Trees on approach

Ive had same issue flying night VFR at SBLS. Worst of all I was flting aviatife.com carrer. I simply bankrupted my company… :face_with_symbols_over_mouth:

Trees on edge of runway are back again. Sim version 1.37.19.0. KAVX is a good example, at both ends of the runway. Satellite images show all trees have been cleared. These non-existent trees just keep happening with new releases after being fixed. The trees cause sucessful approaches to be made higher than real. If using satellite imaging to inform AI landscape generation, the resolution window needs to be smaller so AI looks for more detail close to airports.
image

And after looking at my neighborhood in this 1.37.19.0 version, all trees are much bigger, unrealistically bigger than life and bigger than in .18. So maybe the oversizing of trees is what is causing the problems at the runways. On the other hand the accuracy and detail of roads and houses is much better in .19.

1 Like

7S3 runway 02 in sim, lots of trees right in front of the runway:

7S3 runway 02 IRL, trees are trimmed back:

1 Like

5 posts were merged into an existing topic: Trees on finals. Crazy stuff

This is a reminder that this thread is meant to serve as a bug topic, not a discussion topic. If you are experiencing this issue, please feel free to report your findings using the following template. In addition, if you find workarounds or processes that helped resolve the bug for you, please feel free to post about it, as it may help the team’s investigation. Outside of this, please use an existing or new topic in the appropriate Discussion Hub or User Support Hub to discuss/assist others with this bug.

All other posts will be removed.

Discussions on this topic can be made on this existing topic here:


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Please provide the airport (ICAO) and Runway Number:

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Since I have had MSFS I have encountered many airfields that I cannot land or take off from because there are trees in the immediate vicinity of the runway ends. I have it in Europe - just found a field (random) in Ontario. Screenshot is from Saanen (Switzerl.)

I know, it’s a bug report thread, but there needs to be a way to remark a point of order when people incorrectly report bugs.

To wit: the trees shown in your picture are actually there (though perhaps slightly shorter). However, the landing threshold for runway 26 has been displaced by about 1200 feet, likely to accommodate for that and/or proximity to the town, and has been so for over 15 years. Thus, there shouldn’t be an issue with approach in this instance (though there are plenty of others). Instead, the sim (or maybe a third party?) got the runway wrong. I do see both a threshold mark and displaced threshold arrows occupying the same space, so something’s not right in the sim.

Here’s the latest aerial, for reference:

1 Like

AFAIK the high trees in the way are a worldwide problem. I have flown random airports, here’s one in Ontario

I have Rex AccuSeason, maybe this mod will conflict with it?

It is generally a global problem, but it isn’t always. Some of those trees are actually there, especially at smaller (and often private) airports. It can be hit and miss and, yes, third-party apps can either exacerbate it by placing an incorrect tree type or height, or could improve it by the opposite measure.

There are several disciplines that go into runways, clear zones, etc. Time plays into it (trees grow, airports change) and information must be gleaned from multiple sources, so it’s not a very straightforward process. It’s just another reason we can’t trust AI (in its current form) to do this. There must be a human element. Hence, the World Hub. It just needs to be an easier process with better tools to fix things like this. Or as I’ve requested, just make a globally-set clearance plane around runway approach and departure ends.

No, but I think everyone would agree that it’s far far better to have a handful airports incorrectly get some trees felled in order to have a procedural clearway for default airports (c’mon, this was done in FS9 and FSX, and probably further back too), than to leave trees up everywhere to retain those few wonky approaches.

2 Likes


I´d like to report that the beautiful aerodrome LILC includes trees in the middle of the grass runway for landing.

1 Like

We really need a World Hub request repository. However, I’d wait to see how the new 2024 engine scrapes and handles all of this (which is probably part of why World Hub is on hold).

Oh, and the sim runway is obviously in the wrong place there.

I confirm LILC airport has a tree in the grass runway. It also seems that two runways are overlapping ( ? ).
To OP: maybe it’s better if you change the title in something like “LILC - Tree in the runway”.

One of them is the sim runway and one of them is the actual runway as visualized by the aerial photo. When it comes to grass runways, the “sim” runway overlay is usually transparent, however the markings might remain (this as opposed to paved runways in which the overlay texture is rendered).

In this case, though, those are some fairly nonstandard markings, so I wonder if this is a third-party add-on/edit or maybe the aerial changed and moved over several meters? Regardless, the sim runway is not long enough, for whatever reason. So it’s not excluding the trees where it would if it were the correct length.

I don’t have any scenery or third party addons. But LILC is handcrafted ( World Update: Italy and Malta, probably ).

1 Like

Ah, okay, that makes sense! The most likely conclusion is that the aerial has shifted.