[Blog] July 21, 2022 Development Update

Screenshot by isaiahnparadise (Twitter)

This week we deployed two updates for the Sim Update 10 public beta: a small one on Monday, and a larger one on Wednesday. We are still collecting a lot of great feedback from participants, and future updates to the SU10 beta will be announced in the Beta News and Updates section on our forums, and on our official MSFS Support twitter.

Once again we want to say thank you to everyone who has been reporting the issues they encounter! If you would like to participate in this public test, you can find instructions on how to join here. Please note this opportunity is to provide and collect feedback on the current state of the build.

MSFS Team

Development Roadmap

Click here for the web-friendly version of the most recent Development Roadmap.

Development Roadmap

Feedback snapshot

Click here for the web-friendly version of the most recent Feedback Snapshot.







Marketplace Update

Click here for the web-friendly version.

There are 29 new and 19 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT.




SDK Update

  • Roadmap:

    • Sim Update 10:

      • For Premium & Deluxe aircraft, the config files (.cfg) will no longer be encrypted. You’ll be able to access them!
      • Terrain & Weather Radar Drawing APIs
      • NavData & Airport Data Reading API for SimConnect and WASM.
      • Aircraft Editor V2
      • Game rendered in a window in the DevMode
  • General

    • Material & FX Editor

      • We modified the system so that changes made to a material used by a Visual Effect are immediately available on previously spawned instances of the FX.
    • Aircraft Editor

      • We fixed a crash on resync when there was no aircraft in the editor.
      • We also fixed errors in the parameter list.
    • Scenery Editor

      • We fixed an issue on buildings that never came back when editing jetways.
      • We improved the VASI/PAPI placement on the first spawn.
      • We improved the polygon picking.
  • WASM:

    • We fixed a bug to prevent the WASM compilation from crashing.

Third Party Update

  • As of 07/21, we have now approved 252 (+1) third parties into the in-sim marketplace and – so far 153 (+0) have released 1,2 78 products on PC (+43) and 9 90 on Xbox (+34).

  • In total, 2, 3 2 3 products (+28) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 57 3 products (-4) from 3rd party developers are in production (304 announced, 269 unannounced). In total, over 2,8 96 3rd party products (+24) have either been released or are in development.

  • Airports:

    • 1, 604 airports (+15) are either released or are in various stages of development.

      • 1,3 82 airports (+19) have been released on the platform so far in various stores.
      • 8 39 airports (+34) have been released in the in-sim marketplace.
      • 11 7 airports (-2) beyond the released airports have been announced.
      • 10 5 airports (-2) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:

    • 402 aircraft (+0) are either released or are in various stages of development.

      • 14 6 aircraft (+2) have been released on the platform so far in various stores.
      • 10 3 aircraft (+1) have been released in the in-sim PC marketplace.
      • 72 aircraft (+0) have been released in the in-sim Xbox marketplace.
      • 16 7 aircraft (-2) beyond the released aircraft have been announced.
      • 89 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:

    • 787 scenery packs (+7) are either released or are in various stages of development.

      • 6 94 scenery packs (+7) have been released on the platform so far in various stores.
      • 1 94 scenery packs (+9) have been released in the in-sim marketplace.
      • 18 scenery packs (+0) beyond the released scenery have been announced.
      • 75 scenery packs (+0) are not announced, but the dev let us know that scenery is in production.
  • Mission Packs:

    • 94 mission packs (+0) are either released or are in various stages of development.

      • 94 mission packs (+0) have been released on the platform so far in various stores.
      • 30 mission packs (+0) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 0 mission packs (-0) are not announced, but the dev let us know that they are in production.

Twitch Update

We stream weekly on Twitch.tv/MSFSOfficial! To recognize EAA AirVenture – the world’s largest air show, fly-in, and gathering of pilots – our Community Fly-In Friday will see us travel virtually to Oshkosh, Wisconsin (KOSH), which for one week every year becomes the busiest airspace in the entire world. Click here for event details. All are welcome to participate!

Community Video

The Royal International Air Tattoo just wrapped up, and as part of the festivities, Microsoft Flight Simulator streamer Chewwy94 had the amazing opportunity to put his virtual flying skills to the test against Flight Lieutenant Stuart “Red 2” Roberts and Flight Lieutenant Patrick “Red 3” Kershaw, two members of the RAF’s Red Arrows display team. Check it out!

Screenshot Challenge

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Bridges!

This past week our Screenshot Challenge was “Night Skies”. Here are this week’s runner ups:

Honorary Mention: tsujiKa_air (Twitter)

Screenshot by A51PieFly (Forum)

Screenshot by AvionChibi (Twitter)

Screenshot by canuck695 (Forum)

Screenshot by ChallengeTk (Twitter)

Screenshot by Eejayplay (Forum)

Screenshot by GeorgeSaiching (Twitter)

Screenshot by HeKa48 (Forum)

Screenshot by MihamaBlend (Twitter)

Screenshot by ukaka5656 (Twitter)


Screenshot by ZillNiazi (Twitter)

NEXT DEVELOPMENT BLOG UPDATE – July 28th, 2022

Sincerely,

Microsoft Flight Simulator Team

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