G2 with G2 controllers.
Can you explain what you mean by a âfixed viewâ?
How can Asobo, when they mention the Reno Races, say that they are great in VR and then come and spoil everything? Did no one test the software before release? There should ALWAYS be an option to roll back to a previous version or even to not update, for those who prefer to wait. I was preparing myself for a weekend of fun and now Iâve to look elsewhere, as this is happening too many times⊠with each update something breaks. Really bad⊠I know problems happen, but why revert everything to âeasyâ mode, change configurations and introduce bugs that are so glaring visible - within seconds - that they should be spotted during beta. And squashed!!! As it is, those using VR will have a hard time using the sim, so all the good words from Microsoft/Asobo about how good VR is sound hollowâŠ
Ohh, now itâs broken again, and i cant find out what i did last time to get the mouse working?
But i noticed that if i use my oculus controller i can open/close toolbar windows whit a really(and i mean really super fast) double click on the trigger button.
It is exactly the same for me. The mouse is preventing Vr from playing. May they fix it as soon as possible ⊠Who will like flying in Vr once, doesnât want to go back to pancake flying;)
on PC: Press Shift+ctrl then toggle your number bar
My FS2020 is completely broken after this update.
I started it and activated the VR, with the consequence of forcing myself to use Oculus touch that I donât want to use.
I have a Hotas Warthog with a pendular rudder, and I donât want to use any other controler.
Why does it add these Oculus controllers that I donât want, and especially which destroys what used to work well before.
There is no longer the possibility of touching the tool bar, nor of closing the panels in the game, it is no longer possible to rotate the world map, the mouse is completely broken.
Even with the mouse set by default, nothing works.
I spent my entire evening trying to get the game to work, never seen an update as bad as this.
Unbelievable !
And they still havenât added a drop-down menu to select the profile to use in the devices, when you have a profile by plane and you have to switch from one profile to another in 3 devices (Joystick, throttle and rudder) , it is very painful to click 25 times on each arrow to find the desired profile and that in each of the 3 devices.
I hope that they will quickly fix this, and especially allow us to deactivate the VR controllers when we do not want to use them.
The sad part is they knew about this as its in the release notes that it doesnt work but still released it so there is no way they are going to rollback as they were clearly happy with the issue.
I had the same issuesâŠbut in the new jetâŠI had some action on the MFDâŠNO RYHME or reason though
2.5 hours to download a update that totally â â â â â up my perfectly running sim
Same frustration here. Oculus Touch Controller is added.
Iâm using the Logitech Throttle Quadrant and Rudder Pedals. Before the update it was working awesome in VR.
But now, Right after an update, I have issues with the Throttle Quadrant. It works and then suddenly stops responding. Even though the game sees it and power light on Quadrant is always on.
While this is no real consolation for GA fliers, with airliners it is possible to activate the toolbar and interact with the panels while in VR under a very narrow set of conditions.
This at least allows for IFR flights under VR using ATC etc.
If you change views to one of the showcase âfixedâ views, the views that put you inside the aircraft overlooking a wing or an engine, as if you were a passenger, then from that view point it is possible to both activate the toolbar while in VR and interact with the panels.
Note: In this view point you would also have to close the panel again before reverting to cockpit view as the panel will remain on the screen and become un-interactable with once again.
It is enough of a workaround to keep me using VR for airline flights.
GA aircraft, to the best of my knowledge, have no such fixed views that are inside the aircraft and so this workaround wonât work for them.
(Note: I canât claim credit for this discovery- someone else found it)
Update: This method might be more useful: https://forums.flightsimulator.com/t/toolbar-broken-in-vr/472150/106
View 0, aka CTRL-0, usually same as default
In VR
CTRL-0
Toolbar works
Do not reset view, stay in view 0 if you wanna interact (GTN) or move windows around
âŠprofit
Its quite funny, this issueâŠ
As a coder myself, this reminds me of a very similar issue I was facing when creating a VR interface with dual interaction scripts, mixing a VR controller raycast and a custom VR mouse raycast on the same canvas space. Turned out its quite a common problem with mesh/box colliders being blocked by a incorrectly assigned layer on top, which prevents the raycast to execute a hover-detection or/and an onclick action.
Kind of a âbeginners mistakeâ⊠On the other hand, itâs very simple to solve that (at least in Unity), so I suspect we will se a hotfix anytime.
I found another workaround.
You can do everything with the center of your head.
The tricky part is to find out where this freaking center is.
There is a way for Xbox one controllers (and all controllers if you bind them the same way):
- Move the mouse to make the cursor appear.
- Move the left stick to make the white dot appear.
- Move your head over what you want to use and press B to validate.
You can grab a window and move it around with your head.
You can resize a window by grabbing the side/corner and by moving your head.
You can also lock to an instrument with B. Use the right stick to change its setting. Press A to unlock.
The annoying thing is that the white dot disappears after a few seconds.
If you manage to highlight an instrument without the white dot, pressing B then A will make the white dot reappear, still for a few seconds.
For the VFR map, you can still use the mouse wheel to zoom in/out.
â I actually like using the center of my head for using instruments but itâs buggy: We need a proper bind to activate/deactivate the white dot. Right now, moving your head around will highlight instruments all the time, quite annoying.
VR controllers is a big no no in its current state.
Excellent tip, mate and +1 to what BufordTX said.
This works especially well with the CTRL-0 âfixedâ view (âtoggle instrument view 10â), which you can hit from the default view without having to change what youâre seeing.
This led me to even more workarounds that work surprisingly well:
-
Fixed view rotation - If youâre fond of using CTRL-1, CTRL-2, etc. to move between VR views, simply use CTRL-0 instead of toggling back to default and toolbar/panel clicks work.
-
Custom view rotation - If youâre like me and you prefer âcustomâ views (ALT-1, ALT-2, etc.), simply hit CTRL-0 after the custom view command and toolbar/panel clicks work.
-
For convenience, bind CTRL-0 (âToggle Instrument View 10â) to a joystick or xbox controller button and press it whenever you want toolbar/panel clicks to work.
-
For ultimate convenience, use a controller button programmer (e.g. reWASD) to add CTRL-0s to your custom and reset view commands. then hit reset when you start your flight.
FWIW, I actually prefer tacking on the CTRL-0s because when you do, the view arrows pan the view, so you move your âbodyâ with the view arrows and your âheadâ with your head.
This works so well, I may even keep it this way after they give us a hot fix.
I am having the same issue. I was looking forward to playing MSFS with the new VR controller integration, but I canât play like it is. I have wasted two hours after work
@BufordTX Great tip!
Works for GA aircraft as well
@BigglesCamel I just noticed you posted the same tip previously and missed it. Thanks!
Same issue! Very frustrating!