Quick question out there for Quest 2 user. I’ve say on the patch that fovheated is not supported on the Quest 2 unless using Steam VR or DX12. Have someone tested if there is a benefit to switch to either of those? And also, how do you use Steam VR if the Oculus is the default service?
Same here in my Vive Pro. I found opening the ToolKit menu pops the FPS display higher and when you close the menu, it stays there. So, open/close XRToolKit menu and you should be good to go. A bit inconvenient, but not too bad.
This is a bug Thanks for reporting it. I can totally see what’s happening here, this is an unwanted side-effect of trying to make the menu centered (esp for high-res headsets).
Confirmed that “VRS RTV” is set to 0 Matt. Wow and I’m still getting better performance than before even without it. Same scaler settings - only thing I changed were the ‘non-effective’ FFR settings.
Will switch the OpenXR over to SteamVR to see how that goes.
Lol that is unexpected, I’m guessing there’s an explanation and it did not come for free.
If you have time then I suggest downgrading back to the old version of OpenXR Toolkit to check. Maybe capture those detaild overlay values. Then back to 1.0.1 and get the values there too. This way we can compare and try to understand!
Confirm the FFR is working (resolution change and performance change) on Quest 2 on steam runtime, I am going via Virtual Desktop at maximum resolution.
I am however finding that the areas outside of the inner circle have a lot of shimmering / aliasing / “crawling ants” on straight lines, even when middle res is at maximum (50%). I guess this is due to the general aliasing problem on Asobo’s side? It is unfortunate as my brain cant help noticing the significant aliasing movements on the external regions, where it would surely be able to ignore a static reduced resolution/blurriness (such as in your screenshots).
Thanks again, as I mentioned above please do let me know if you could recommend charitable donations in lieu of coffees etc. Or both !
That what you said, creating an Oculus Development Account afer this is is finished you have to Log off from the App and ligin Again and than the Settings are visible