Because there are currently unknowns and undocumented aspects to the SDK atm I’m taking a measured risk reduction approach.
Further feedback from Asobo was:
FlyingRaccoon](https://devsupport.flightsimulator.com/users/11/flyingraccoon.html) answered • Jan 31 2023 at 12:58 AM
Hello @sonicviz
I ran some tests with keys and values exceeding 256 characters and didn’t notice any problem so I’d say there’s no known limitation.
Let us know if you encounter any issue.
Start small, see what people do with it, get feedback, increase as needed in measured steps.
In this first instance the intent is for short notes anyway, so will see how it goes and what people think they might want to do with it.
Too much potential for disruption otherwise, and the main UI is a key UX, so needs to be reliable.
There are also performance implications with loading/unloading huge blobs of text in the UI, and I’d like to strike a good balance between utility, value, and performance. There’s always trade offs with this kind of thing.
I personally stress tested ~250 planes @ 1000 characters, but just because “it works on my machine” doesn’t mean it will in the wild.
Ditto for the current 200 location limit in Location Manager Pro. It likely does much more, but I’ll run with that for a while and see what the results are like from the real world.