Project Lifts - Chairlifts, Gondolas and Cablecars of the entire World

(this project went payware in order to have the opportunity to reach the Xbox players in the game Marketplace)

in the wishlist there is and item regarding CableCars and Gondolas, now we have the solution:

Buy LINK:

FEAUTURING:

  • Cable cars, gondolas and chairlifts and the respective cables

  • Drag lits (skilifts, t-bars, j-bars and platter), without cables (not enough clearence from terrain)

  • Custom chairs, gondolas and cable cars cabin models, with some variations, chair type should be the correct one according to data source available, otherwise I’m throwing a random one

  • Custom pylons and stations models (more variation will come, this is the easy part!)

  • Night illumination on the ski slopes where appropriate

  • Full PBR texturing, optimized fully custom 3d models with lods

  • the package includes a special scenery with the full Skyway cable car experience

Covering The whole World!!

(A map of all the lifts represented can be found here)

some cinematics showing the add-on

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Shut up and take my money. Oh wait, it’s free! And looks fantastic.

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Alright, that’s pretty cool.

Even has out local hill all the way up here!

Although the T-Bar is long gone :wink:

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As I understand it, the full “Skyway Mont Blanc” mod is included in this package and both folders in it (Project Lift and Skyway) can be installed as they are, without the need to edit anything as opposed to the latter’s instructions “but should be installed AFTER that. You can control scenery order by editing the Content.xml file”. Right?

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@Zeppos
the skyway package is standalone, and overrides the “autogenerated” cablecars in the area contained in the main Project Lifts
I like to keep it included in the Project Litfs package because it took a fair amount of effort, and will likely push other developers to make improvements on other lifts (some of them already done great moving cable cars)
Installation won’t change:
If you are new to the lifts business, download the full packages and you are ok
if you already have the two packages, download the full package and overwrite
if you only have the Skyway mod, toss it and download the full package, but you should make sure that the Skyway is loaded after the ProjectLifts, or exclusions won’t work, this could be done in the content.xml only (bottom of the content.xml has higher priority)

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Thanks a lot!

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Thank you very much. This is excellent.
I understand that there are differences in altitude in many places between reality and the MSFS mesh. Especially in areas with bad mesh like Germany the results can be strange (e.g. Zugspitze).
Are you planning on correcting some of those by hand in the future?

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Will this add-on be released for Xbox?

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I’m just wondering, checking the actual map and clicking cablecars in the legend, are the orange blips the lifts that have actually been injected into Flightsim? Or are “all the cablecars” from all over the world, autogenerated into the game by way of an identifyer in the legend that a (traintracktype) figure is an actual cablecar line?

I dont know many, but the ones i know aren’t pointed out with an orange blip.

Awsome project btw, from what i’ve seen it looks awsome… and i haven’t even downloaded it yet!
(doin it now, hihihi) Thanks ALOT!

Woof ~ Woof & Salute!

Steiny

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@Microfone9986

I had made my application to be entrusted with official Marketplace so much time ago, didn’t get there yet so I gave up
so sadly no, it will not be available for Xbox, althought it has already most of the optimizations need to be compatible
Maybe in the future they will add freewares to be available for Xbox too!

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@Steinways
The map is OpenStreetMap basemap, and it is the main source of mine work. The orange/blu/red//purple overlays are the the lifts you expect to see when installing the addon (the blips are located where the “base station” is, but the full lift is represented is there a colored circle in the map)

At the moment, almos every lift in the world should be represented, according that its data is in the OSM data as well
if you can name a few of the lifts you know that are not in the map I will check them!

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@Archer374
Although manual correction is possible, I would wait for a tool by Asobo to gather terrain information. They have a terrain API in the works, hopefully i could use it in the future and finally solve elevation issues
Or maybe I can contact Microsoft to obtain the 200.000 elevation point I need :D. Pretty crazy they didn’t use the same elevation data for both MSFS and Bing, because I’ve already tried to use the Bing Elevation API to try to gather the data but in most cases is still different from the sim

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Hmm, interesting, Is this why photogrammetry cities and some POI’s are often placed above old scenery rather than replacing it? I’ve tried to land on fields inside a few photogrammetry cities or POI’s like Windsor castle only to fall through the ground several meters to another ground level below!

Ah, nevermind, i did a booboo! they are in there! hahaha

Sorry about taking up your time!

Woof ~ Woof & Salute!

Steiny

(apparently i have an issue with firefox not letting me download the mod, i’ll find a way to get it :wink: )

By the way, there might be a way to determine the actual terrain height in MSFS with the existing SimConnect API already. I haven’t tried it out myself so far, but I have been told that this a “long proven design pattern” (since the beginnings of SimConnect in FS X ;)).

In essence:

  • You place a “probe” - an AI aircraft or the user aircraft itself - at the desired location (latitude, longitude)
  • You get the “ground altitude” value at this location (with SimConnect_RequestDataOnSimObject), simulation variable: GROUND ALTITUDE (presumably - and pay attention to the units: most altitude data is in feet, but according to the description this one is in meters)

I am just not sure how the value depends on the scenery / mesh data, specifically whether you need to “wait” at the desired location until the mesh data is sufficiently refined (by being downloaded from the mesh servers) - or whether that altitude data is available immediately (from elsewhere - regardless of the download status of the terrain mesh).

For details we can discuss this further in the SimConnect forum, specifically check this thread here :slight_smile:

Folks, I don’t know why I am so ecstatic about ski lifts and this particular free addon that provides lots of them, all over the planet:

https://flightsim.to/file/14840/project-litfts-europe

Maybe because I have been in sky holidays 3 weeks ago. Or maybe because ski lifts add a tiny but important character to the Alps - what the Liberty Statue is to New York, essentially. The Eiffel tower to Paris.

So for the last 30 minutes or so I have just been “skewing around” and checked out various ski resorts in Switzerland :slight_smile:

And don’t let the URL above (specifically the “europe” part) fool you, by now there are ski lifts of all kind all around the world, from South Africa over USA to Japan… see here:

http://projectlifts.altervista.org/released.html

The addon also provides some “lit ski pistes”, as this one in Lenzerheide (CH):

I just love this addon already so much! The sky is calling? The ski is calling!

Here is another shot, in combination with the “Piz Gloria” (Schilthorn) free addon:

The “Projects Lifts” now also provides the Schilthornbahn down to the Birg station, which in this screenshot disappears in the clouds. This screenshot was taken in combination with another free "Piz Gloria" addon.

A commenter of the “Piz Gloria” station addon asked the author to actually create a version without the “007” logo (seen on the left of the complex). I can confirm first hand that this logo is leggit: it appears like this “in the real world”.

Fun fact: the Bond movie “On Her Majesty’s Secret Service” (1969, with George Lazenby who played Bond only once) was shot almost entirely in this location (hence the Schilthorn carries - inofficially - the movie name “Piz Gloria” to this day). In fact, the completion of the rotating restaurant was financed by the movie studio at the time. In exchange they could outfit the location as they saw fit (some movie props such as the “golden cage” is still there) and could shoot the movie there for several months (including preproduction). The movie featured spectacular ski scenes, IMHO.

UPDATE: Note to moderators: I just realised: Project Lifts - Chairlifts, Gondolas and Cablecars of the entire World - #9 by Steinways please merge as appropriate

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It is a superb add on. If you fly in the Alps a lot, as I do, then it makes the world of difference. Top marks to the creator of the mod.

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I assume the Ski Lifts are NOT animated , as it does not specifically say so in the release notes. ?

If cars can run on roads, then ski lifts should be able to run on cables ?? Maybe by 2030 ?

The Aiguille du Midi cable car running up Mont Blanc moves in the sim but the smaller ones don’t. In real life a lot of resort lifts don’t always run out with the winter ski season so it would be a bit pointless having them move most of the year anyway.

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Yep, Like WeLoveVFR and Powerlines and Solar farms this is another must have. They add so much to the world.

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