Look at what defines “low end” (and everyone’s idea of low end and high end will be different).
Prime example: Xbox Series X runs on an AMD Zen 2 APU. APU’s are integrated graphics processing chips and are considered the lowest of the low in terms of gaming PC capability. Using APUs on consoles is nothing new, in fact APUs owe a great deal of their advancement to the console market. But they cannot compete with the performance of an independent graphics processor, as a vast majority of gaming PC’s utilize.
In a more practical sense, games are designed to run minimum settings at acceptable frame rates with APU’s in mind. Bear in mind that key term there; MINIMUM settings. This is the balancing act that gamers (PC players in particular) have to contest with. If your PC meets minimum spec, you can run at minimum settings. If your PC exceeds minimum spec, you can run at higher settings.
From a hardware standpoint, consoles meet that MINIMUM spec and thus cannot give the same graphical fidelity and performance that higher end hardware can handle.
And this brings on a massive question that the PC community at large on this game have. Why is this game performing so poorly on our systems? Why, after looking great and performing reasonably well in SU4 is it performing like ■■■■ on SU5? Specifically why is it performing this way when we were assured that performance and fidelity wouldn’t take a hit?
That being said, console fans will constantly praise how powerful and “pc-like” their systems are. And not to take way with how far consoles have come in terms of performance, it makes zero logical sense that they are as powerful as mid-top tier PC’s considering that those very PC’s designed the games and software they run.