You can read / watch the recent developer stream
on PC the only new thing I’m expecting is the clouds/turbulence interaction demonstrated in the q&a (also the turbulence slider) – AFAIK they haven’t really announced anything else except vague talk of stability improvements.
There won’t be a slider for the turbulance. It’s more of High/Med/Low/Off setting.
At least on the PC side I know stability has been great already. I run a ton of addons too.
Also off course the “accurate” setting.
Yes. I forget the actual wording, but I know we’ll only have a couple of choices to make.
I agree that they should have made a slider though.
DX12 is not optimized yet and in some scenarios it’s worse than SU10 (i.e. stutters/performance reduction near clouds and in the clouds). I am also hoping they will address the limit on the number of object issue in the Sim and fix AI planes stacking up on top of each other once you return to the original airport. The limit on the number of objects should be a very important fix as it brings the Sim to a halt …
I expect that there will be some enhancements for rotorcraft.
I’ve been impressed with the stability improvements that had to do with memory optimization (memory over subscribing was causing crashes). Now, at least for me, the next biggest issue is really the server-related issues. I really hope they improve the behaviour around how MSFS behaves when this or that server can’t be reached - there should be much better automatic reporting TO MS / Azure / Asobo for each unreachable server incident, and much more friendly, accurate messaging to the user, and graceful fallback that just allows you to continue flying.
I know they are working on WASM, new planes, adjusting the friction of the tires on wet runways, etc, etc, but the unacceptable behaviour of MSFS when there are server issues is the elephant in the room - for me, at least. So I hope they make similar improvements to that, as they did for memory issues.
Never mind.
I’m hoping they fix the AI Aircraft in SU12
It’ll take more than one update to fix the AI.
I would hope that SU12 would
A) … (finally) fix the drone roll bug …
B) … and somehow address the very strange behavior of the “Rolling Cache” … as it seems like an active “Cache” makes things slower and less stable. Which somehow is not what I have expected from a local cache (running on a RAM disk).
But I guess that everybody (including Asobo) has their own favorite bugs … and so it will be a wait and see exercise.
I’ve repeatedly said this for at least the last 2 years. For me, without failure, rolling cache decreases performance. Not so much my overall fps, but in terms of stuttering and pauses when I enter an area that I have cached.
Even a fresh cache does that. Not on the first time flying through, but on subsequent. And of course, after a major update (particularly a world update), the old cache never flushes itself to accept new data, so you end up with all kinds of potential anomalies until you manually clear your cache.
To me, that’s completely contrary to what a cache should be.
Recognize a good number of folks mention this but have never found it remotely true myself. My download speeds are over 2gb and still see the benefit of the cache. I’ve tried clearing it / disabling it a number of times without any measurable performance or stability benefit. And, also recognize that every time I clear the cache I’m shortening the life of my SSD.
Logically speaking, any reason why clearing the cache should help anything?
I think if you are always flying around the same place (like around your hometown) the cache may help a little. If you are a jet jockey and flying cross country then not so much.
All based on my own observations.
We should be getting a WU12 beta soon, is that correct?
After a Beta release, you may have content in your cache that does not sync with the update.
Is today release day?
Maybe, maybe not. We wont know until the beta launches.