Update 5 (possibly this week) will improve water reflections, night lighting, autopilot, and more

Yeah. But that’s update 6, and only for those who are constrained by the CPU.

yeah I was just about to add that but hit the send button by mistake :slight_smile:

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When I flew in Real Weather today, the time was out-of-sync by about 20 minutes, but AHEAD of real time. They must be running the cache in Dr Who’s TARDIS ?

I flew in the eye of Zeta . The water surface wave effect were amazing. So was the calm weather in the eye.
As soon as I flew out of the eye !!! RAIN and strong winds. Impressive Real Weather.

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Nice :+1:t2:

Been checking the real weather of the locations I’ve been flying in and the wind speed and direction have been pretty close, temp spot on (at ground level at least) and the cloud conditions as forecast.
Also had a very realistic crosswind landing in a 20 Kt wind which I failed miserably to land in the Cessna 172 :slight_smile:

If you’re trying to be more specific, “Dynamic stability” is an aircraft aerodynamics term, implying that a control input disturbance would be met by countering aerodynamic forces in a negative feedback cycle.

When you’re talking about an autopilot (which is in its essence just a PID controller), it’s either stable, marginally stable, or unstable. There’s no such thing as “dynamically stable” with PID controllers, everything is already dynamic.

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I’m not expecting (or trying really) to convince you, but I genuinely don’t get this issue, per my other posts in the Q&A thread (below). This does seem to be a local machine/hardware issue - which needs to get fixed - and so we should give them all the help we can to do so.

and

Meteoblue is a forecasting tool right? So they are feeding the forecast data in - if it is ahead by 20 mins, that seems pretty good to me and a more than acceptable margin of error given how hard weather forecasting is.

Those stronger cross winds in a C172 can be interesting. Even more so on a coastal airport like Atlantic City, with the tall building along shoreline so close to the airport.

I don’t think MSFS is quite up to simulating winds patterns around buildings ??
just as well !!!
maybe that will get improved when/if they add Gliders, and things like updrafts will become critical.

But will be welcome nonetheless

Fair enough … but as it is meant to be REAL Time weather, the Time could be adjusted to sync to correct time, before it is sent out from the servers to MSFS.
Would add to the realism, without messing too much with the weather/time real world syn.

It was just strange, thinking that it was Real Weather, and the time on the Panel clock was not correct.

Small details, but they all add up. Attention to detail is KING .

Don’t disagree - also real time in the sim isn’t typically real time. I’ve no idea why, but could all be related. I think it is usally about 30 mins ahead, but I’ve not paid much attention to it really. I might dig around at that later.

What about the Photogrammetry and LOD ??

His name is Jorg

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Touche. :joy:

The Planes are TWITCHY … because they are Dynamically Unstable, and the AP PIDS seem to be being “TWEAKED” to try to remove that “Twitchiness” when the AP is on.

And that’s the problem When you start describing things with incorrect terms like “Twitchness”, and “Tweeked” there is misunderstanding and confusion.

The only thing that can have “Twitchiness” here is the PILOT !!!

The Plane has aerodynamic Dynamic Stability, or lack of it.

The AP, is based on PID controllers that have Gain, Diff gain, Int gain , Impulse response, Limits, etc etc

But good you know this stuff … (so do I :slight_smile: )

(1) You simulate the correct Dynamic Stability of the plane.
(2) You simulate the correct RL AP Pid responses

If you get both right, the plane flys in a Realistic Stable manner, with AP On or Off.

You don’t start increasing with the AP’s response time, to try to correct for an unrealistically unstable aircraft… or at least, you should not .

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If you are flying in your own Isolated “semi real time” world, with weather that is based on the real weather, but not necessarily at an exact time (as obviously it cannot be), that fine.

You are in your own, semi-real “Time Bubble”

But when you start getting into Multiplayer situations, like say Vatsim, then a universally “same time” does start to become more important.

Basically, what I am saying, is irrespective of the weather time, the Plane Time should be correct Real Time. (Ideally !!! )

Yep - makes no sense if it isn’t actual time when you select “real time”

tomorrow sure be released

I’m not so sure - they said “this week maybe”. I think we get patch notes tomrorow as part of the weekly dev blog (update)

They said patch notes tomorrow. Release maybe this week.

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