NO. Trees (big trees) don’t cast shadows (except palm trees for some reason), however, small bushes and grass do, which makes no sense at all. What your video is showing is a small bush, look at the trees behind, no shadows. Maybe a bug.
I just hope we don’t get any more LOD complaints, that tree shadows either massively impact performance, or cannot be seen from space. You know it’s coming.
Wow AWESOME! Asobo should be paying you and some of us for fixing their patch issues !
I have a tree fix also that i made myself which i use for my version of FS, to bring down the height of the ridiculous 'trees on growth hormone" effect.
It at www.flightsim.to in the scenery/ other category. i belive there is a link on these forums too for it .
But thanks for this building fix!
Now if only there was a fix for the LOD slider to actually work the way it should. The LOD radius in default seems way too close even at a setting of 200 ( at least on my rig), and i dont think the Objects LOD slider does anything at all.
I’m starting to have an idea what’s going on. I’m doing a few comparative tests in adjusting the values in the file I’ve made a community fix which I’m posting in the aforementioned discussion.
In short you’re not alone. It is too long to sum up here and I’ll probably add the information in this other discussion later.
update: if you’ve set your Tree LOD to HIGH, try ULTRA or MEDIUM instead and trees shouldn’t disappear…
Hello CptLucky8, I think you’re onto something there. I changed the Trees Rendering to ULTRA and the distance in which the trees were displayed seemed to have doubled from the HIGH setting. Then I changed it to MEDIUM and the distance was half of what it was at HIGH.
This is what is expected. What is not is trees disappearing while you’re getting closer to them, and then reappearing as you’re continuing getting closer!
We also must try getting their attention to the information I’ve disclosed in raising the vote count above their minimum threshold (the 30th in their list is 142 votes).