Announcement: FSLiveTraffic Liveries (FSLTL)

Yes, it is dead, unfortunately.

I believe there was a copyright claim or something and that the original designer of the model no longer want to have their models included in any mods. So they pull the plug, and now FSLTL no longer has any model to work with. But I might be wrong here.

Ohh well.. for now, I’ll have to make do with having all my airtraffic renders as A320.. At least all my liveries are matching.. So I got that going for me, which is nice.

What a pity :frowning: Still one of the things I really miss in MSFT

On the last Q&A devs talked about this. And at some point we will have real models with some real liveries (those who give their permissions). The other ones, will be made by the community probably. So I guess it’s only matter of time. And will be a core feature.

How many years are you willing to wait for Asobo to make some moves? Just think about the amount of airlines around the globe and the speed of bureaucracy. The community will be faster with converting FSX models and without going through the official chain.

I don’t really care for the time. I have bigger issues in the sim right now to be worried for the traffic liveries. But the community already have issues for making this project, so a basis created by devs will always help to have everything more integrated in the sim.

I’m raising the question indeed:
Live traffic with liveries - #6 by CptLucky8

They ignored every single call about custom AI liveries/traffic so far. They either answer with ā€˜yeah we’re working together with FBW’ (That’s not AI Asobo!) or ā€˜we’re working on the liveries’.

Asobo, you are never ever ever going to get all liveries done, and certainly not at the level of mods in other sims. Nor are you going to get the correct schedules. Please, talk with the AIG team. They will get this stuff sorted in no time.

So, indeed, we’re now getting liveries for France/Benelux. What does that mean? Are you going to get all airlines done? (quite a number in France honestly) I’m going to bet you will only get Air France, Brussels Airlines, KLM and if we’re lucky TUI, Transavia. But still, Brussels airlines has 6(!) special liveries. Are you going to get them all done? That’s probably close to a 100 liveries (on all models) for just the Benelux/France!

I doubt they realize what weight they’ve put on their shoulders. Or what amount of work we’re expecting. Or how good AIG has done this in other sims.
This is madness…

They said the AI models will be available to repaint by modders so that’s all that’s needed right?

They don’t need to give us models, we’ll do that ourselves. Faster, better and more. No way they create everything. Think about it, if one manufacturer says no, that means it doesn’t make it to the game.

What we need are the tools to create it ourselves. Again, faster better and more.
How long have we been waiting? The modders at AIG uses have been waiting to start for months now.

ITS NOT DEAD
They are active in their discord, but i cant get that link. This was Sofies last post there…one month ago.

Development update 03/02/2021 Last month was tough. For the FSLTL team, for VATSIM users and for everyone waiting this mod becoming accessible to the public. We appreciate your support, voting on the AI improvements tickets, all this won’t be possible without you. However, we worked hard all this time and are proud to share our achievements with you today. This can be groped in three categories: Models, Liveries and General Strategy. I would like to start from the latter.

[22:18]

General Strategy Hopefully learning on our mistakes, we decided to rework the structure of the FSLTL itself. First of all this means clear licensing and flexibility. FSLTL is not a ā€œpackā€ of contributors and ours work, it’s not a brand that can own and inherit rights for other’s work, as it used to be and how many of the projects are done. Last but not least FSLTL is an independent, open Community project now.

[22:18]

Here’s the example that explains what this means and why it’s important: Usually, when someone contributes their work to the project, pack or organization they give some rights on their work to this project, often unclearly. By this someone’s work becomes part of the project with attribution, like ā€œFSLTL repaints by Great Artistā€. At first glance, nothing dangerous happens, BUT just until time passes and someone different wants to use this work again and asks the permissions on it from the organisation, not an author. With unclear licensing, organisation owning the rights on the work actually can decide what to do with it. This can create a nasty precent, and we would like to not even give it a chance to happen.

[22:18]

This why, FSLTL transforms into a ā€œHubā€, where everyone can upload(with a clear license) and withdraw their work independently. This makes authors in true control of their work on one hand, on other protects the whole project from collapsing like a card house. FSLTL provides a CDN and an app for easy deployment, but the content is uploaded by the authors and stays theirs. FSLTL won’t own or inherit nothing of this work and won’t have an ability to do anything with it besides hosting it or removing if it violates the terms of agreement. I believe that with your help, we can make FSLTL a true, modern, live project, populated by the simmers, for the simmers, staying transparent and friendly to the Community.

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[22:18]

Liveries This brings us to the next announcement. We decided to completely discard all ex-FLAi liveries and start from scratch. This may sound scary, but we have found this decision surprisingly well-made. Even small group of artists fully covered all Lufthansa fleet, all imaginable A333 and DH8D liveries, and much more just in two weeks. Here the names of true heroes: Navanith Krishnan [@nk [Z + 0530]], @GERAirborne272, @AirplaneNiner, Alek Petseski [@Lyudol], and @Lewismrl (who made so many I never believed it’s humanly possible) Not only this proved remaking all world liveries is more than possible in reasonable time, it also gave an opportunity to make them in high resolution to keep up with the stunning visuals of the MSFS. As a painter, you’re very welcome to add your favorite airlines to FSLTL and get a closed Beta access. Leave a ticket or contact me directly there: @SofieGrozovski [Z+1] . It would be perfect if you provide some screenshots of your work when applying. We will make FSLTL looking great, together! No low-coster will be left behind - thanks to you.

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[22:19]

Models First of all, the permission situation: I’ve contacted all the model contributors that granter us the rights in the FLAi-partnered phase of development some time ago, FSPXAI and HTAI already responded, we’re waiting for others. If by some chance you have means of contact any major FSX/P3d AI models maker - please contact me. Also, if you’re a FSX/P3d modeler reading this, please check your mailbox. E-mails sometimes end up in the spam folders. Or contact me directly. From the technical side we made great progress by establishing a steady pipeline of porting old models to the native MSFS format, that permits use of complex parallax shaders, complex mapping of… everything and ability to fix/create animations that were broken or not even existed (as front wheel steering on many aircraft for example). Some of this features are postponed to the second wave as our primary target is populating the skies with as many aircraft as possible, digging into details is the second-rate task. Also it great news that Asobo confirmed creating it’s own AI models that will be possible to repaint. We don’t know for sure exact models coming this spring, but we will be keeping this in mind so we won’t be heavily overlapping.

[22:19]

Release date plans We will go public with limited amount of aircraft as soon as CDN is established. That’s it. With the reorganization of the whole project we decided to step off from ā€œgrand releaseā€ strategy and ship contend as it’s created and prepared by you and us. To make this day sooner, we’re expanding the team:

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[22:20]

WANTED - Livery artists. While the CDN is not established we’re working directly, but all stated above obviously applies. - Node.js/Electron developers, we need more hands on the front-end. Experience required. - 3D artists for fixing bugs. We use Blender, but any experience is acceptable. Obviously everyone working on FSLTL and creating liveries are accessing the current closed Beta. This why we don’t need additional testers. Contact me directly be mail: SofieGrozovski@gmail.com or via PM @SofieGrozovski [Z+1] , or leave a ticket at #questions-and-support . There is a LOT of work had to be done, we will be extremely grateful for the help.

[22:20]

FAQ is updated in #about

[22:21]

MSFS forum thread (down now, I sent the third party appliance form after it was posted, waiting for approval) https://forums.flightsimulator.com/t/announcement-fs-live-traffic-liveries-main-development-thread/361043

Did you finally get them to work for all airlines without crashing? do the gears go up and down and turbines spin?

If so I would appreciate if you can coach mewhat to do and where get files.

Yeapp, I got everything work. The engines spin and the gears go up and down. But note that you have to be a bit closer for the sim to render the higher quality model with the gear and the engine. If you’re too far, it’s still using a lower quality LOD to save FPS.

I can write something up to guide you and everyone on how to do it. But I’m not sure how useful it would be, since it’s technically inaccurate model. You’ll be getting everything as A320. While I might be okay with it. From what I’ve been reading in this forum is that most people would prefer to have accurate aircraft model as it is in real life.

I will take it, atthe moment i get only big boeings lol

so yeah please do!

I get the feeling that other group may not be out on march 3rd

remember this is the FSLTL tooic and NOT the AIG topic :wink: mixing this up might confuse people^^

Both are trying to do somewhat the same and need more or less the same things, no? :wink:

It’s not dead.

They already started, it’s just there’s somethings they want to do that they can’t.

Dead like this sim is. Goin to p3d for now see u in 2 years