Curious, did you solve it?
one thing that is a major tick on my vr-start-checklist: make sure HDR is OFF !!! in windows as in the sim settings. especially with dx12 (im using dx11) HDR causes exactly the problems you described on my system… also with link cable. otherwise what also causes artifacts is too high resolution, asw and sometimes the bitrate seems to be involved too. also when I load full fsltl and ga offline traffic in vr, I get stuttering and atrifacts, so whenever your system is overloaded, your vr experience wont be enjoyable (makes sense lol)
Hello,
He is a desperate update of my problem. Motherboard has been changed and then graphic card and finally the all computer has been changed. When it comes to the QUEST 3, it has also been change as well the the cable link. So definitely hardware is fresh new and has nothing to do with my issue. I tried to follow all possible different option I found on forum/tuto but still same issue. Whatever I try everything is blurry when I move. it is blurry at high speed, but at low speed when I take off, I see all objects duplicated. And not duplicated very close to each others, it looks like there is 1m in between objects. But something strange to me is that cockpit has no problem inside, bit only impact objects outside. if it was a refresh rate issue or synchronization issue, it will impact everything, not only outside of the cockpit. I really don’t get how you guys made it works with the Quest 3, especially as I duplicated settings from people with exactly same setup.
Are you using a USB 3.0 or 3.2 port for your link cable, as running with anything less might cause problems. Also, do you have anything else plugged into USB ports on your PC, as there will be a limit as to how much power a motherboard’s USB ports can provide? Maybe just unplug anything that you don’t need and try again. Are you using the Meta link cable or a 3rd party offering, as not all cables will provide the same bandwidth?
Also, maybe do a check of any active software, particularly any supplied by the Mobo manufacturer, that might be running in the background on your PC. I had real issues with ASUS sonic studio, for example, so if you don’t use it, close it down, at least temporarily and try the headset again.
Maybe consider giving Virtual Desktop a go. I have a 5800x3d/RTX4080/32GB system and my Quest 3 runs fine with that. I know that VD will cost around £15, but if it works, that might at least confirm that the issue is indeed something to do with the USB connection.
Oh, and maybe try dropping all settings in MSFS to the absolute minimum and make sure that you don’t have more than 1 piece of software trying to generate additional frames. I’d guess that things are likely to get really messed up, if you have frame generation switched on in MSFS/Nvidia, oculus debug tool and OpenXR.
Just a random set of thoughts, but hopefully one of them might be of some use.
I formatted my computer 3 time and now nothing else is running on top of it. All my ports are usb 3.2 based on datasheet. I’m using official meta cable link and it’s fesh new. Yes I have others devices connected to usb (keyboard, mouse and thrustmaster TCA devices)
I tried also to drop all setting to minimum but it’s exactly the same (expect everything is horrible)
If the issue was coming from cable or from any refresh rate, I would have also issues in the cockpit which is not the case. Of course objects are not moving much in the cockpit compared to outside..
Have you tried asking on the Meta forum? It’s been a little quiet on there lately, as perhaps bizarrely, it’s been taking multiple attempts to log in, but that appears to have improved recently.
The only other thing that I’ve heard from peeps having issues with the link cable are connected to the choice of encoder and the max bitrate, which apparently has to be pasted into the debug tool, but you’d get more from peeps who have possibly experienced the same issues as yourself.
Can you share NVCP settings? I can recommend mine which works flawlessly:
NOTE: This is not a performance aimed setting. I am pursuing the best clarity but even with my 3090TI i have a smooth performance so for you it should be even better. You should check if your Power Management is set to “Maximum Performance”
I have exactly the same problems as you…
Have you managed to solve them since the last entry on this forum???
I have new Quest 3.
I use Q3 only for flight simulations (X-Plane 11/12 and MSFS2020).
I use a cable connection.
My USB connection bandwidth is around 2.4-2.9.
I tried different configurations and settings in Meta Quest Link: 72/80/90 Hz and different settings in OTT, ODT applications, but it didn’t help.
I have new computer too.
My computer specifications are more than satisfactory: AMD 9800x3D; RTX 4070Ti Super 16GB; RAM 64GB (6400)…
The problem occurs when ASW is blocked (e.g. “Force 45fps, ASW enabled” or “Auto” mode) - then artifacts appear on a clear sky.
When AWS is “Disabled” or “Force 45fps, ASW disabled” - the flashing artifacts in the sky do not appear, but the ghosting effect is disgusting
Unfortunately, I cannot use any of the simulators (XP11/12; MSFS) with ASW disabled, because it causes the external scenery in the external view to be “floating” → ghosting effect.
Only after enabling ASW does the simulation become very smooth and clear.
I also tried a wireless connection via my Wifi5 +VD, but the simulations are definitely smoother with a cable.
I would love to use my Q3 without ASW enabled (or with 45fps locked), but the ghosting effect is disgusting.
I know that many people do not have this problem, so I wonder if my new Q3 is not broken.
So I borrowed another of Q3 - the same ;-(
Is there a way to get rid of ghosting with ASW disabled or how to get rid of artifacts in a clear sky/water with ASW enabled?
I am very disappointed that there is no cure for this (or I do not know it), because users have been writing about this problem for years…
(sorry for my english)
If you get ghosting with asw disabled and/or Forced 45fps, asw disabled with your rtx4070ti then you have either have your sim settings too high and/or something wrong with your pc setup imho. Otherwise just add a few clouds I guess, lol! Sorry, there isn’t any simple fix that anyone can offer you mate.
Hello, I have a PC with the following specifications:- Intel Core i7-14700KF processor (20 cores / 28 threads, 2.5GHz up to 5.6GHz) with RGB liquid cooling (360mm radiator)- NVIDIA GeForce RTX 5060 Ti 16GB GDDR7 graphics card- 32GB RAM (2×16GB) 5200MHz DDR5 RGB, 2TB NVMe M.2 storage at 7200Mbps- Windows 11 operating systemI have downloaded MSFS 2024 PREMIUM DELUXE. From the beginning, it has been terrible, in terms of the game not responding and having to restart it until I can start it; the problem persists when playing. It connects with STEAM VR all good until then, but at the moment of flight, it freezes for milliseconds, and it’s noticeable as it is constant. I tried lowering the graphics and modifying the DLS, but it doesn’t work. Any suggestions?
My suggestion would be to try using the Oculus Link cable and software instead of using Steam VR.
Steam VR seems to create additional overhead with the Quest 3, and I never got it to work as well as I could with just the Quest Link software.
Another option is to use Virtual Desktop (an app on the headset) as your streaming software, but this requires a very good Wi-Fi situation and is also a paid app, but I’ve heard it’s the best performance wise.
Edit: to follow on with this, I just tried Virtual Desktop by hotspotting the connection off of my PC, and it certainly works better than the quest software. Much smoother.
Purchase Virtual Desktop ($10) in the Quest store - amazing software. Also look at buying a secondary (inexpensive) router to setup as a dedicated Access Point (easy) to your Quest headset - that way everything is directly connected and Virtual Desktop makes for a smooth experience with lots of control over how what codec to connect with, including Steam and lots of quality settings to get game play your way.
Virtual Desktop is on Discord - it’s worth getting on there as they are super friendly and helpful getting people up and running with whatever hardware you have. They also explain everything.
I tried configuring it from NVIDIA controls, and the game freeze was fixed. However, the graphics performance has been severely reduced. It would be better to use the software and return it to its original configuration.
The price of virtual desktop here is around €40. I’m afraid that I might buy it and it might not work for me. I feel like I’d use it as a last option
It’s worth every penny, it works flawless
Honestly, VD might be worth trying if you cannot figure out how properly to setup meta quest link. Really not all that hard to do, but it does require a little googling and watching a few youtube vids. PCVR is still kinda hard and not plug and play yet imho.
I’ve posted a thread a while ago and this may help you get started;
Open Oculus Debug Tool. Try 1.5 pixel override, 0.8 and 0.7 tangent multiplier and ASW force 45 hz enabled. Gives me, with an i7 12000 KF and 4070ti, very smooth performance with global settings on High End.
If that works best for you Charles that’s great mate!
Indeed it is.
Does anyone get black artifacts at top of screen, kind of looks like helicopter blades in motion, is my best description. It happens if I crack up my settings with Quest 3. They seem to come and go depending on complexity of scenery etc,
