicviz
However, they could harness the developer community to turbocharge the bug hunting/fixing process perhaps, with a bug bounty system😜
Content development
This is a lot more involved than people think, I suspect.
Check out this bit about the World Update Development Process for some better insight:
I’m not white knighting MSAsobo here btw, I’ve had/have my own fair share of issues with the sim, but as a developer it pains me sometimes that people don’t seem to appreciate how hard it is to make something like this. Sometimes you need to step back and see the wood instead of the trees. Between MSFS and IL2 I’m personally in flightsim heaven atm, even with any issues on both of them. Ditto with AMS2 & BeamNG for simracing.
DIY
Of course, with the really annoying itches that seem to be in the slow queue you can always knuckle under and do it yourself too, like I did!
eg: Favorite aircrafts to choose - #3 by Baracus250
All that said, I think the key to enjoying MSFS is expectation management (and good bug reporting).
Expect nothing, enjoy what’s there, work around what’s not (or DIY), and you’ll be pleasantly surprised when fixes come though, features get added, and new content drops.
It’s also a lot less stressful😂