Could be, it’s clear to me that there is come coding error that is causing this, because in random areas with nothing significant the FPS drops hardsly to 10 20, and other areas even with weather montains beaches and so on the FPS is steady 50 to 60, it’s tied to some areas not the atmospheric conditions
I flew as welll into KORD some days ago. Came over the sea approaching 28R with no problems. Round about 35 fps …
Greets Klaus
it’s not the wind. and it’s not demanding physics. it’s just a huge bug in their code that lets the cpu fall to idle and then even the best gpu can’t do anything other than stutter frame for frame. and yes - it was intruduced with WU3 and got then worse with SU3.
It depends on your aircraft and graphics settings too. If you fly in a 787 with high/ultra graphics, full resolution scale, and photogrammetry turned on, you’ll hardly break 11 fps at the threshold of the runway. Yes these are high settings, but an RTX 3090 with an r9 3900x should be able to handle them easily.
I got a VR headset recently and tried the exact same route I usually do, but this time, even though its in VR, I actually felt like the game was moving more smoothly. It also didn’t freeze at minimums like it normally does. Something really messed up is going on If VR runs better than regular.
I ran the New York City community benchmark again.
I have experienced a drop in FPS of about 10% on average, compared to before the UK update. Average dropped from 51 FPS to 45 FPS.
Although stutters have also been reduced somewhat. 0.1% low improved from 11 to 15.
To me smoothness is more important than raw FPS for slow-moving flight sim scenery.
I used to have really good performance in terms of FPS, after the WU3 something went wrong to me and even the latest patch hasn’t solved my these issues( Except huge FPS drops to 5). For me everything is quite smooth in the beggining, whenever I descend to land, the FPS goes to 10-12. I used to get over 20 during the landing or departure whatever. In addition to that during the landing it freezes for 3-4 seconds and thank god haven’t had a CTD so far but I am scared if it would be the next. Does anyone also having this type of issue ?
Great post. Thank you for taking the time to put it together.
It would be awesome if the right people could see this and have a chance to respond:
– Jörg Neumann, Head of Microsoft Flight Simulator
– Robert Jerauld, Director of Production
– Sebastian Wloch, CEO, Co-Founder, Asobo Studio
– David Dedeine, CCO, Co-Founder, Asobo Studio
– Martial Bossard, Lead Software Engineer, Co-Founder, Asobo Studio
– Lionel Fuentes, Lead Programmer, Asobo Studio
Oui, moi aussi !!!
I was flying from Kiel to Dresden. Just when I was about to join the VOR to rw 04, the sim stopped compeletly. I have never had similar issues.
Add on EDDC from flightsim.to seems to be really hard on frames. Perhaps my problem where sim freezed was because of that.
In my case, the freeze problem is happening on every flight I’ve been making since the last Update.
I’m going around the world and frostbites happen in any area.
This hadn’t happened to me once before.
I hope Asobo fixes this in the next update, It is very unpleasant to fly with freezes.
I get constant stutters regardless whether I’m low taking off and landing or flying at 34,000 feet, this has only started after the UK update, the patch made it less severe but the micro stutters are now there every few seconds of my flight and I’ve just accepted that they’re there now and at the moment are a let of the game until it gets fixed (sooner rather than later I hope)
I deleted the Japan and UK points of interest but I don’t see one for the U.S. Is it called something else?
Same for me the last patch didn’t change anything on approach at big airports like KJFK or others, i have big stutters and FPS drop from 35 to 12–15 FPS! I stop completely flying MSFS until we return to the performance we have before!
I have flown on multiplayer flights and everyone has had pauses at the same places, regardless of computing power - must be some kind of boundaries. I have also recently had freeze then CTD twice. I notice also that anything in the community folder now seems to promote pauses/stutters even more than default - eg Flying Iron Spitfire, EC135, P51, Super Etendard, Fokker D21, optica also with slower aircraft like Tiger Moth & Wing 42 bleriot (but not so noticeable). Not sure if 3rd party scenery is also doing that because I only have a few missing landmarks. Hoping for a fix (all worked really well about a montha ago.)
Other then deleting Japan, UK and US Points of Interest also keep this in mind. I am not a pc guru or a pilot. There is a tremendously helpful tutorial on the graphics of MSFS out there on Flightsim.to. I couldn’t tell you exactly where on there but it is quite lengthy and it must have taken days to make but the take away is this and it also works for me. On your graphics setting, whatever the “default” is selected by your PC, select one step down and let it go at that. My pc selected High End. However, at some airports, like is being talked about above, stutters and frames drop to nothing worth flying with. However, dropping from High End to Medium graphics, fixed! Keep in mind that this sim is going to “stutter” somewhat no matter what, but it should stay well within and more then acceptable limits.
Try to fly to LKPR from southeast… incredible shutters from normal 40-50fps to near 1 fps every couple of seconds… Asobo still replies just to reduce graphic quality, but it is obvious some kind of bug
Anyone having issues with Live weather after the update also? I am back to having to restart the sim every flight to get the live weather to work. I normally do short GA flights, and if I load a second flight I am back to clear skies and 3Kts wind.
Must be something on the server side.Stuttering today taking off from Flytampa KLAS
with the fbw a3nx when panning around the cockpit.Its normally very smooth during taxi and take off.
i7 10700kf sitting around 20%
32gb
2060super 80%