My 2070 SUPER VR settings and suggestions (Index - SteamVR) šŸŸ¢

Iā€™ve been using the NVIDIA 461.x drivers for awhile on my 2080 Super and have been mainly happy until WU3 & especially SU3, so I reverted to 457.30 and sure enough, amazingly smooth. I did, however, notice something that reminded me why I switched to the newer drivers in the first place. I really think the 461.x drivers are slightly sharper and have better color and contrast. It is subtle, but things just seem to look better.

I ran some back to back comparisons with 457.30 and 461.72, flying the same basic C172 flight from Van Nuys airport to LAX, with some low-level passes over downtown LA. I really do think the newer driver looks better. It is subtle, but noticeable. I would love to hear if anyone else has noticed a difference in visual fidelity between the two drivers.

Performance-wise, no major surprises. Both drivers were decent for most of the flight, but there were definitely stutters using the newer driver that didnā€™t exist with the old one. Things were reasonable until I landed at LAX, which is when the framerate tanked significantly for both drivers, but while I could make it to parking with 457.30, the newer driver was basically a stutter-fest and unplayable once I was on the ground.

Iā€™m really torn here and I wish NVIDIA would get their act together with these drivers. The 461.72 driver looks and even performs better for most everything except MSFS. I notice slightly degraded visuals and occasional (minor) stutters in other VR apps using the 457.30 driver. There really doesnā€™t seem to be a one size fits all solution to this.

Iā€™d love to hear othersā€™ experiences/opinions on this.

3 Likes

I am pretty new to all these settings for the Index and getting thing setup just right, but what is ā€œWU3ā€?

@DieselHead77 Welcome! ā€œWorld Update 3ā€

1 Like

Good question.

Good answer.

Oh, Thought it was a setting somewhere in steam that I couldnā€™t find. :flushed: Thank you

2 Likes

Good response.

1 Like

I have an issue that I canā€™t find much info on. Maybe someone here will have some input.

When in VR my FPS stay at 40. No matter the settings. I can put all settings to low or ultra and it will never change. Iā€™m able to play with no problems other than stutter below 700 feet or so. Its really noticeable when traveling faster than 150kts or making quick maneuvers. I would like to smooth this out. I feel like I could get more out of my PC but its acting like there is a setting limiting it to 40FPS.

My PC,
IntelĀ® Coreā„¢ i9-10900X CPU @ 3.70GHz OC
64.0 GB
GeForce RTX 2080 Super OC
All drivers are up to date.

@KingPlay10 You might want to read this:
My 2070 SUPER VR settings and suggestions (Index - SteamVR) :green_circle: - Virtual Reality (VR) / Hardware & Performance - Microsoft Flight Simulator Forums

Thanks CptLucky8, I read through most of that a while back. Before that I was seeing stutter and wobble all the time and sometimes really bad, almost unplayable. Just trying to get this last little stutter out and canā€™t get it. Itā€™s only noticeable when looking out to the left or right or quick rolls. The terrain stutters like a lag. Everything in the cockpit is smooth.

Just curious have you ever seen a drop in performance when the parking brake is on. When Iā€™m in a plane with the parking on the FPS are really really low like half a FPS. Moving my head slow and I can still see the black screen before it loads. Taking the parking brake off and instantly smooths up.

I didnā€™t notice but this wouldnā€™t surprise me there is something related to:
Heading Increment Bug (10 degree instead of 1) Explained - Bugs & Issues / Instruments - Microsoft Flight Simulator Forums

(search the topic for my posts and explanations)

Het Cpt, look Iā€™m a bit slow sometimes because of my age (I spekt) but I have only realised today that you are the RXP GTN750 developer, I think?

Anyway Iā€™d like to say, thatā€™s THE single best bit of FlightSim peripheral out there. I just want to say thanks (I have the XPL version) and I hope you can eventually get it working within this game too.

Charge what you like; Iā€™ll happily pay it!

Best wishes.

1 Like

@YearlingDeer319 Thank you for your kind words! If onlyā€¦

RXP GTN 750/650 and GNS 530/430 for FS2020 - Page 3 - RXP General Forum - The AVSIM Community

1 Like

Nvidia Driver 465.89 VR performance people are reporting good things with the new driver on 3000 series cards. Am going to try and rest tonight and see how it goes. My standard bench mark now is taking off from Biggin Hill in a spitfire and flying into London city and follow the river into London.

1 Like

I did a substantial amount of testing with this new driver last night and am pleased to report I am staggered with the results, in a good way!

My machine is an i7,10070k
3070 OC
32gb ram.

My standard test flight it taking off at Biggin Hill in a Spitfire, flying to London City, doing a fast and low pass over the runway and then flying into the city following the river. I use FPSVR to monitor my stats.

Steam VR set to 120% super scaling on 90hz with motion smoothing off, no prediction and FPS locked at 30.

I did installed the latest driver, and also the new 3070 VBIOS.
Turned ON HAGS and Game Mode.
Enabled full screen optimisations on the Flightsim.exe

Render scale set to 100% , all other settings on medium/high

I am completely blown away by how smooth and crisp the flight was, the new driver seems to make everything look sharper and brighter, even this these are the same settings I have been using for a while. I got a real sensation of speed flying over the fields which I have not felt before, perhaps due to the smoothness and crisp image. No stutters over fields and built up areas at all.

I can now fly through London and the experience is much improved compared to before when it was flyable , but in no way pleasant.
What is interesting is I do have slight stutters/stall in London, but in the exact same places each time, and through extensive testing this seems to be repeatable.
I also have found another weird thing that I was able to repeat, if I fly through the whole of London, do a loop and go back on myself , then the game drops down to about 5-10 fps and does not become playable again till I reload, but this only happens if have flown through the whole of London following the river, very strange indeed.

In all other areas flying is incredible and I love it. Last night my grandad and I relived his route on the Airlink Helicopter Service between Gatwick and Heathrow that he used to captain in the Sikorski S61, but this time in the Airbus A135 which was awesome.

3 Likes

Did you mean really ā€œenabledā€? Thatā€™s the only point I disagree with your post (RTX3070 32GB and I7-10700K here, all updated like you including vbios 2 days ago). I can see stutters with it enabled, and smoother with it disabled. No offence, just checking :wink:

1 Like

None taken, I def have it enabled on my machine at the moment, thinking back I think I might have missed out doing a double test on that to see if itā€™s better with or without. I canā€™t say for certain. Will test again and update my post with the results.
I am really pleased itā€™s flying as well as it is. I was worried I was going to have to get a 3090, which I am still tempted to do, but I think the 3070 is still an awesome card

1 Like

This is why, even if I checked myself, why I donā€™t like those fullscreen optimization:

When using Fullscreen Optimizations, your game believes that it is running in Fullscreen Exclusive, but behind the scenes, Windows has the game running in borderless windowed mode. When a game is run in borderless windowed mode, the game does not have full control of the displayā€“ that overarching control is given back to the Desktop Window Manager (DWM). The DWM manages the composition/organization of the desktop display content from various applications, meaning it controls what is rendered and presented to the front of your display and what is held in the background. However, this control has historically resulted in a slight performance overhead vs FSE, where the game has full control.

To get back this performance overhead, we enhanced the DWM to recognize when a game is running in a borderless full screen window with no other applications on the screen. In this circumstance, the DWM gives control of the display and almost all the CPU/GPU power to the game.

From Microsoft Devblog.

1 Like

How do you force 30FPS/90Hz in VR ?

@Cercata
Steam 1.16 update advanced motion smoothing options