Ground Handling | List of aircraft wheel friction values

This thread is to list the ground handling variables for all aircraft in the sim to help keep a track of what aircraft have been tuned to deal with cross-winds better.

[Latest update 9/4/23] [credits: @hobanagerik for providing the core data, @HomieFFM for inspiration)

Details

  1. Explanation of the issue
  2. What are the tuning values?
  3. How to find if an aircraft has the values applied?
  4. A list of all current known aircraft values?
  5. Links to other lists.
  6. How to tune and test your own aircraft?

Vote on the global bug report here: [All aircraft] Crosswind takeoff/landing physics very flawed since release

1. Why this matters

We have all experienced snaking off the runway as soon as the wheels touch the tarmac in cross-wind conditions, or ending up in dirt following an uncontrollable veer into the wind during the take-off roll. Don’t worry - this isn’t just down to you or your controls, but the physics of the sim and how aircraft have been tuned.
Even in a light right crosswind a pilot of a single-engine piston aircraft may find themselves needing to apply left rudder as the weathervaning force is even greater than all the other left-turning effects of torque, prop-wash, p-factor etc. IRL, most light GA pilots report never having to use left rudder on a take-off roll, but it is common to have to do so in MSFS. Other aircraft will simply not track centreline even well below the maximum demonstrated crosswind for that aircraft.

Although piloting skill and controller set-up and calibration are important, a big part of the reason why aircraft can be hard to maintain centreline on take-off and landing is the way wind in MSFS has an excessive β€˜weathervane’ effect on the yaw-axis behavior of aircraft on the ground. Asobo have recognised this is a result of poor friction modeling and leads to unrealistic behavior.

2) What are the tuning values?

Whilst they work on a more physics-based solution, Asobo introduced 4 new values in SU9 that aircraft devs can use:

ground_high_speed_steeringwheel_static_friction_scalar
ground_high_speed_otherwheel_static_friction_scalar
ground_crosswind_effect_zero_speed
ground_crosswind_effect_max_speed

The first two values set how much LATERAL friction you get from the nose/tail (ie steering) wheel and the main gear. The higher the scalar value, the more the aircraft will resist lateral forces such as from weathervaning.

The second two values determine the speed, in feet per second (1 knot = 1.69ft/s) at which either no crosswind effect is felt by an aircraft or at which full, or maximum, is felt. This in effect acts like an β€˜assist’. It can also completely eliminate the very unreaslistic weathervaning aircraft experience when taxiing even in light winds.

By using either sets of values, or both in combination, a dev can tune an aircraft to allow more realistic ground handling.

For a full explanation refer to the SDK: flight_model.cfg

3) How to find if an aircraft has been tuned?

It isn’t always obvious when an aircraft has been tuned to handle cross-winds and what values have been used. To find if an aircraft has been tuned go to the aircraft folder in either Official or Community packages and navigate to find the β€˜flight_model.cfg’ file. Use Notepad++ or any similar text-editor app to open the file and look through the file until you find the β€˜Flight tuning’ section. If the values have been applied, you should find them in this section. If the 4 values listed in part 2 above are not listed then the aircraft has had none of the values applied -not even the defaults. If they are listed, but are blank, then the default values have been applied. Any other numbers indicate custom tuning by the dev.

Note that some devs have chosen to only use the tire friction scalars. They may have set the max/min crosswind values to β€˜-1000’. This means the aircraft will always experience the full effect of the wind and is perhaps more realistic, although by setting even a default zero effect value (5fps), then this can help eliminate all weather vaning in light winds of less than 3knots or so.

4) List of current aircraft values

The following table sets out the 4 values for each of the listed aircraft types. A β€˜β€“β€™ indactes that the value has not been used in the flight model.

If you want to add to the list, or correct it, please post in the thread below. Please make sure to include details of the the aircraft model, the dev, the version number and what has been used - this includes nil values also (its good to know what aircraft have not been tuned)

Developer Plane Steering Wheel Friction Main Wheels Friction CrossZero CrossMax DoI Version
Asobo Cessna 208B Grand CaravanEX – – – – 01/03/2023 SU12
Asobo Airbus A320neo – – – – 01/03/2023 SU12
Asobo Boeing B7478i – – – – 01/03/2023 SU12
Asobo Boeing B787-10 – – – – 01/03/2023 SU12
Asobo Beechcraft Baron G58 – – – – 01/03/2023 SU12
Asobo Beechcraft Bonanza G36 – – – – 01/03/2023 SU12
Asobo Cessna C152 – – – – 01/03/2023 SU12
Asobo Cessna C152 Aerobat – – – – 01/03/2023 SU12
Asobo Cessna C172SP G1000 – – -1000 -1000 01/03/2023 SU12
Asobo Cessna C172SP- G1000 - Floats – – – – 01/03/2023 SU12
Asobo Cessna C172SP - G1000 - Skis – – – – 01/03/2023 SU12
Asobo Cessna C172SP - G1000 - Tow Plane – – -1000 -1000 01/03/2023 SU12
Asobo Cessna C172SP - classic (steam) 1 1 -1000 -1000 01/03/2023 SU12
Asobo Cessna C172SP -classic - floats – – – – 01/03/2023 SU12
Asobo Cessna C172SP -classic - skis – – – – 01/03/2023 SU12
Asobo Cabri G2 – – – – 01/03/2023 SU12
Asobo Cap10C – – – – 01/03/2023 SU12
Asobo Cessna Citation CJ4 10 10 -1000; -1000; 01/03/2023 SU12
Asobo Diamond DA40NG – – – – 01/03/2023 SU12
Asobo Diamond DA40tdi – – – – 01/03/2023 SU12
Asobo Diamond DA62 – – – – 01/03/2023 SU12
Asobo DG1001e – – – – 01/03/2023 SU12
Asobo DR400 – – – – 01/03/2023 SU12
Asobo DV20 – – – – 01/03/2023 SU12
Asobo E330 1 0.25 -1000; -1000; 01/03/2023 SU12
Asobo F/A18E Super Hornet – – – – 01/03/2023 SU12
Asobo Flight Design CT – – – – 01/03/2023 SU12
Asobo Icon A5 – – – – 01/03/2023 SU12
Asobo Beechcraft Kingair350 – – – – 01/03/2023 SU12
Asobo Cessna Longitude 2.0; 2.0; -1000; -1000; 01/03/2023 SU12
Asobo LS8 – – -1000 -1000 01/03/2023 SU12
Asobo NXCub – – – – 01/03/2023 SU12
Asobo Pipistrel – – – – 01/03/2023 SU12
Asobo Pitts – – – – 01/03/2023 SU12
Asobo Savage Cub – – – – 01/03/2023 SU12
Asobo Savage Shock Ultra – – – – 01/03/2023 SU12
Asobo Savage Shock Ultra - Floats – – – – 01/03/2023 SU12
Asobo Savage Shock Ultra - Skis – – – – 01/03/2023 SU12
Asobo Cirrus SR22 – – – – 01/03/2023 SU12
Asobo Daher TBM930 – – – – 01/03/2023 SU12
Asobo VL3 – – – – 01/03/2023 SU12
Asobo X-Cub – – – – 01/03/2023 SU12
Asobo X-Cub - floats – – – – 01/03/2023 SU12
Asobo X-Cub - skis – – – – 01/03/2023 SU12
ATS Simulations ATS Simulations Piaggio X – – – – 01/03/2023 2.1.5
Flysimware Cessna 414AW – – – – 01/03/2023 3.4.4
GotGravel Savage Grravel – – – – 01/03/2023
Microsoft Bell 407 – – – – 01/03/2023 SU12
Microsoft Microsoft Douglas DC3 2 1 5 80 01/03/2023 SU12
Microsoft DeHavilland DHC2 Beaver - Floats – – – – 01/03/2023 SU12
Microsoft DeHavilland DHC2 Beaver - Wheels – – – – 01/03/2023 SU12
Microsoft G-21 – – – – 01/03/2023 SU12
Microsoft Hughes H4 Hercules – – – – 01/03/2023 SU12
Microsoft JN4 – – – – 01/03/2023 SU12
Microsoft Pilatus PC6 - G950 - floats – – – – 01/03/2023 SU12
Microsoft Pilatus PC6 - G950 -wheels – – – – 01/03/2023 SU12
Microsoft Pilatus PC6 - gauge - skis – – – – 01/03/2023 SU12
Microsoft Pilatus PC6 - gauge - wheels – – – – 01/03/2023 SU12
Microsoft Spirit of St Louis – – – – 01/03/2023 SU12
Microsoft Wright flyer – – – – 01/03/2023 SU12
BlackSquare Beechcraft Baron G58 - analog 1.6 1.6 51 102 23/03/2023 0.1.0
BlackSquare Beechcraft Baron G58 - analog - turbo 1.6 1.6 51 102 23/03/2023 0.1.0
BlackSquare Beechcraft Bonanza G36 -analog 1.6 1.6 51 102 23/03/2023 0.1.1
BlackSquare Beechcraft Bonanza G36 -analog -tanks 1.6 1.6 51 102 23/03/2023 0.1.1
BlackSquare Beechcraft Bonanza G36 -analog -turbo 1.6 1.6 51 102 23/03/2023 0.1.1
PMDG Douglas DC-6A – – – – 22/03/2023 2.0.46
PMDG Douglas DC-6B – – – – 22/03/2023 2.0.47
BlackBird Simulations Pilatus PC-6 - G1000 - Wheels – – – – 09/04/2023
BlackBird Simulations Pilatus PC-6 - G1000 - Floats – – – – 09/04/2023
BlackBird Simulations Pilatus PC-6 - analog - wheels – – – – 09/04/2023
BlackBird Simulations Pilatus PC-6 - analog - Floats – – – – 09/04/2023
WB-SIM Cessna C172 - enhancement, all versions 1 1 -1000 -1000
Ants Airplanes Tiger Moth – – – – 1.1.0
BlackSquare Cessna 208B Grand CaravanEX -analog 1.3 1.3 30 ; crosswind zero effect at 30 fps 90 ; crosswind full effect at 90 fps 01/03/2023
Just Flight Aircraft Piper PA28 Arrow III – – – – 01/03/2023 0.5.5
Just Flight Aircraft Piper PA28 TurboArrow III – – – – 01/03/2023 0.5.5
Just Flight Aircraft Piper PA28 TurboArrow IV – – – – 01/03/2023 0.5.5
Just Flight Aircraft Piper PA28 Warrior II – – – – 01/03/2023 0.3.5
Sim Works Studios Daher Kodiak 100 - wheels 4 9.8 -1000 -1000 01/03/2023
Sim Works Studios Daher Kodiak 100 - wheels - cargo pod 4 9.8 -1000 -1000 01/03/2023
Sim Works Studios Daher Kodiak 100 - tundra tires 4 9.8 -1000 -1000 01/03/2023
Sim Works Studios Daher Kodiak 100 - tundra tires - cargo pod 4 9.8 -1000 -1000 01/03/2023
WB-SIM Cessna C172SP - Classic -enhancement 1 1 15 ; feet per second, default is 5 135 ; feet per second, default is 80 01/03/2023 1.0.6
WB-SIM Cessna C172SP - Classic - Floats - enhancement 1 1 -1000 ; 15 // feet per second, default is 5 -1000 ; 135 // feet per second, default is 80 01/03/2023 1.0.6
WB-SIM Cessna C172SP - Classic - NoPants - enhancement 1 1 15 ; 15 // feet per second, default is 5 135 ; 135 // feet per second, default is 80 01/03/2023 1.0.6
WB-SIM Cessna C172SP - Classic - skis - enhancement 1 1 -1000 ; 15 // feet per second, default is 5 -1000 ; 135 // feet per second, default is 80 01/03/2023 1.0.6
  1. Other useful lists include:
    New Propeller | CFD | Soft Body Simulation - Aircraft List
    Adverse Yaw | Slip | Aircraft list

6) Testing and tuning your own aircraft

If you want to test and tune your own aircraft by altering these 4 values you can post your results here. To do this effectively though, you need to follow a careful testing regime. I suggest the following process:

A) Judging realistic behaviour?

Judging when an aircraft is behaving β€˜realistically’ is very challenging. Some agreed yardsticks are required. I suggest this should be that:

An average pilot of no special skill, but using correct technique and properly calibrated controls, should be able to take-off and land an aircraft in winds at or below the maxium demonstrated for the type without loss of lateral control - you should be able to track runway centreline without significant deviation. However at or near maximum demonstrated cross wind, strong control inputs, particularly rudder, should be necessary.

B) Set up test conditions:

  1. Clear weather preset with a pure crosswind set to maximum demonstrated crosswind
  2. Spawn on the runway /in the air with default payloads typically (50% fuel, pilot/copilot and no payload)
  3. Control devices and settings noted
  4. All assistances disabled and external apps like FSRealistic turned off.
  5. Edit the flight_model.cfg as necessary (ALWAYS make a back-up first). Only attempt this if you are confident with some basic coding skills.

ground_crosswind_effect_max_speed
ground_crosswind_effect_zero_speed

Vars should always be set to -1000 (for full realism, use of default or other values on these two vars is in effect enabling a hidden assistance option like the other pilot assistance options). Tuning should be done only using the two lateral friction vars:

ground_high_speed_steeringwheel_static_friction_scalar
ground_high_speed_otherwheel_static_friction_scalar

C) Recording Results

  1. If a take-off roll can be executed to rotation and wheels up, with runway centreline maintained without significant deviation, with the pilot using correct crosswind control inputs then the value is good.
  2. Likewise if an afrer-landing roll-out can be made that allows you to track centreline with practice and vigorous, but not excessive use of the rudder, then the values are good.
  3. If significant deviation occurs - say more than 3 degees from centreline, or maximum rudder authority is required with crosswind speeds less than maximum, then the value is too low.
  4. If no deviation occurs and no significant rudder authority required at MDC, or if it feels like no effort then the value is too high.

D) Submitting results

Users should only submit suggested values if they:

a) Have properly configured their controls and curves for the aircraft type
b) Understand and can execute proper cross-wind take-off technique for the aircraft type
c) Are prepared to tell other users what their control settings are and ideally provide supporting evidence in the form of a video.

Just submitting a random number for an aircraft with no supporting evidence is not helpful and may get flagged by me! Flight testing and tuning is a skilled process and requires knowledge and patience.

12 Likes

My list so far. Only includes three Community planes that I have loaded, and are up to date. The rest are official.

For table brevity the following key can be used:

SteerFriction  "ground_high_speed_steeringwheel_static_friction_scalar"
OtherFriction =  "ground_high_speed_otherwheel_static_friction_scalar"
CrossZero =  "ground_crosswind_effect_zero_speed"
CrossMax =  "ground_crosswind_effect_max_speed"
Plane Model SteerFriction OtherFriction CrossZero CrossMax
Asobo-aircraft-208b-grand-caravan-ex Asobo_208B_GRAND_CARAVAN_EX
Asobo-aircraft-a320-neo Asobo_A320_NEO
Asobo-aircraft-b7478i Asobo_B747_8i
Asobo-aircraft-b787-10 Asobo_B787_10
Asobo-aircraft-baron-g58 Asobo_Baron_G58
Asobo-aircraft-bonanza-g36 Asobo_Bonanza_G36
Asobo-aircraft-c152 Asobo_C152
Asobo-aircraft-c152-aerobat Asobo_C152_Aerobat
Asobo-aircraft-c172sp-as1000 Asobo_C172sp_AS1000 -1000 -1000
Asobo-aircraft-c172sp-as1000 Asobo_C172sp_AS1000_Floaters
Asobo-aircraft-c172sp-as1000 Asobo_C172sp_AS1000_Skis
Asobo-aircraft-c172sp-as1000 Asobo_C172sp_AS1000_TowPlane -1000 -1000
Asobo-aircraft-c172sp-as1000bak Asobo_C172sp_AS1000
Asobo-aircraft-c172sp-classic Asobo_C172sp_classic 1 1 -1000 // feet per second, default is 5 -1000 // feet per second, default is 80
Asobo-aircraft-c172sp-classic Asobo_C172SP_Classic_Floats
Asobo-aircraft-c172sp-classic Asobo_C172SP_Classic_Skis
Asobo-aircraft-cabri-g2 Asobo_Cabri_G2
Asobo-aircraft-cap10c Asobo_Cap10C
Asobo-aircraft-cj4 Asobo_CJ4 5.0; 5.0; -1000; -1000;
Asobo-aircraft-da40-ng Asobo_DA40_NG
Asobo-aircraft-da40-tdi Asobo_DA40_TDI
Asobo-aircraft-da62 Asobo_DA62
Asobo-aircraft-dg1001-e Asobo_DG1001E_Neo
Asobo-aircraft-dr400 Asobo_DR400
Asobo-aircraft-dv20 Asobo_DV20
Asobo-aircraft-e330 Asobo_E330 1 0.25 -1000; -1000;
Asobo-aircraft-fa18e Asobo_FA18E
Asobo-aircraft-flightdesignct Asobo_FlightDesignCT
Asobo-aircraft-generic-airliner-quadengines Asobo_Generic_Airliner_QuadEngines
Asobo-aircraft-generic-airliner-twinengines Asobo_Generic_Airliner_TwinEngines
Asobo-aircraft-generic-piston-multiengines Asobo_Generic_Piston_MultiEngines
Asobo-aircraft-generic-piston-singleengine Asobo_Generic_Piston_SingleEngine
Asobo-aircraft-generic-privatejet Asobo_Generic_PrivateJet
Asobo-aircraft-generic-turbo-multiengines Asobo_Generic_Turbo_MultiEngines
Asobo-aircraft-generic-turbo-singleengine Asobo_Generic_Turbo_SingleEngine
Asobo-aircraft-icon Asobo_Icon
Asobo-aircraft-kingair350 Asobo_KingAir350
Asobo-aircraft-longitude Asobo_Longitude 2.0; 2.0; -1000; -1000;
Asobo-aircraft-ls8 Asobo_LS8 -1000 -1000
Asobo-aircraft-nxcub Asobo_NXCub
Asobo-aircraft-pipistrel Asobo_Pipistrel
Asobo-aircraft-pitts Asobo_Pitts
Asobo-aircraft-savage-cub Asobo_Savage_Cub
Asobo-aircraft-savage-shockultra Asobo_Savage_ShockUltra
Asobo-aircraft-savage-shockultra Asobo_Savage_ShockUltra_Floats
Asobo-aircraft-savage-shockultra Asobo_Savage_ShockUltra_Skis
Asobo-aircraft-sr22 Asobo_SR22
Asobo-aircraft-tbm930 Asobo_TBM930
Asobo-aircraft-vl3 Asobo_VL3
Asobo-aircraft-xcub Asobo_XCub
Asobo-aircraft-xcub Asobo_XCub_Floats
Asobo-aircraft-xcub Asobo_XCub_Skis
AssetGroups singleprop-empty
atsimulations-aircraft-piaggio_2.15 ATSIMULATIONS_AIRCRAFT_PIAGGIO
flysimware-cessna-414aw_3.4.4 flysimware_cessna_414AW
gotgravel-savage-grravel Asobo_Savage_Grravel
microsoft-aircraft-bell407 microsoft-aircraft-bell407
microsoft-aircraft-dc3 douglas-dc3 1 1 5 ;default 80 ;default
microsoft-aircraft-dhc2 BlackbirdSims_DHC2_Floats
microsoft-aircraft-dhc2 BlackbirdSims_DHC2_Wheels
microsoft-aircraft-g-21 microsoft-aircraft-g-21
microsoft-aircraft-hughes-h4-hercules Microsoft_Hughes_H4_Hercules
microsoft-aircraft-jn4 microsoft-aircraft-jn4
microsoft-aircraft-pilatus-pc6 Microsoft_Pilatus_PC6_G950_Floats
microsoft-aircraft-pilatus-pc6 Microsoft_Pilatus_PC6_G950_Wheels
microsoft-aircraft-pilatus-pc6 Microsoft_Pilatus_PC6_Gauge_Skis
microsoft-aircraft-pilatus-pc6 Microsoft_Pilatus_PC6_Gauge_Wheels
microsoft-aircraft-spirit-of-st-louis Microsoft_Spirit_of_StLouis
microsoft-aircraft-wright-flyer Microsoft_Wright_Flyer
4 Likes

Awesome job. I’ll work on bringing the post 1 table up to your standards!

The important take-away from this is thatnearly all stock aircraft have not been improved. Working Title have clearly dealt with the CJ4 and the Longitude, but it’s sad to see no revision of other stock aircraft.

Just updated a bunch of my Community planes. I’ve included the null entries for transparency, showing those planes that are not using these features.

Plane Model SteerFriction OtherFriction CrossZero CrossMax
antsairplanes-tiger-moth_1.1.0 antsairplanes-tiger-moth
atsimulations-aircraft-piaggio_2.15 ATSIMULATIONS_AIRCRAFT_PIAGGIO
bksq-aircraft-analogcaravan_0.1.4 bksq-aircraft-analogcaravan 1.3 1.3 30 ; crosswind zero effect at 30 fps 90 ; crosswind full effect at 90 fps
flysimware-cessna-414aw_3.4.4 flysimware_cessna_414AW
gotgravel-savage-grravel_2.1.2 Asobo_Savage_Grravel
justflight-aircraft-pa28-arrow-iii_0.10.5 JF_PA28_Arrow
justflight-aircraft-pa28-turboarrow_0.5.5 JF_PA28_TurboArrow_III
justflight-aircraft-pa28-turboarrow_0.5.5 JF_PA28_TurboArrow_IV
justflight-aircraft-pa28-warrior-ii_0.3.5 JF_PA28_Warrior_II
sws-aircraft-kodiak-wheels__20221208 SWS_Kodiak_gear 1 1 5 ; feet per second, default is 5 60 ; feet per second, default is 80
sws-aircraft-kodiak-wheels__20221208 SWS_Kodiak_gear_CP 1 1 5 ; feet per second, default is 5 60 ; feet per second, default is 80
sws-aircraft-kodiak-wheels__20221208 SWS_Kodiak_tundra 1 1 5 ; feet per second, default is 5 60 ; feet per second, default is 80
sws-aircraft-kodiak-wheels__20221208 SWS_Kodiak_tundra_CP 1 1 5 ; feet per second, default is 5 60 ; feet per second, default is 80
wbsim-aircraft-c172sp-classic_1.0.6 wbsim_C172SP_Classic 1 1 15 ; feet per second, default is 5 135 ; feet per second, default is 80
wbsim-aircraft-c172sp-classic_1.0.6 wbsim_C172SP_Classic_Floats 1 1 -1000 ; 15 // feet per second, default is 5 -1000 ; 135 // feet per second, default is 80
wbsim-aircraft-c172sp-classic_1.0.6 wbsim_C172SP_Classic_NoPants 1 1 15 ; 15 // feet per second, default is 5 135 ; 135 // feet per second, default is 80
wbsim-aircraft-c172sp-classic_1.0.6 wbsim_C172SP_Classic_Skis 1 1 -1000 ; 15 // feet per second, default is 5 -1000 ; 135 // feet per second, default is 80
2 Likes

afaik they’re still working on a completely new tire friction model behind the scenes. Right now a tire is a single point of contact with the scalers you mentioned. They’re working on something entirely new (mentioned in one or two of the Q&A streams in the past).

That’s likely why you’re not seeing any improvements made within the current (and very limited) system.

No timeline on when we’ll see the new model, I really hope it’s soon.

4 Likes

That’s great to know, thanks for the update.

Given the lack of timeline, nothing to stop us or Devs modding existing models using the existing values in the meantime - they definitely help and it takes very little effort to add and test them.

1 Like

I don’t agreee with the values for the DC-3 in the list above. Shouldn’t it be 2 - 1 - 0 - 0 ?

Thanks for posting. Can you confirm what build you are running? SU12Beta? The list above was created from a script pulling the values, but ofc these can be changed by the Devs. I’ll update /create the master list in post 1

Yes, SU12beta. Possible they changed them from the values in the 1st comment (after 1st semicolon) to the new values after the β€œ=” for some reason.

1 Like

Cool. It looks like they increased the tailwheel friction scalars to 2.

And thanks for the info on the Blackbird PC-6. Could you say where you found the flight_model.cfg? I’ll have another look but as mine was bought via the market place then it may be hidden/encrypted l

For the min/max values if they are 0 them a default applies as described after the semi colon. This eases the effect of cross wind

For full realism you would use -1000 for these values and then tune the tire friction

If you have the Marketplace version, then you probably haven’t got the latest update of the Blackbird PC-6, which was released Friday. The ground handling is quite nice. After some testing, now I see no need in modifying the .cfg anymore

Anyway, the flight_model.cfg in my version can be found here: e.g. D:\Packages\Community\milviz-aircraft-pc6\SimObjects\Airplanes\Milviz_PC6_Analog_Wheels (for every model version seperately)

Thanks. I shall not make the mistake of buying from the market place again! And yes, it must be hidden/encrypted as that’s exactly where I’ve been looking (except as it’s marketplace its Official packages rather than community).

New patch released Friday? With ground handling vars included? I’ll call that a result!!

No, no … The 4 values/variables are not included specifically in the flight_model.cfg. Ground handling is good anyway after all in my eyes (for a taildragger). I guess the default values (if no other values are set) do their job. I cannot tell the difference to the previous version though because I hadn’t flown it for some time because of other issues.

Understood. It’s been a while since I’ve flown the PC-6. It could be twitchy on the tale off roll and landing from what I recall.

Do we know if SU12 is addressing this at all?

I just switched back out of the beta, I didn’t notice this with the DA62 then, but now… well… flew a few flights in Florida with persistent 10+ knot gusting crosswinds and both landings were barely controllable. The airplane just tips and goes whatever direction it wants.

1 Like

I don’t know I’m afraid. I’ve not been in the beta.

Some others in the beta have made fairly vague reports saying they have not been experiencing the issue, but I’ve not seen anything in the beta release notes that says anything about a global, physics-based change.

We know not every change made is listed in the notes, particularly β€˜under the hood’ ones. I’ll be reading the release notes carefully and aim to ask the question at the upcoming developer stream.

Absent any global fix, it will be a case of looking at the flight_model.cfg files for each of the Asobo aircraft to see if alterations have been made to the 4 ground handling values described above. I know WT have made changes for the CJ4 to further increase the tire friction, but that’s it. 3rd party aircraft will change only when their Dev releases updates for that aircraft.

Yeah, understand all. I was in the SU12 Beta until about a week ago - I had flown probably 3-4 flights in the DA62, I didn’t get anything like the behavior I saw last night.

I’m going to hold out hope that this has been improved in SU12… after all… only a few hours away lol. I guess we’ll either let this thread die, or see ya back here in about 12 hours.

I would be very happy if this thread was to become obsolete. But until then, we will need to keep our eye on what the Devs are doing!

2 Likes

I was playing around with something somewhat related last night. I noticed in the dev. mode there is a wheels debug menu. It shows parameters for lateral and longitudinal forces on the wheels. The lateral bar goes nuts from simply starting the engine!

I also noticed a variable for skidding, either 0 or 1. So in a 172 I got the plane rolling then jammed the nose wheel hard over so I was turning in a rough circle. I noticed that skidding would occasionally pulse on. I haven’t tried yet, but I’m assuming that increasing the wheel friction values you should eventually be able to eliminate the skidding entirely.

I’d be very surprised if any POH had a value for max demonstrated doughnutting before skidding, but I thought it interesting all the same. :slight_smile:

This would be where real world experience would be handy, but at the very least perhaps, a reasonable taxi speed should allow you to steer without any skidding felt at all.

2 Likes