LOD problems - Trees & Water

Assuming that you can’t have the same LOD out to infinite range, at what distance would you consider a transition to a higher LOD be acceptable?

Please, tell me more.

They don’t cast very far, but they do have shadows at their feet. Even the grass has shadows, which is crazy!

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You might want to try this fix:

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NO. Trees (big trees) don’t cast shadows (except palm trees for some reason), however, small bushes and grass do, which makes no sense at all. What your video is showing is a small bush, look at the trees behind, no shadows. Maybe a bug.

maxed settings, no trees shadows.

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I see what you mean. It’s one of two things in that case.

  1. A performance improvement.
  2. A bug
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You are right and is ridicullus that the best thing in this game is geting worse every update, What a shame

Decided to create a bug thread about this, in case you are interested:

https://forums.flightsimulator.com/t/bushes-and-grass-cast-shadows-but-trees-dont/296693?u=usamor

Thanks, and voted.

I just hope we don’t get any more LOD complaints, that tree shadows either massively impact performance, or cannot be seen from space. You know it’s coming. :wink:

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Wow AWESOME! Asobo should be paying you and some of us for fixing their patch issues !
I have a tree fix also that i made myself which i use for my version of FS, to bring down the height of the ridiculous 'trees on growth hormone" effect.

It at www.flightsim.to in the scenery/ other category. i belive there is a link on these forums too for it .

But thanks for this building fix!

Now if only there was a fix for the LOD slider to actually work the way it should. The LOD radius in default seems way too close even at a setting of 200 ( at least on my rig), and i dont think the Objects LOD slider does anything at all.

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Thank you for your kind words and the Tree Height Fix!

As for the LOD problem, I’ve started a discussion in order to factually assess the issue and help Asobo identifying the causes (if any):

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update: I’ve made a stunning discovery in tree rendering distance and I’ve created a new discussion for this here:

and a 2.bug can cause 1.performance improvement.

Long time no see fellas, is it fixed already?

I have a weird issue with patches of trees disappearing as I get CLOSER.
Would think the opposite would be the problem, but nope, not on my end.

Try to delete the rolling cache in the game and then turn it Off.

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Are you using any “Tree Fix” ? If so, this might be related:
LOD problems - Trees Fix Revisited

Not using any mods.

Really not sure whats going on.

I’m starting to have an idea what’s going on. I’m doing a few comparative tests in adjusting the values in the file I’ve made a community fix which I’m posting in the aforementioned discussion.

In short you’re not alone. It is too long to sum up here and I’ll probably add the information in this other discussion later.

update: if you’ve set your Tree LOD to HIGH, try ULTRA or MEDIUM instead and trees shouldn’t disappear…

Hello CptLucky8, I think you’re onto something there. I changed the Trees Rendering to ULTRA and the distance in which the trees were displayed seemed to have doubled from the HIGH setting. Then I changed it to MEDIUM and the distance was half of what it was at HIGH.

This is what is expected. What is not is trees disappearing while you’re getting closer to them, and then reappearing as you’re continuing getting closer!

Here is what I mean:

part1:
tree size is affecting rendering LOD distance (bug)

part2:
tree type rendering LOD distance is affected by Tree LOD setting (bug)

Thank you very much for all this information and for your outstanding work!

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Thank you for your kind words!

We also must try getting their attention to the information I’ve disclosed in raising the vote count above their minimum threshold (the 30th in their list is 142 votes).

Let’s help us all:
please cast your vote to this discussion and tell your friends!

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