I can’t agree more and this is self-evident end users aren’t responsible at all for any such decisions. However, they can still be very influential by their mere existence and this can’t be discarded entirely:
[quote="CptLucky8, post:49, topic:439972]
Go to 15:32 if the link didn’t automatically take you there:
“We got to get this right with you guys first, and by you guys I mean the people that really have been propping up this thing for the past 35 years”
[…]
this raises the question of what direction the game will take if 20x more Xbox users concerns are different than 20x less PC users. I’m not saying here something about gamers vs simmers, but to illustrate:
- How many Xbox users are concerned with multi-screen so that it finally gets supported?
- How many Xbox users are caring about slandering a “vendor propping this things for the past 20 years” ?
- How many Xbox users are caring about more serious VR support?
Nothing wrong with the Xbox in itself, but if this is so huge a success, and given the limited resources available, the game can only be focusing for the largest population using the game, an in this case, it is not a question of gamers and simmers (although it could), but I have a strong feeling from the initial Xbox feedback it will be a question of how you use the game and for what reasons.
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