When deleting ALL wind layers, no new wind layer can be added.
Workaround is to switch to live weather and back.
Why is windspeed in km/h in the weather menu? Using hybrid units windspeed should be in kts…
Besides, the windspeed is wrong! 1 kt = 1.852 km/h, 10 kts should be 18.52 km/h but when 18.52 km/h is entered into the weather menu I get a wind of 36 kts in the sim! So it seems like its m/s and not km/h.
There seems to be a lot going wrong when in comes to windspeeds, to clarify:
When using imperial or hybrid units:
Windspeed in the world map should be in kts
ATIS and tower should be in kts
Weather menu should be in kts
When using metric units:
Windspeed in the world map should be in m/s
ATIS and tower should be in m/s
Weather menu should be in m/s
In all cases, ATIS and TWR wind direction should be magnetic rounded to the nearest 10 degrees. It seems like magnetic variation is taken into account but the wind direction is not rounded to the nearest 10 degrees. You will NEVER get a wind of 261 degrees, 10 kts from tower before landing…
I’d also like to add broken custom weather wind gusts to this. Or should I create a new thread for that?
Are you using Developer Mode or made changes in it?
No
Brief description of the issue:
Injecting wind gusts in custom weather is broken entirely. No wind gusts are present when using 1 or 2 gusts per minute. Using anything more than 3 gusts per minute makes the gusts behave unrealisticaly fast. Speed of the gusts is wrong as well.
Provide Screenshot(s)/video(s) of the issue encountered:
Detailed steps to reproduce the issue encountered:
Open custom weather and play with wind gust settings.
Hey there. Whenever you set custom wind gusts, they get quite wonky. When you set 1 or 2 gusts per minute, nothing seems to be happening, but as soon as you set 3 or more gusts per minute with the slider, you get tossed around like crazy. It basically feels like instead of 3 gusts per minute, you get 100.
Also, the speeds are really wrong, but that’s been already reported by you.
The only setting that work for me is 35gusts per minute that is set when we open the gusts ui. Strange the gusts per minute decreases when the frequency is higher. This used to work ok right after it was fixed in SU6. Now it’s completely broken again. Are they trying to tune it or something? I would like this to be moddable. Then we could choose whatever gustrate we want. As i want it to be in live-weather too. I just want maybe 1-3 gusts per minute max. And then it should reach the max gust rate maybe 1 time in a 10 minute interval. Gusts should only last for a maximum of 20sec. The gust frequency should increase the faster we travels through the air. Gusts should have many settings available and with a gradient to decrease the difference between the average windspeed and gusts the higher we fly.
Ewww, I see what you mean. Didn’t realize that when I was posting.
Plus, it’s difficult for a layman to understand development. It seems like an easy fix to make, “wrong unit”. But I imagine that it’s like knocking Dominos over. One small change could ripple through and result in many touch points…
Yes, it seems remarkable this hasn’t been fixed, wind speed is a pretty essential part of weather! It’s not like km/h to m/s is obvious either to realise what the units actually refer, make the conversion and know what kind of wind speed you might want to set.
I’m sure a lot of complaints about excessive wind and turbulence are possibly because people don’t realise this error and think the 15 km/h wind they thought they’d set is throwing them around (only 8 knots) when the sim is actually giving them 54km/h (30 knots), so you’re getting near on four times the wind you think you’re setting. Some planes don’t show the wind either so how would they know it’s wrong? It’s usually people flying these small planes that wouldn’t show the wind being produced in the game complaining about this too. Hmmm.
It’s actually a potentially serious problem, we see people complaining about excessive turbulence when they set a low wind. I have never seen anything remotely approaching even moderate turbulence at low winds and I assumed people were just exaggerating. However, if this is the reason then these complaints are spurious, but Asobo seem to be taking them seriously and have already said they will turn down thermals at low wind speeds, which is completely counter to how they work in real life.
The whole map UI is a mess though, the strange number regression when moving up the fuel and payload sliders, settings reverting if we click to another setting. You would think these would be easy fixes, and that they are not is a worry for what it might say about the state of the coding…
I am still having this same issue in Aug 2022… I’m trying to learn how to fly in this sim and want to set it to zero wind just so I can get used to it and practice landings but with this wind i’m getting tossed all over the place.