I was updating the content. It’s now visible again: https://forums.flightsimulator.com/t/smooth-performance-concept-for-high-end-hardware-fixed-fps-with-dlss-frame-generation
Try Performace M ……. You might be surprised….
Things have been very quiet on my system running 4K with a 5080. I am running at 36 FPS FG x2 to 72 as my monitor is only 60 Hz (BENQ) and i do not benefit from 4X. It did not seem to run slower at 4X or was there a VRAM penalty. Some sort of AI magic I guess… I wonder if they are using the CUDA Cores. I should check for curiosity.
In 2D I generally run into SFO and have added a new add on for marinas/boats with no ill effects. This is with a custom airport. (see below)
One thing i have noted in VR is that the colors seem a bit washed out/unsaturated. But it runs fast enough and the hard to see details of the 787 instruments are clear as a bell with the new DLSS 4.5… for this alone the drive change is worth it. The image below is not the washout just SFO fog.
Thanks, but I keep coming back to TAA. The cockpit instrument text is crisper, but without the performance cost of the new DLSS 4.5 Preset M at the high resolutions and very high TLOD / LOD settings. Luckily I’ve found a pretty good compromise by having side monitors at 2K, and everything is crisp and stable. Only a few minor flickers in the thick of a busy airport, but otherwise good.
I have a feeling MSFS SU5 will continue to improve optimizations (at least I hope so) so maybe we all get a bit more breathing room on graphics settings and driver versions.
That, of course, is completely your choice.
I did try TAA under 4.5 but I simply can’t put up with the flickering of objects in the distance, i.e. across the airfield. You don’t get that with DLSS under 4.5.
I would not hold your breath for major performance benefits from SU5. I understood that SU4 was concentrating on performance whereas SU5 will be on features. This doesn’t of course mean that there will be no positive benefits but SU5 is not continuing the work of SU4.
I have no inside knowledge of this, just from the odd post that has been made. I am sure that if I am wrong that somebody will post to correct me, and I would be grateful of that.
What my test so far have found is that using the latest driver the best performance in VR is to use preset K. With a system locked at 72 fps and using SSW under Virtual Desktop, with clear skies at a test airfield I get 72fps in Ultra Quality DLSS.
In the same airfield in the same weather using preset M I get 60 fps, even if I go down to Performance mode. Obviously this means that I get 30fps native and 30fps from SSW.
In 2D I do get 144fps, my monitor refresh rate, but my settings are not as high as I do not use 2D so i have most things down low. This is with 2x FG.
yeah bat sadly the M is the best looking preset for now .
There is a nice discussion over here:
This is pretty confusing but some tables of settings have been put up here. You might want to check them out and see if they make sense for you. I am not sure running at M in VR makes sense but the issue is under deep discussion…
Hi All. Can some one help me to figure this out. I’d like to try the DLSS 4.5 Model presets, but the nvidia app does not show me them. I am on Driver 591.74.
I have opted in for beta releases as needed:
After a re download of the driver and a restart of the PC, I see following when I try to chnage the settings for MSFS 2024:
As ypu can see, the drop down menue only consits of these thre options.
What am I dowing wrong here?
Edit:
In game the status reported by the nvidia app overly (alt+r) looks like this → it seems that there is no override happening:
(post deleted by author)
It is quite easy really, but it is a change from what used to be the case.
First off the DLSS mode of the game decides whether you are using 4.5 or not. The recommended option is new and gives you dynamic presets in a game.
If you set Performance mode in a game or Ultra Performance then you are using 4.5. if you are using Balanced, Quality or DLAA then you are using 4.0.
What the Recommended option does is automatically switch presets according to which mode you are using. Performance will use preset M, Ultra Performance will use preset L and every else will use preset K (which again should be remembered is 4.00.
The preset can be easily checked using either the DLSS indicator registry mode or the DLSS on-screen indicator option. Once you change a mode in game it will automatically change the preset. You do not have to shutdown, alter and restrt the game. Try it and you will see.
The 310.5.2 dlss lib is about the dynamic preset change.
Ah Thanks for the clarification.
To be 100% sure: I still have to set the “Recommended” option in the Nvidia App, and then set DLSS Performace in Game?
I was on TAA and DLSS Quality during my tests because I thought the nvidia app overrides the setting in any way.
Where can I enable that - is this part of the overlay I used in the post above or is it another overlay?
Where can I check which DLSS lib version I am using?
If you have DLSS Swapper installed the easiest thing is to go to settings, scroll down to DLSS Developer Options and set the Show on-screen indicator to ‘Enabled for all DLSS DLLs’.
If you do not use Swapper then I suggest you watch this https://www.youtube-nocookie.com/embed/FdvqkoxjAR8 which shows you all 3 ways of adding it.
If you are uncomfortable manipulating the registry then I would strongly urge you to download and install DLSS Swapper and use the switch in there.
The info is not in the Nvidia overlay. I never use that. The answer to your second question is that the DLSS Indicator entry will show you which DLSS version you are using.
The recommended option enables the dynamic presets. If you don’t use that you have to manually set it, and do it correctly, to get the correct performance.




